// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "gdicmn.h"
#endif
-#include "wx/object.h"
+#include "wx/setup.h"
#include "wx/list.h"
-#include "wx/hash.h"
#include "wx/string.h"
-#include "wx/setup.h"
-#include "wx/colour.h"
+#include "wx/fontenc.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
// Bitmap flags
-enum
+enum wxBitmapType
{
- wxBITMAP_TYPE_BMP = 1,
+ wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
+ wxBITMAP_TYPE_BMP,
wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_ICO,
wxBITMAP_TYPE_PNG_RESOURCE,
wxBITMAP_TYPE_JPEG,
wxBITMAP_TYPE_JPEG_RESOURCE,
+ wxBITMAP_TYPE_PNM,
+ wxBITMAP_TYPE_PNM_RESOURCE,
+ wxBITMAP_TYPE_PCX,
+ wxBITMAP_TYPE_PCX_RESOURCE,
+ wxBITMAP_TYPE_PICT,
+ wxBITMAP_TYPE_PICT_RESOURCE,
+ wxBITMAP_TYPE_ICON,
+ wxBITMAP_TYPE_ICON_RESOURCE,
+ wxBITMAP_TYPE_ANI,
+ wxBITMAP_TYPE_IFF,
+ wxBITMAP_TYPE_MACCURSOR,
+ wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_ANY = 50
};
{
wxCURSOR_NONE, // should be 0
wxCURSOR_ARROW,
+ wxCURSOR_RIGHT_ARROW,
wxCURSOR_BULLSEYE,
wxCURSOR_CHAR,
wxCURSOR_CROSS,
wxCURSOR_WAIT,
wxCURSOR_WATCH,
wxCURSOR_BLANK,
+#ifdef __WXGTK__
+ wxCURSOR_DEFAULT, // standard X11 cursor
+#endif
+#ifdef __WXMAC__
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
wxCURSOR_BASED_ARROW_DOWN,
#endif // X11
+ wxCURSOR_ARROWWAIT,
+
wxCURSOR_MAX
};
+#ifndef __WXGTK__
+ #define wxCURSOR_DEFAULT wxCURSOR_ARROW
+#endif
+
// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------
#ifdef __WXMSW__
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
+#elif defined(__WXPM__)
+ // Load from a resource
+ #define wxICON(X) wxIcon(wxT(#X))
+#elif defined(__WXMGL__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXMAC__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXMOTIF__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
+#elif defined(__WXX11__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
+#endif // platform
+
+/* Another macro: this one is for portable creation of bitmaps. We assume that
+ under Unix bitmaps live in XPMs and under Windows they're in ressources.
+ */
+
+#if defined(__WXMSW__) || defined(__WXPM__)
+ #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
+ // Initialize from an included XPM
+ #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
+#else // other platforms
+ #define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform
// ===========================================================================
// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------
+
class WXDLLEXPORT wxSize
{
public:
- // members are public for compatibility
- long x;
- long y;
+ // members are public for compatibility, don't use them directly.
