]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/grid.cpp
disable report view mode under Mac as it hangs the native wxListCtrl implementation...
[wxWidgets.git] / src / generic / grid.cpp
index 0c01e6a71f0f712d57e62409c24f03f3682d096c..a83b7ed2d17fb079f5a7206dc24083850db2e5ec 100644 (file)
@@ -70,6 +70,37 @@ struct wxGridCellWithAttr
     wxGridCellWithAttr(int row, int col, wxGridCellAttr *attr_)
         : coords(row, col), attr(attr_)
     {
+        wxASSERT( attr );
+    }
+
+    wxGridCellWithAttr(const wxGridCellWithAttr& other)
+        : coords(other.coords),
+          attr(other.attr)
+    {
+        attr->IncRef();
+    }
+
+    wxGridCellWithAttr& operator=(const wxGridCellWithAttr& other)
+    {
+        coords = other.coords;
+        if (attr != other.attr)
+        {
+            attr->DecRef();
+            attr = other.attr;
+            attr->IncRef();
+        }
+        return *this;
+    }
+
+    void ChangeAttr(wxGridCellAttr* new_attr)
+    {
+        if (attr != new_attr)
+        {
+           // "Delete" (i.e. DecRef) the old attribute.
+            attr->DecRef();
+            attr = new_attr;
+            // Take ownership of the new attribute, i.e. no IncRef.
+        }
     }
 
     ~wxGridCellWithAttr()
@@ -79,10 +110,6 @@ struct wxGridCellWithAttr
 
     wxGridCellCoords coords;
     wxGridCellAttr  *attr;
-
-// Cannot do this:
-//  DECLARE_NO_COPY_CLASS(wxGridCellWithAttr)
-// without rewriting the macros, which require a public copy constructor.
 };
 
 WX_DECLARE_OBJARRAY_WITH_DECL(wxGridCellWithAttr, wxGridCellWithAttrArray,
@@ -2587,21 +2614,25 @@ wxGridCellEditor* wxGridCellAttr::GetEditor(const wxGrid* grid, int row, int col
 
 void wxGridCellAttrData::SetAttr(wxGridCellAttr *attr, int row, int col)
 {
+    // Note: contrary to wxGridRowOrColAttrData::SetAttr, we must not
+    //       touch attribute's reference counting explicitly, since this
+    //       is managed by class wxGridCellWithAttr
     int n = FindIndex(row, col);
     if ( n == wxNOT_FOUND )
     {
-        // add the attribute
-        m_attrs.Add(new wxGridCellWithAttr(row, col, attr));
+        if ( attr )
+        {
+            // add the attribute
+            m_attrs.Add(new wxGridCellWithAttr(row, col, attr));
+        }
+        //else: nothing to do
     }
-    else
+    else // we already have an attribute for this cell
     {
-        // free the old attribute
-        m_attrs[(size_t)n].attr->DecRef();
-
         if ( attr )
         {
             // change the attribute
-            m_attrs[(size_t)n].attr = attr;
+            m_attrs[(size_t)n].ChangeAttr(attr);
         }
         else
         {
@@ -2650,8 +2681,6 @@ void wxGridCellAttrData::UpdateAttrRows( size_t pos, int numRows )
                 else
                 {
                     // ...or remove the attribute
-                    // No need to DecRef the attribute itself since this is
-                    // done be wxGridCellWithAttr's destructor!
                     m_attrs.RemoveAt(n);
                     n--;
                     count--;
@@ -2686,8 +2715,6 @@ void wxGridCellAttrData::UpdateAttrCols( size_t pos, int numCols )
                 else
                 {
                     // ...or remove the attribute
-                    // No need to DecRef the attribute itself since this is
-                    // done be wxGridCellWithAttr's destructor!
                     m_attrs.RemoveAt(n);
                     n--;
                     count--;
@@ -2746,7 +2773,8 @@ void wxGridRowOrColAttrData::SetAttr(wxGridCellAttr *attr, int rowOrCol)
     {
         if ( attr )
         {
-            // add the attribute
+            // add the attribute - no need to do anything to reference count
+            //                     since we take ownership of the attribute.
             m_rowsOrCols.Add(rowOrCol);
             m_attrs.Add(attr);
         }
@@ -2755,15 +2783,19 @@ void wxGridRowOrColAttrData::SetAttr(wxGridCellAttr *attr, int rowOrCol)
     else
     {
         size_t n = (size_t)i;
+        if ( m_attrs[n] == attr )
+            // nothing to do
+            return; 
         if ( attr )
         {
-            // change the attribute
+            // change the attribute, handling reference count manually,
+            //                       taking ownership of the new attribute.
             m_attrs[n]->DecRef();
             m_attrs[n] = attr;
         }
         else
         {
-            // remove this attribute
+            // remove this attribute, handling reference count manually
             m_attrs[n]->DecRef();
             m_rowsOrCols.RemoveAt(n);
             m_attrs.RemoveAt(n);
@@ -3164,7 +3196,8 @@ void wxGridTableBase::SetAttr(wxGridCellAttr* attr, int row, int col)
 {
     if ( m_attrProvider )
     {
-        attr->SetKind(wxGridCellAttr::Cell);
+        if ( attr )
+            attr->SetKind(wxGridCellAttr::Cell);
         m_attrProvider->SetAttr(attr, row, col);
     }
     else
@@ -7819,7 +7852,7 @@ void wxGrid::DrawAllGridLines( wxDC& dc, const wxRegion & WXUNUSED(reg) )
         }
     }
 
