class WXDLLEXPORT wxColour: public wxObject
{
public:
- DECLARE_DYNAMIC_CLASS(wxColour)
-// ------------------------------------------------------------------------
-// initialization
-// ------------------------------------------------------------------------
- wxColour();
+ wxColour() { Init(); }
+
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue )
: m_cocoaNSColor(NULL)
wxColour( unsigned long colRGB )
: m_cocoaNSColor(NULL)
{ Set(colRGB); }
-
+
// implicit conversion from the colour name
wxColour( const wxString &colourName )
- : m_cocoaNSColor(NULL)
{ InitFromName(colourName); }
wxColour( const char *colourName )
- : m_cocoaNSColor(NULL)
{ InitFromName(wxString::FromAscii(colourName)); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
- ~wxColour();
+ virtual ~wxColour();
-// ------------------------------------------------------------------------
-// Implementation
-// ------------------------------------------------------------------------
// accessors
bool Ok() const { return m_cocoaNSColor; }
- inline WX_NSColor GetNSColor() { return m_cocoaNSColor; }
+ WX_NSColor GetNSColor() { return m_cocoaNSColor; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
// comparison
bool operator == (const wxColour& colour) const
{
- return (m_cocoaNSColor == colour.m_cocoaNSColor &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
+ // VZ: sure we want to compare NSColor objects for equality here?
+ return (m_cocoaNSColor == colour.m_cocoaNSColor
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue);
}
bool operator != (const wxColour& colour) const
{ return !(*this == colour); }
-// const WXCOLORREF& GetPixel() const { return m_pixel; };
-
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
}
protected:
+ // puts the object in an invalid, uninitialized state
+ void Init();
+
+ // create the object from name, leaves it uninitialized if it failed
void InitFromName(const wxString& col);
private:
unsigned char m_red;
unsigned char m_green;
unsigned char m_blue;
+
+ DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif // __WX_COCOA_COLOUR_H__