+ if (nOrient == wxHORIZONTAL )
+ ::WinSendMsg(m_hWndScrollBarHorz, SBM_SETPOS, (MPARAM)nPos, (MPARAM)NULL);
+ else
+ ::WinSendMsg(m_hWndScrollBarVert, SBM_SETPOS, (MPARAM)nPos, (MPARAM)NULL);
+} // end of wxWindowOS2::SetScrollPos
+
+void wxWindowOS2::SetScrollbar(
+ int nOrient
+, int nPos
+, int nThumbVisible
+, int nRange
+, bool WXUNUSED(bRefresh)
+)
+{
+ HWND hWnd = GetHwnd();
+ int nOldRange = nRange - nThumbVisible;
+ int nRange1 = nOldRange;
+ int nPageSize = nThumbVisible;
+
+ SBCDATA vInfo;
+ ULONG ulStyle = WS_VISIBLE | WS_SYNCPAINT;
+ SWP vSwp;
+ SWP vSwpOwner;
+ RECTL vRect;
+ HWND hWndParent;
+ HWND hWndClient;
+ wxWindow* pParent = GetParent();
+
+ if (pParent && pParent->IsKindOf(CLASSINFO(wxFrame)))
+ {
+ wxFrame* pFrame;
+
+ pFrame = wxDynamicCast(pParent, wxFrame);
+ hWndParent = pFrame->GetFrame();
+ hWndClient = GetHwndOf(pParent);
+ }
+ else
+ {
+ if (pParent)
+ hWndParent = GetHwndOf(pParent);
+ else
+ hWndParent = GetHwnd();
+ hWndClient = hWndParent;
+ }
+ ::WinQueryWindowPos(hWndClient, &vSwp);
+ ::WinQueryWindowPos(hWnd, &vSwpOwner);
+
+ if (nPageSize > 1 && nRange > 0)
+ {
+ nRange1 += (nPageSize - 1);
+ }
+
+ vInfo.cb = sizeof(SBCDATA);
+ vInfo.posFirst = 0;
+ vInfo.posLast = (SHORT)nRange1;
+ vInfo.posThumb = nPos;
+
+ if (nOrient == wxHORIZONTAL )
+ {
+ ulStyle |= SBS_HORZ;
+ if (m_hWndScrollBarHorz == 0L)
+ {
+ //
+ // Since the scrollbars are usually created before the owner is
+ // sized either via an OnSize event directly or via sizers or
+ // layout constraints, we will initially just use the coords of
+ // the parent window (this is usually a frame client window). But
+ // the bars themselves, are children of the parent frame (i.e
+ // siblings of the frame client. The owner, however is the actual
+ // window being scrolled (or at least the one responsible for
+ // handling the scroll events). The owner will be resized later,
+ // as it is usually a child of a top level window, and when that
+ // is done its scrollbars will be resized and repositioned as well.
+ //
+ m_hWndScrollBarHorz = ::WinCreateWindow( hWndParent
+ ,WC_SCROLLBAR
+ ,(PSZ)NULL
+ ,ulStyle
+ ,vSwp.x
+ ,vSwp.y
+ ,vSwp.cx - 20
+ ,20
+ ,hWnd
+ ,HWND_TOP
+ ,60000
+ ,&vInfo
+ ,NULL
+ );
+ }
+ else
+ {
+ //
+ // The owner (the scrolled window) is a child of the Frame's
+ // client window, usually. The scrollbars are children of the
+ // frame, itself, and thus are positioned relative to the frame's
+ // origin, not the frame's client window origin.
+ // The starting x position is the same as the starting x position
+ // of the owner, but in terms of the parent frame.
+ // The starting y position is 20 pels below the origin of the
+ // owner in terms of the parent frame.
+ // The horz bar is the same width as the owner and 20 pels high.
