// just mutexes make all wxCriticalSection class functions inline
#if !defined(__WXMSW__) && !defined(__WXPM__)
#define wxCRITSECT_IS_MUTEX 1
+
+ #define wxCRITSECT_INLINE inline
#else // MSW || OS2
#define wxCRITSECT_IS_MUTEX 0
+
+ #define wxCRITSECT_INLINE
#endif // MSW/!MSW
// you should consider wxCriticalSectionLocker whenever possible instead of
{
public:
// ctor & dtor
- wxCriticalSection();
- ~wxCriticalSection();
+ wxCRITSECT_INLINE wxCriticalSection();
+ wxCRITSECT_INLINE ~wxCriticalSection();
// enter the section (the same as locking a mutex)
- void Enter();
+ wxCRITSECT_INLINE void Enter();
// leave the critical section (same as unlocking a mutex)
- void Leave();
+ wxCRITSECT_INLINE void Leave();
private:
#if wxCRITSECT_IS_MUTEX
#if wxCRITSECT_IS_MUTEX
// implement wxCriticalSection using mutexes
- wxCriticalSection::wxCriticalSection() { }
- wxCriticalSection::~wxCriticalSection() { }
+ inline wxCriticalSection::wxCriticalSection() { }
+ inline wxCriticalSection::~wxCriticalSection() { }
- void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
- void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
+ inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
+ inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#endif // wxCRITSECT_IS_MUTEX
+#undef wxCRITSECT_INLINE
+#undef wxCRITSECT_IS_MUTEX
+
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
// to th mutexes
class WXDLLEXPORT wxCriticalSectionLocker