-    dc.SetClippingRegion( clippedcells );
+    dc.SetDeviceClippingRegion( clippedcells );
 
 
     // horizontal grid lines
@@ -10006,6 +10039,8 @@ void wxGrid::SetColFormatCustom(int col, const wxString& typeName)
         attr = new wxGridCellAttr;
     wxGridCellRenderer *renderer = GetDefaultRendererForType(typeName);
     attr->SetRenderer(renderer);
+    wxGridCellEditor *editor = GetDefaultEditorForType(typeName); 
+    attr->SetEditor(editor); 
 
     SetColAttr(col, attr);
 
@@ -11005,9 +11040,13 @@ wxArrayInt wxGrid::GetSelectedCols() const
 
 void wxGrid::ClearSelection()
 {
+    wxRect r1 = BlockToDeviceRect( m_selectingTopLeft, m_selectingBottomRight);
+    wxRect r2 = BlockToDeviceRect( m_currentCellCoords, m_selectingKeyboard );
     m_selectingTopLeft =
     m_selectingBottomRight =
     m_selectingKeyboard = wxGridNoCellCoords;
+    Refresh( false, &r1 );
+    Refresh( false, &r2 );
     if ( m_selection )
         m_selection->ClearSelection();
 }
@@ -11015,37 +11054,36 @@ void wxGrid::ClearSelection()
 // This function returns the rectangle that encloses the given block
 // in device coords clipped to the client size of the grid window.
 //
-wxRect wxGrid::BlockToDeviceRect( const wxGridCellCoords &topLeft,
-                                  const wxGridCellCoords &bottomRight ) const
+wxRect wxGrid::BlockToDeviceRect( const wxGridCellCoordstopLeft,
+                                  const wxGridCellCoordsbottomRight ) const
 {
-    wxRect rect( wxGridNoCellRect );
-    wxRect cellRect;
-
-    cellRect = CellToRect( topLeft );
-    if ( cellRect != wxGridNoCellRect )
+    wxRect resultRect;
+    wxRect tempCellRect = CellToRect(topLeft);
+    if ( tempCellRect != wxGridNoCellRect )
     {
-        rect = cellRect;
+        resultRect = tempCellRect;
     }
     else
     {
-        rect = wxRect(0, 0, 0, 0);
+        resultRect = wxRect(0, 0, 0, 0);
     }
 
-    cellRect = CellToRect( bottomRight );
-    if ( cellRect != wxGridNoCellRect )
+    tempCellRect = CellToRect(bottomRight);
+    if ( tempCellRect != wxGridNoCellRect )
     {
-        rect += cellRect;
+        resultRect += tempCellRect;
     }
     else
     {
+        // If both inputs were "wxGridNoCellRect," then there's nothing to do.
         return wxGridNoCellRect;
     }
 
-    int i, j;
-    int left = rect.GetLeft();
-    int top = rect.GetTop();
-    int right = rect.GetRight();
-    int bottom = rect.GetBottom();
+    // Ensure that left/right and top/bottom pairs are in order.
+    int left = resultRect.GetLeft();
+    int top = resultRect.GetTop();
+    int right = resultRect.GetRight();
+    int bottom = resultRect.GetBottom();
 
     int leftCol = topLeft.GetCol();
     int topRow = topLeft.GetRow();
@@ -11054,65 +11092,89 @@ wxRect wxGrid::BlockToDeviceRect( const wxGridCellCoords &topLeft,
 
     if (left > right)
     {
-        i = left;
+        int tmp = left;
         left = right;
-        right = i;
-        i = leftCol;
+        right = tmp;
+
+        tmp = leftCol;
         leftCol = rightCol;
-        rightCol = i;
+        rightCol = tmp;
     }
 
     if (top > bottom)
     {
-        i = top;
+        int tmp = top;
         top = bottom;
-        bottom = i;
-        i = topRow;
+        bottom = tmp;
+
+        tmp = topRow;
         topRow = bottomRow;
-        bottomRow = i;
+        bottomRow = tmp;
     }
 