+ //
+ if (nRange1 >= nThumbVisible)
+ {
+ ::WinSetWindowPos( m_hWndScrollBarHorz
+ ,HWND_TOP
+ ,vSwp.x + vSwpOwner.x
+ ,(vSwp.y + vSwpOwner.y) - 20
+ ,vSwpOwner.cx
+ ,20
+ ,SWP_MOVE | SWP_SIZE | SWP_SHOW | SWP_ACTIVATE | SWP_ZORDER
+ );
+ ::WinSendMsg( m_hWndScrollBarHorz
+ ,SBM_SETSCROLLBAR
+ ,(MPARAM)nPos
+ ,MPFROM2SHORT(0, (SHORT)nRange1)
+ );
+ ::WinSendMsg( m_hWndScrollBarHorz
+ ,SBM_SETTHUMBSIZE
+ ,MPFROM2SHORT( (SHORT)nThumbVisible
+ ,(SHORT)nRange1
+ )
+ ,(MPARAM)0
+ );
+ }
+ else
+ ::WinShowWindow(m_hWndScrollBarHorz, FALSE);
+ }
+ }
+ else
+ {
+ ulStyle |= SBS_VERT;
+ if (m_hWndScrollBarVert == 0L)
+ {
+ //
+ // Since the scrollbars are usually created before the owner is
+ // sized either via an OnSize event directly or via sizers or
+ // layout constraints, we will initially just use the coords of
+ // the parent window (this is usually a frame client window). But
+ // the bars themselves, are children of the parent frame (i.e
+ // siblings of the frame client. The owner, however is the actual
+ // window being scrolled (or at least the one responsible for
+ // handling the scroll events). The owner will be resized later,
+ // as it is usually a child of a top level window, and when that
+ // is done its scrollbars will be resized and repositioned as well.
+ //
+ m_hWndScrollBarVert = ::WinCreateWindow( hWndParent
+ ,WC_SCROLLBAR
+ ,(PSZ)NULL
+ ,ulStyle
+ ,vSwp.x + vSwp.cx - 20
+ ,vSwp.y + 20
+ ,20
+ ,vSwp.cy - 20
+ ,hWnd
+ ,HWND_TOP
+ ,60001
+ ,&vInfo
+ ,NULL
+ );
+ }
+ else
+ {
+ //
+ // The owner (the scrolled window) is a child of the Frame's
+ // client window, usually. The scrollbars are children of the
+ // frame, itself and thus are positioned relative to the frame's
+ // origin, not the frame's client window's origin.
+ // Thus, the x position will be frame client's x (usually a few
+ // pels inside the parent frame, plus the width of the owner.
+ // Since we may be using sizers or layout constraints for multiple
+ // child scrolled windows, the y position will be the frame client's
+ // y pos plus the scrolled windows y position, yielding the y
+ // position of the scrollbar relative to the parent frame (the vert
+ // scrollbar is on the right and starts at the bottom of the
+ // owner window).
+ // It is 20 pels wide and the same height as the owner.
+ //
+ if (nRange1 >= nThumbVisible)
+ {
+ ::WinSetWindowPos( m_hWndScrollBarVert
+ ,HWND_TOP
+ ,vSwp.x + vSwpOwner.x + vSwpOwner.cx
+ ,vSwp.y + vSwpOwner.y
+ ,20
+ ,vSwpOwner.cy
+ ,SWP_ACTIVATE | SWP_MOVE | SWP_SIZE | SWP_SHOW
+ );
+ ::WinSendMsg( m_hWndScrollBarVert
+ ,SBM_SETSCROLLBAR
+ ,(MPARAM)nPos
+ ,MPFROM2SHORT(0, (SHORT)nRange1)
+ );
+ ::WinSendMsg( m_hWndScrollBarVert
+ ,SBM_SETTHUMBSIZE
+ ,MPFROM2SHORT( (SHORT)nThumbVisible
+ ,(SHORT)nRange1
+ )
+ ,(MPARAM)0
+ );
+ }
+ else
+ ::WinShowWindow(m_hWndScrollBarVert, FALSE);
+ }
+ m_nYThumbSize = nThumbVisible;
+ }
+} // end of wxWindowOS2::SetScrollbar
+
+void wxWindowOS2::ScrollWindow(
+ int nDx
+, int nDy
+, const wxRect* pRect
+)
+{
+ RECTL vRect;
+ RECTL vRectHorz;
+ RECTL vRectVert;
+ RECTL vRectChild;
+
+ if (pRect)
+ {
+ vRect.xLeft = pRect->x;
+ vRect.yTop = pRect->y + pRect->height;
+ vRect.xRight = pRect->x + pRect->width;
+ vRect.yBottom = pRect->y;
+ }
+ else
+ {
+ ::WinQueryWindowRect(GetHwnd(), &vRect);
+ }
+ nDy *= -1; // flip the sign of Dy as OS/2 is opposite Windows.