+ int x, y;
// constructors
- wxSize() { x = y = 0; }
- wxSize(long xx, long yy) { Set(xx, yy); }
+ wxSize() : x(0), y(0) { }
+ wxSize(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
+ bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
- void Set(long xx, long yy) { x = xx; y = yy; }
-
- long GetX() const { return x; }
- long GetY() const { return y; }
+ void IncTo(const wxSize& sz)
+ { if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
+ void DecTo(const wxSize& sz)
+ { if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
+
+ // accessors
+ void Set(int xx, int yy) { x = xx; y = yy; }
+ void SetWidth(int w) { x = w; }
+ void SetHeight(int h) { y = h; }
+
+ int GetWidth() const { return x; }
+ int GetHeight() const { return y; }
+
+ bool IsFullySpecified() const { return x != -1 && y != -1; }
+
+ // combine this size with the other one replacing the default (i.e. equal
+ // to -1) components of this object with those of the other
+ void SetDefaults(const wxSize& size)
+ {
+ if ( x == -1 )
+ x = size.x;
+ if ( y == -1 )
+ y = size.y;
+ }
+
+ // compatibility
+ int GetX() const { return x; }
+ int GetY() const { return y; }
};
// ---------------------------------------------------------------------------
double x;
double y;
- wxRealPoint() { x = y = 0.0; };
- wxRealPoint(double xx, double yy) { x = xx; y = yy; };
+ wxRealPoint() : x(0.0), y(0.0) { }
+ wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
- wxRealPoint operator+(const wxRealPoint& pt) { return wxRealPoint(x + pt.x, y + pt.y); }
- wxRealPoint operator-(const wxRealPoint& pt) { return wxRealPoint(x - pt.x, y - pt.y); }
+ wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
+ wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
+ bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
};
class WXDLLEXPORT wxPoint
{
public:
-#if defined(__WXMSW__) && !defined(__WIN32__)
- int x;
- int y;
-#else
- long x;
- long y;
-#endif
+ int x, y;
- wxPoint() { x = y = 0; };
- wxPoint(long xx, long yy) { x = xx; y = yy; };
+ wxPoint() : x(0), y(0) { }
+ wxPoint(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
bool operator!=(const wxPoint& p) const { return !(*this == p); }
// arithmetic operations (component wise)
- wxPoint operator+(const wxPoint& p) { return wxPoint(x + p.x, y + p.y); }
- wxPoint operator-(const wxPoint& p) { return wxPoint(x - p.x, y - p.y); }
+ wxPoint operator+(const wxPoint& p) const { return wxPoint(x + p.x, y + p.y); }
+ wxPoint operator-(const wxPoint& p) const { return wxPoint(x - p.x, y - p.y); }
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
-};
-#if WXWIN_COMPATIBILITY
- #define wxIntPoint wxPoint
- #define wxRectangle wxRect
-#endif // WXWIN_COMPATIBILITY
+ wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
+ wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
+
+ wxPoint operator+(const wxSize& s) const { return wxPoint(x + s.GetWidth(), y + s.GetHeight()); }
+ wxPoint operator-(const wxSize& s) const { return wxPoint(x - s.GetWidth(), y - s.GetHeight()); }
+};
// ---------------------------------------------------------------------------
// wxRect
class WXDLLEXPORT wxRect
{
public:
- wxRect() { x = y = width = height = 0; }
- wxRect(long xx, long yy, long ww, long hh)
- { x = xx; y = yy; width = ww; height = hh; }
+ wxRect()
+ : x(0), y(0), width(0), height(0)
+ { }
+ wxRect(int xx, int yy, int ww, int hh)
+ : x(xx), y(yy), width(ww), height(hh)
+ { }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRect(const wxPoint& pos, const wxSize& size);
// default copy ctor and assignment operators ok
- long GetX() const { return x; }
- void SetX(long xx) { x = xx; }
+ int GetX() const { return x; }
+ void SetX(int xx) { x = xx; }
- long GetY() const { return y; }
- void SetY(long yy) { y = yy; }
+ int GetY() const { return y; }
+ void SetY(int yy) { y = yy; }
- long GetWidth() const { return width; }
- void SetWidth(long w) { width = w; }
+ int GetWidth() const { return width; }
+ void SetWidth(int w) { width = w; }
- long GetHeight() const { return height; }
- void SetHeight(long h) { height = h; }
+ int GetHeight() const { return height; }
+ void SetHeight(int h) { height = h; }
wxPoint GetPosition() const { return wxPoint(x, y); }
- wxSize GetSize() const { return wxSize(width, height); }
-
- long GetLeft() const { return x; }
- long GetTop() const { return y; }
- long GetBottom() const { return y + height; }
- long GetRight() const { return x + width; }
-
+ void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
+ wxSize GetSize() const { return wxSize(width, height); }
+ void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
+
+ wxPoint GetTopLeft() const { return GetPosition(); }
+ wxPoint GetLeftTop() const { return GetTopLeft(); }
+ void SetTopLeft(const wxPoint &p) { SetPosition(p); }
+ void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
