It can be used in the same way as any other device context. wxBufferedDC itself
typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in
your \texttt{OnPaint()} handler, you should look at
-\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}.
+\helpref{wxBufferedPaintDC}{wxbufferedpaintdc} or \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}.
+
+Please note that GTK+ 2.0 as well as OS X provide double buffering themselves
+natively. wxBufferedDC is aware of this however, and will bypass the buffering
+unless explicit buffer bitmap is given.
\wxheading{Derived from}
-\helpref{wxMemoryDC}{wxmemorydc}\\
\helpref{wxDC}{wxdc}\\
\helpref{wxObject}{wxobject}
\wxheading{See also}
-\helpref{wxDC}{wxdc}
+\helpref{wxDC}{wxdc},\rtfsp
+\helpref{wxMemoryDC}{wxmemorydc},\rtfsp
+\helpref{wxBufferedPaintDC}{wxbufferedpaintdc},\rtfsp
+\helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}
\latexignore{\rtfignore{\wxheading{Members}}}
\func{}{wxBufferedDC}{\void}
-\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}}
+\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
-\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
+\func{}{wxBufferedDC}{\param{wxWindow*}{window}, \param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
If you use the first, default, constructor, you must call one of the
\helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
flushed to this DC when this object is destroyed. You may pass NULL
in order to just initialize the buffer, and not flush it.}
+\docparam{window}{The window on which the dc paints. May be NULL, but
+you should normally specify this so that the DC can be aware whether the
+surface is natively double-buffered or not.}
+
\docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
-created internally when it is not given explicitely).}
+created internally when it is not given explicitly).}
\docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
the most efficient solution as the bitmap doesn't have to be recreated each
time but it also requires more memory as the bitmap is never freed. The bitmap
should have appropriate size, anything drawn outside of its bounds is clipped.}
+\docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
+the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
+covers the virtual area (in which case PrepareDC is automatically called for the actual window
+device context).}
\membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
-\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}}
+\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
-\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
+\func{void}{Init}{\param{wxWindow*}{window}, \param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
These functions initialize the object created using the default constructor.
Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead
-of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly)
-avoid flicker. The only thing to watch out for is that if you are using this
-class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
+of \helpref{wxPaintDC}{wxpaintdc} and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle}
+is called with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all
+you have to do to (mostly) avoid flicker. The only thing to watch out for is that if you are
+using this class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
already does this internally for the real underlying wxPaintDC.
\wxheading{Derived from}
-\helpref{wxMemoryDC}{wxmemorydc}\\
+\helpref{wxBufferedDC}{wxbuffereddc}\\
\helpref{wxDC}{wxdc}\\
\helpref{wxObject}{wxobject}
<wx/dcbuffer.h>
+\wxheading{See also}
+
+\helpref{wxDC}{wxdc},\rtfsp
+\helpref{wxBufferedDC}{wxbuffereddc},\rtfsp
+\helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}
+
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
-\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer = wxNullBitmap}}
+\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
+
+\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
bitmap to be used for buffering or let this object create one internally (in
the latter case, the size of the client part of the window is used).
+Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
+the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
+covers the virtual area (in which case PrepareDC is automatically called for the actual window
+device context).
\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
object, using a \helpref{wxPaintDC}{wxpaintdc}.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\section{\class{wxAutoBufferedPaintDC}}\label{wxautobufferedpaintdc}
+
+This wxDC derivative can be used inside of an \texttt{OnPaint()} event handler to achieve
+double-buffered drawing. Just create an object of this class instead of \helpref{wxPaintDC}{wxpaintdc}
+and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle} is called
+with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all you have
+to do to (mostly) avoid flicker.
+
+The difference between \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} and this class,
+is the lightweigthness - on platforms which have native double-buffering, wxAutoBufferedPaintDC is simply
+a typedef of wxPaintDC. Otherwise, it is a typedef of wxBufferedPaintDC.
+
+
+\wxheading{Derived from}
+
+\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}\\
+\helpref{wxPaintDC}{wxpaintdc}\\
+\helpref{wxDC}{wxdc}\\
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/dcbuffer.h>
+
+\wxheading{See also}
+
+\helpref{wxDC}{wxdc},\rtfsp
+\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}
+
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxAutoBufferedPaintDC::wxAutoBufferedPaintDC}\label{wxautobufferedpaintdcctor}
+
+\func{}{wxAutoBufferedPaintDC}{\param{wxWindow *}{window}}
+
+Constructor. Pass a pointer to the window on which you wish to paint.
+