+ ::WinScrollWindow( GetHwnd()
+ ,(LONG)nDx
+ ,(LONG)nDy
+ ,&vRect
+ ,&vRect
+ ,NULLHANDLE
+ ,NULL
+ ,SW_SCROLLCHILDREN | SW_INVALIDATERGN
+ );
+ Refresh();
+} // end of wxWindowOS2::ScrollWindow
+
+// ---------------------------------------------------------------------------
+// subclassing
+// ---------------------------------------------------------------------------
+
+void wxWindowOS2::SubclassWin(
+ WXHWND hWnd
+)
+{
+ HWND hwnd = (HWND)hWnd;
+
+ wxCHECK_RET(::WinIsWindow(vHabmain, hwnd), wxT("invalid HWND in SubclassWin") );
+ wxAssociateWinWithHandle( hWnd
+ ,(wxWindow*)this
+ );
+ if (!wxCheckWindowWndProc( hWnd
+ ,(WXFARPROC)wxWndProc
+ ))
+ {
+ m_fnOldWndProc = (WXFARPROC) ::WinSubclassWindow(hwnd, (PFNWP)wxWndProc);
+ }
+ else
+ {
+ m_fnOldWndProc = (WXFARPROC)NULL;
+ }
+} // end of wxWindowOS2::SubclassWin
+
+void wxWindowOS2::UnsubclassWin()
+{
+ //
+ // Restore old Window proc
+ //
+ HWND hwnd = GetHWND();
+
+ if (m_hWnd)
+ {
+ wxCHECK_RET( ::WinIsWindow(vHabmain, hwnd), wxT("invalid HWND in UnsubclassWin") );
+
+ PFNWP fnProc = (PFNWP)::WinQueryWindowPtr(hwnd, QWP_PFNWP);
+
+ if ( (m_fnOldWndProc != 0) && (fnProc != (PFNWP) m_fnOldWndProc))
+ {
+ WinSubclassWindow(hwnd, (PFNWP)m_fnOldWndProc);
+ m_fnOldWndProc = 0;
+ }
+ }
+} // end of wxWindowOS2::UnsubclassWin
+
+bool wxCheckWindowWndProc(
+ WXHWND hWnd
+, WXFARPROC fnWndProc
+)
+{
+ static char zBuffer[512];
+ CLASSINFO vCls;
+
+ ::WinQueryClassName((HWND)hWnd, (LONG)512, (PCH)zBuffer);
+ ::WinQueryClassInfo(wxGetInstance(), (PSZ)zBuffer, &vCls);
+ return(fnWndProc == (WXFARPROC)vCls.pfnWindowProc);
+} // end of WinGuiBase_CheckWindowWndProc
+
+void wxWindowOS2::SetWindowStyleFlag(
+ long lFlags
+)
+{
+ long lFlagsOld = GetWindowStyleFlag();
+
+ if (lFlags == lFlagsOld)
+ return;
+
+ //
+ // Update the internal variable
+ //
+ wxWindowBase::SetWindowStyleFlag(lFlags);
+
+ //
+ // Now update the Windows style as well if needed - and if the window had
+ // been already created
+ //
+ if (!GetHwnd())
+ return;
+
+ WXDWORD dwExstyle;
+ WXDWORD dwExstyleOld;
+ long lStyle = OS2GetStyle( lFlags
+ ,&dwExstyle
+ );
+ long lStyleOld = OS2GetStyle( lFlagsOld
+ ,&dwExstyleOld
+ );
+
+ if (lStyle != lStyleOld)
+ {
+ //
+ // Some flags (e.g. WS_VISIBLE or WS_DISABLED) should not be changed by
+ // this function so instead of simply setting the style to the new
+ // value we clear the bits which were set in styleOld but are set in
+ // the new one and set the ones which were not set before
+ //
+ long lStyleReal = ::WinQueryWindowULong(GetHwnd(), QWL_STYLE);
+
+ lStyleReal &= ~lStyleOld;
+ lStyleReal |= lStyle;
+
+ ::WinSetWindowULong(GetHwnd(), QWL_STYLE, lStyleReal);
+ }
+} // end of wxWindowOS2::SetWindowStyleFlag
+
+WXDWORD wxWindowOS2::OS2GetStyle(
+ long lFlags
+, WXDWORD* pdwExstyle
+) const
+{
+ WXDWORD dwStyle = 0L;
+
+ if (lFlags & wxCLIP_CHILDREN )
+ dwStyle |= WS_CLIPCHILDREN;
+
+ if (lFlags & wxCLIP_SIBLINGS )
+ dwStyle |= WS_CLIPSIBLINGS;
+
+ return dwStyle;
+} // end of wxWindowMSW::MSWGetStyle
+
+//
+// Make a Windows extended style from the given wxWindows window style
+//
+WXDWORD wxWindowOS2::MakeExtendedStyle(
+ long lStyle
+, bool bEliminateBorders
+)
+{
+ //
+ // Simply fill out with wxWindow extended styles. We'll conjure
+ // something up in OS2Create and all window redrawing pieces later
+ //
+ WXDWORD dwStyle = 0;
+
+ if (lStyle & wxTRANSPARENT_WINDOW )
+ dwStyle |= wxTRANSPARENT_WINDOW;
+
+ if (!bEliminateBorders)
+ {
+ if (lStyle & wxSUNKEN_BORDER)
+ dwStyle |= wxSUNKEN_BORDER;
+ if (lStyle & wxDOUBLE_BORDER)
+ dwStyle |= wxDOUBLE_BORDER;
+ if (lStyle & wxRAISED_BORDER )
+ dwStyle |= wxRAISED_BORDER;
+ if (lStyle & wxSTATIC_BORDER)
+ dwStyle |= wxSTATIC_BORDER;
+ }
+ return dwStyle;
+} // end of wxWindowOS2::MakeExtendedStyle
+
+//
+// Determines whether simulated 3D effects or CTL3D should be used,
+// applying a default border style if required, and returning an extended
+// style to pass to OS2Create.
