// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
+
+ // shows the window, but doesn't activate it. If the base code is being run,
+ // it means the port doesn't implement this method yet and so alert the user.
+ virtual void ShowWithoutActivating() {
+ wxFAIL_MSG("ShowWithoutActivating not implemented on this platform.");
+ }
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
virtual wxString GetTitle() const = 0;
// enable/disable close button [x]
- virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
// a different API for SetSizeHints
virtual void SetMinSize(const wxSize& minSize);
virtual void SetMaxSize(const wxSize& maxSize);
+
+ virtual void SetModified(bool modified) { m_modified = modified; }
+ virtual bool GetModified() const { return m_modified; }
protected:
// the frame client to screen translation should take account of the
// a temporary override of m_winDefault, use the latter if NULL
wxWindowRef m_winTmpDefault;
+
+ bool m_modified;
wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowBase);
DECLARE_EVENT_TABLE()