wxRegion( long x, long y, long w, long h );
wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight );
wxRegion( const wxRect& rect );
- wxRegion(void);
- ~wxRegion(void);
+ wxRegion();
+ ~wxRegion();
inline wxRegion( const wxRegion& r ): wxGDIObject()
{ Ref(r); }
bool operator == ( const wxRegion& region );
bool operator != ( const wxRegion& region );
- void Clear(void);
+ void Clear();
bool Union( long x, long y, long width, long height );
bool Union( const wxRect& rect );
bool Xor( const wxRegion& region );
void GetBox( long& x, long& y, long&w, long &h ) const;
- wxRect GetBox(void) const ;
+ wxRect GetBox() const ;
- bool Empty(void) const;
+ bool Empty() const;
+ bool IsEmpty() const { return Empty(); }
wxRegionContain Contains( long x, long y ) const;
wxRegionContain Contains( long x, long y, long w, long h ) const;
public:
wxList *GetRectList() const;
- GdkRegion *GetRegion(void) const;
+ GdkRegion *GetRegion() const;
};
class wxRegionIterator: public wxObject
{
- DECLARE_DYNAMIC_CLASS(wxRegionIterator);
-
- public:
-
- wxRegionIterator(void);
+public:
+ wxRegionIterator();
wxRegionIterator(const wxRegion& region);
- void Reset(void) { m_current = 0; }
+ void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
- operator bool (void) const;
- bool HaveRects(void) const;
+ operator bool () const;
+ bool HaveRects() const;
- void operator ++ (void);
+ void operator ++ ();
void operator ++ (int);
- long GetX(void) const;
- long GetY(void) const;
- long GetW(void) const;
- long GetWidth(void) const { return GetW(); }
- long GetH(void) const;
- long GetHeight(void) const { return GetH(); }
+ wxCoord GetX() const;
+ wxCoord GetY() const;
+ wxCoord GetW() const;
+ wxCoord GetWidth() const { return GetW(); }
+ wxCoord GetH() const;
+ wxCoord GetHeight() const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
- private:
-
- long m_current;
- wxRegion m_region;
+private:
+ long m_current;
+ wxRegion m_region;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator);
};