+//
+WXDWORD wxWindowOS2::Determine3DEffects(
+ WXDWORD dwDefaultBorderStyle
+, bool* pbWant3D
+) const
+{
+ WXDWORD dwStyle = 0L;
+
+ //
+ // Native PM does not have any specialize 3D effects like WIN32 does,
+ // so we have to try and invent them.
+ //
+
+ //
+ // If matches certain criteria, then assume no 3D effects
+ // unless specifically requested (dealt with in MakeExtendedStyle)
+ //
+ if (!GetParent() ||
+ !IsKindOf(CLASSINFO(wxControl)) ||
+ (m_windowStyle & wxNO_BORDER)
+ )
+ {
+ *pbWant3D = FALSE;
+ return MakeExtendedStyle(m_windowStyle, FALSE);
+ }
+
+ //
+ // 1) App can specify global 3D effects
+ //
+ *pbWant3D = wxTheApp->GetAuto3D();
+
+ //
+ // 2) If the parent is being drawn with user colours, or simple border
+ // specified, switch effects off.
+ //
+ if (GetParent() &&
+ (GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS) ||
+ (m_windowStyle & wxSIMPLE_BORDER)
+ )
+ *pbWant3D = FALSE;
+
+ //
+ // 3) Control can override this global setting by defining
+ // a border style, e.g. wxSUNKEN_BORDER
+ //
+ if ((m_windowStyle & wxDOUBLE_BORDER) ||
+ (m_windowStyle & wxRAISED_BORDER) ||
+ (m_windowStyle & wxSTATIC_BORDER) ||
+ (m_windowStyle & wxSUNKEN_BORDER)
+ )
+ *pbWant3D = TRUE;
+
+ dwStyle = MakeExtendedStyle( m_windowStyle
+ ,FALSE
+ );
+
+ //
+ // If we want 3D, but haven't specified a border here,
+ // apply the default border style specified.
+ //
+ if (dwDefaultBorderStyle && (*pbWant3D) &&
+ !((m_windowStyle & wxDOUBLE_BORDER) ||
+ (m_windowStyle & wxRAISED_BORDER) ||
+ (m_windowStyle & wxSTATIC_BORDER) ||
+ (m_windowStyle & wxSIMPLE_BORDER)
+ )
+ )
+ dwStyle |= dwDefaultBorderStyle;
+ return dwStyle;
+} // end of wxWindowOS2::Determine3DEffects
+
+#if WXWIN_COMPATIBILITY
+void wxWindowOS2::OnCommand(
+ wxWindow& rWin
+, wxCommandEvent& rEvent
+)
+{
+ if (GetEventHandler()->ProcessEvent(rEvent))
+ return;
+ if (m_parent)
+ m_parent->GetEventHandler()->OnCommand( rWin
+ ,rEvent
+ );
+} // end of wxWindowOS2::OnCommand
+
+wxObject* wxWindowOS2::GetChild(
+ int nNumber
+) const
+{
+ //
+ // Return a pointer to the Nth object in the Panel
+ //
+ wxNode* pNode = GetChildren().First();
+ int n = nNumber;
+
+ while (pNode && n--)
+ pNode = pNode->Next();
+ if (pNode)
+ {
+ wxObject* pObj = (wxObject*)pNode->Data();
+ return(pObj);
+ }
+ else
+ return NULL;
+} // end of wxWindowOS2::GetChild
+
+#endif // WXWIN_COMPATIBILITY
+
+//
+// Setup background and foreground colours correctly
+//
+void wxWindowOS2::SetupColours()
+{
+ if ( GetParent() )
+ SetBackgroundColour(GetParent()->GetBackgroundColour());
+} // end of wxWindowOS2::SetupColours
+
+void wxWindowOS2::OnIdle(
+ wxIdleEvent& WXUNUSED(rEvent)
+)
+{
+ //
+ // Check if we need to send a LEAVE event
+ //
+ if (m_bMouseInWindow)
+ {
+ POINTL vPoint;
+
+ ::WinQueryPointerPos(HWND_DESKTOP, &vPoint);
+ if (::WinWindowFromPoint(HWND_DESKTOP, &vPoint, FALSE) != (HWND)GetHwnd())
+ {
+ //
+ // Generate a LEAVE event
+ //
+ m_bMouseInWindow = FALSE;
+
+ //
+ // Unfortunately the mouse button and keyboard state may have changed
+ // by the time the OnIdle function is called, so 'state' may be
+ // meaningless.
