+
+enum wxWindowVariant
+{
+ wxWINDOW_VARIANT_DEFAULT, // Default size (usually == normal, may be set by a wxSystemOptions entry)
+ wxWINDOW_VARIANT_NORMAL, // Normal size
+ wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal )
+ wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal )
+ wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal )
+};
+
+
+DocStr(wxWindow,
+"
+wx.Window is the base class for all windows and represents any visible
+object on the screen. All controls, top level windows and so on are
+wx.Windows. Sizers and device contexts are not however, as they don't
+appear on screen themselves.
+");
+
+RefDoc(wxWindow, "
+ Styles
+
+ wx.SIMPLE_BORDER: Displays a thin border around the window.
+
+ wx.DOUBLE_BORDER: Displays a double border. Windows and Mac only.
+
+ wx.SUNKEN_BORDER: Displays a sunken border.
+
+ wx.RAISED_BORDER: Displays a raised border.
+
+ wx.STATIC_BORDER: Displays a border suitable for a static
+ control. Windows only.
+
+ wx.NO_BORDER: Displays no border, overriding the default
+ border style for the window.
+
+ wx.TRANSPARENT_WINDOW: The window is transparent, that is, it
+ will not receive paint events. Windows only.
+
+ wx.TAB_TRAVERSAL: Use this to enable tab traversal for
+ non-dialog windows.
+
+ wx.WANTS_CHARS: Use this to indicate that the window
+ wants to get all char/key events for
+ all keys - even for keys like TAB or
+ ENTER which are usually used for
+ dialog navigation and which wouldn't
+ be generated without this style. If
+ you need to use this style in order to
+ get the arrows or etc., but would
+ still like to have normal keyboard
+ navigation take place, you should
+ create and send a wxNavigationKeyEvent
+ in response to the key events for Tab
+ and Shift-Tab.
+
+ wx.NO_FULL_REPAINT_ON_RESIZE: Disables repainting the window
+ completely when its size is changed
+ - you will have to repaint the new
+ window area manually if you use this
+ style. As of version 2.5.1 this
+ style is on by default. Use
+ wx.FULL_REPAINT_ON_RESIZE to
+ deactivate it.
+
+ wx.VSCROLL: Use this style to enable a vertical scrollbar.
+
+ wx.HSCROLL: Use this style to enable a horizontal scrollbar.
+
+ wx.ALWAYS_SHOW_SB: If a window has scrollbars, disable them
+ instead of hiding them when they are
+ not needed (i.e. when the size of the
+ window is big enough to not require
+ the scrollbars to navigate it). This
+ style is currently only implemented
+ for wxMSW and wxUniversal and does
+ nothing on the other platforms.
+
+ wx.CLIP_CHILDREN: Use this style to eliminate flicker caused by
+ the background being repainted, then
+ children being painted over
+ them. Windows only.
+
+ wx.FULL_REPAINT_ON_RESIZE: Use this style to force a complete
+ redraw of the window whenever it is
+ resized instead of redrawing just the
+ part of the window affected by
+ resizing. Note that this was the
+ behaviour by default before 2.5.1
+ release and that if you experience
+ redraw problems with the code which
+ previously used to work you may want
+ to try this.
+
+ Extra Styles
+
+ wx.WS_EX_VALIDATE_RECURSIVELY: By default,
+ Validate/TransferDataTo/FromWindow()
+ only work on direct children of
+ the window (compatible
+ behaviour). Set this flag to make
+ them recursively descend into all
+ subwindows.
+
+ wx.WS_EX_BLOCK_EVENTS: wx.CommandEvents and the objects of the
+ derived classes are forwarded to
+ the parent window and so on
+ recursively by default. Using this
+ flag for the given window allows
+ to block this propagation at this
+ window, i.e. prevent the events
+ from being propagated further
+ upwards. Dialogs have this flag on
+ by default.
+
+ wx.WS_EX_TRANSIENT Don't use this window as an implicit parent for
+ the other windows: this must be
+ used with transient windows as
+ otherwise there is the risk of
+ creating a dialog/frame with this
+ window as a parent which would
+ lead to a crash if the parent is
+ destroyed before the child.
+
+ wx.WS_EX_PROCESS_IDLE: This window should always process idle
+ events, even if the mode set by
+ wx.IdleEvent.SetMode is
+ wx.IDLE_PROCESS_SPECIFIED.
+
+ wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
+ update events, even if the mode
+ set by wxUpdateUIEvent::SetMode is
+ wxUPDATE_UI_PROCESS_SPECIFIED.
+
+");
+
+
+