#if wxUSE_GUI
// convertion to/from wxBitmap (deprecated, use wxBitmap's methods instead):
wxImage( const wxBitmap &bitmap );
- operator wxBitmap() const { return ConvertToBitmap(); }
wxBitmap ConvertToBitmap() const;
#ifdef __WXGTK__
wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue ) const;
void SetMask( bool mask = TRUE );
bool HasMask() const;
+#if wxUSE_PALETTE
// Palette functions
bool HasPalette() const;
const wxPalette& GetPalette() const;
void SetPalette(const wxPalette& palette);
+#endif // wxUSE_PALETTE
// Option functions (arbitrary name/value mapping)
void SetOption(const wxString& name, const wxString& value);