-    for ( j = topRow; j <= bottomRow; j++ )
+    // The following loop is ONLY necessary to detect and handle merged cells.
+    int cw, ch;
+    m_gridWin->GetClientSize( &cw, &ch );
+
+    // Get the origin coordinates: notice that they will be negative if the
+    // grid is scrolled downwards/to the right.
+    int gridOriginX = 0;
+    int gridOriginY = 0;
+    CalcScrolledPosition(gridOriginX, gridOriginY, &gridOriginX, &gridOriginY);
+
+    int onScreenLeftmostCol = internalXToCol(-gridOriginX);
+    int onScreenUppermostRow = internalYToRow(-gridOriginY);
+
+    int onScreenRightmostCol = internalXToCol(-gridOriginX + cw);
+    int onScreenBottommostRow = internalYToRow(-gridOriginY + ch);
+
+    // Bound our loop so that we only examine the portion of the selected block
+    // that is shown on screen. Therefore, we compare the Top-Left block values
+    // to the Top-Left screen values, and the Bottom-Right block values to the
+    // Bottom-Right screen values, choosing appropriately.
+    const int visibleTopRow = wxMax(topRow, onScreenUppermostRow);
+    const int visibleBottomRow = wxMin(bottomRow, onScreenBottommostRow);
+    const int visibleLeftCol = wxMax(leftCol, onScreenLeftmostCol);
+    const int visibleRightCol = wxMin(rightCol, onScreenRightmostCol);
+
+    for ( int j = visibleTopRow; j <= visibleBottomRow; j++ )
     {
-        for ( i = leftCol; i <= rightCol; i++ )
+        for ( int i = visibleLeftCol; i <= visibleRightCol; i++ )
         {
-            if ((j == topRow) || (j == bottomRow) || (i == leftCol) || (i == rightCol))
+            if ( (j == visibleTopRow) || (j == visibleBottomRow) ||
+                    (i == visibleLeftCol) || (i == visibleRightCol) )
             {
-                cellRect = CellToRect( j, i );
+                tempCellRect = CellToRect( j, i );
 
-                if (cellRect.x < left)
-                    left = cellRect.x;
-                if (cellRect.y < top)
-                    top = cellRect.y;
-                if (cellRect.x + cellRect.width > right)
-                    right = cellRect.x + cellRect.width;
-                if (cellRect.y + cellRect.height > bottom)
-                    bottom = cellRect.y + cellRect.height;
+                if (tempCellRect.x < left)
+                    left = tempCellRect.x;
+                if (tempCellRect.y < top)
+                    top = tempCellRect.y;
+                if (tempCellRect.x + tempCellRect.width > right)
+                    right = tempCellRect.x + tempCellRect.width;
+                if (tempCellRect.y + tempCellRect.height > bottom)
+                    bottom = tempCellRect.y + tempCellRect.height;
             }
             else
             {
-                i = rightCol; // jump over inner cells.
+                i = visibleRightCol; // jump over inner cells.
             }
         }
     }
 
-    // convert to scrolled coords
-    //
+    // Convert to scrolled coords
     CalcScrolledPosition( left, top, &left, &top );
     CalcScrolledPosition( right, bottom, &right, &bottom );
 
-    int cw, ch;
-    m_gridWin->GetClientSize( &cw, &ch );
-
     if (right < 0 || bottom < 0 || left > cw || top > ch)
         return wxRect(0,0,0,0);
 
-    rect.SetLeft( wxMax(0, left) );
-    rect.SetTop( wxMax(0, top) );
-    rect.SetRight( wxMin(cw, right) );
-    rect.SetBottom( wxMin(ch, bottom) );
+    resultRect.SetLeft( wxMax(0, left) );
+    resultRect.SetTop( wxMax(0, top) );
+    resultRect.SetRight( wxMin(cw, right) );
+    resultRect.SetBottom( wxMin(ch, bottom) );
 
-    return rect;
+    return resultRect;
 }
 
 // ----------------------------------------------------------------------------