+
+ wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
+ wxPoint GetRightBottom() const { return GetBottomRight(); }
+ void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
+ void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
+
+ int GetLeft() const { return x; }
+ int GetTop() const { return y; }
+ int GetBottom() const { return y + height - 1; }
+ int GetRight() const { return x + width - 1; }
+
+ void SetLeft(int left) { x = left; }
+ void SetRight(int right) { width = right - x + 1; }
+ void SetTop(int top) { y = top; }
+ void SetBottom(int bottom) { height = bottom - y + 1; }
+
+ // operations with rect
+ wxRect& Inflate(wxCoord dx, wxCoord dy);
+ wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
+ wxRect Inflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Inflate(dx, dy);
+ return r;
+ }
+
+ wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
+ wxRect& Deflate(wxCoord d) { return Inflate(-d); }
+ wxRect Deflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Deflate(dx, dy);
+ return r;
+ }
+
+ void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
+ void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
+
+ wxRect& Intersect(const wxRect& rect);
+ wxRect Intersect(const wxRect& rect) const
+ {
+ wxRect r = *this;
+ r.Intersect(rect);
+ return r;
+ }
+
+ wxRect operator+(const wxRect& rect) const;
+ wxRect& operator+=(const wxRect& rect);
+
+ // compare rectangles
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
-// this doesn't compile
-#if 0
- bool Inside(int cx, int cy) const;
- wxRect operator + (const wxRect& rect) const;
- const wxRect& operator += (const wxRect& rect);
-#endif
-
+ // return TRUE if the point is (not strcitly) inside the rect
+ bool Inside(int x, int y) const;
+ bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+
+ // return TRUE if the rectangles have a non empty intersection
+ bool Intersects(const wxRect& rect) const;
+
public:
- long x, y, width, height;
+ int x, y, width, height;
};
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
+typedef wxInt8 wxDash;
+
class WXDLLEXPORT wxPenList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxPenList)
-
public:
wxPenList() { }
~wxPenList();
class WXDLLEXPORT wxBrushList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBrushList)
-
public:
wxBrushList() { }
~wxBrushList();
wxBrush *FindOrCreateBrush(const wxColour& colour, int style);
};
-WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
-
class WXDLLEXPORT wxFontList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxFontList)
-
public:
wxFontList() { }
~wxFontList();
void RemoveFont(wxFont *font);
wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
bool underline = FALSE,
- const wxString& face = wxEmptyString);
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
-class WXDLLEXPORT wxColourDatabase : public wxList
-{
- DECLARE_CLASS(wxColourDatabase)
+class WXDLLEXPORT wxStringToColourHashMap;
+class WXDLLEXPORT wxColourDatabase
+{
public:
- wxColourDatabase(int type);
- ~wxColourDatabase() ;
+ wxColourDatabase();
+ ~wxColourDatabase();
- // Not const because it may add a name to the database
- wxColour *FindColour(const wxString& colour) ;
+ // find colour by name or name for the given colour
+ wxColour Find(const wxString& name) const;
wxString FindName(const wxColour& colour) const;
+
+ // add a new colour to the database
+ void AddColour(const wxString& name, const wxColour& colour);
+
+ // deprecated, use Find() instead
+ wxDEPRECATED( wxColour *FindColour(const wxString& name) );
+
+
+#ifdef __WXPM__
+ // PM keeps its own type of colour table
+ long* m_palTable;
+ size_t m_nSize;
+#endif
+
+private:
+ // load the database with the built in colour values when called for the
+ // first time, do nothing after this
void Initialize();
+
+ wxStringToColourHashMap *m_map;
};
class WXDLLEXPORT wxBitmapList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBitmapList)
-
public:
wxBitmapList();
~wxBitmapList();
{
public:
wxResourceCache() { }
+#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
+#endif
~wxResourceCache();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxResourceCache)
};
// ---------------------------------------------------------------------------
extern int WXDLLEXPORT wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth
-// get the diaplay size
+// get the display size
extern void WXDLLEXPORT wxDisplaySize(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySize();
+extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
+extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();
+
+// Get position and size of the display workarea
+extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height);
+extern wxRect WXDLLEXPORT wxGetClientDisplayRect();
// set global cursor
extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);