+ //
+ int nState = 0;
+
+ if (::WinGetKeyState(HWND_DESKTOP, VK_SHIFT) != 0)
+ nState |= VK_SHIFT;
+ if (::WinGetKeyState(HWND_DESKTOP, VK_CTRL) != 0);
+ nState |= VK_CTRL;
+
+ wxMouseEvent rEvent(wxEVT_LEAVE_WINDOW);
+
+ InitMouseEvent( rEvent
+ ,vPoint.x
+ ,vPoint.y
+ ,nState
+ );
+ (void)GetEventHandler()->ProcessEvent(rEvent);
+ }
+ }
+ UpdateWindowUI();
+} // end of wxWindowOS2::OnIdle
+
+//
+// Set this window to be the child of 'parent'.
+//
+bool wxWindowOS2::Reparent(
+ wxWindow* pParent
+)
+{
+ if (!wxWindowBase::Reparent(pParent))
+ return FALSE;
+
+ HWND hWndChild = GetHwnd();
+ HWND hWndParent = GetParent() ? GetWinHwnd(GetParent()) : (HWND)0;
+
+ ::WinSetParent(hWndChild, hWndParent, TRUE);
+ return TRUE;
+} // end of wxWindowOS2::Reparent
+
+void wxWindowOS2::Clear()
+{
+ wxClientDC vDc((wxWindow*)this);
+ wxBrush vBrush( GetBackgroundColour()
+ ,wxSOLID
+ );
+
+ vDc.SetBackground(vBrush);
+ vDc.Clear();
+} // end of wxWindowOS2::Clear
+
+void wxWindowOS2::Update()
+{
+ ::WinUpdateWindow(GetHwnd());
+} // end of wxWindowOS2::Update
+
+void wxWindowOS2::Freeze()
+{
+ ::WinSendMsg(GetHwnd(), WM_VRNDISABLED, (MPARAM)0, (MPARAM)0);
+} // end of wxWindowOS2::Freeze
+
+void wxWindowOS2::Thaw()
+{
+ ::WinSendMsg(GetHwnd(), WM_VRNENABLED, (MPARAM)TRUE, (MPARAM)0);
+
+ //
+ // We need to refresh everything or otherwise he invalidated area is not
+ // repainted.
+ //
+ Refresh();
+} // end of wxWindowOS2::Thaw
+
+void wxWindowOS2::Refresh(
+ bool bEraseBack
+, const wxRect* pRect
+)
+{
+ HWND hWnd = GetHwnd();
+
+ if (hWnd)
+ {
+ if (pRect)
+ {
+ RECTL vOs2Rect;
+
+ vOs2Rect.xLeft = pRect->x;
+ vOs2Rect.yTop = pRect->y;
+ vOs2Rect.xRight = pRect->x + pRect->width;
+ vOs2Rect.yBottom = pRect->y + pRect->height;
+
+ ::WinInvalidateRect(hWnd, &vOs2Rect, bEraseBack);
+ }
+ else
+ ::WinInvalidateRect(hWnd, NULL, bEraseBack);
+ if (m_hWndScrollBarHorz != NULLHANDLE)
+ ::WinInvalidateRect(m_hWndScrollBarHorz, NULL, TRUE);
+ if (m_hWndScrollBarVert != NULLHANDLE)
+ ::WinInvalidateRect(m_hWndScrollBarVert, NULL, TRUE);
+ }
+} // end of wxWindowOS2::Refresh