};
+// Constants for wxImage::Scale() for determining the level of quality
+enum
+{
+ wxIMAGE_QUALITY_NORMAL = 0,
+ wxIMAGE_QUALITY_HIGH = 1
+};
+
//---------------------------------------------------------------------------
%newgroup
};
+
class wxImage : public wxObject {
public:
%typemap(out) wxImage*; // turn off this typemap
DocDeclStr(
- wxImage , Scale( int width, int height ),
+ wxImage , Scale( int width, int height, int quality = wxIMAGE_QUALITY_NORMAL ),
"Returns a scaled version of the image. This is also useful for scaling
bitmaps in general as the only other way to scale bitmaps is to blit a
-`wx.MemoryDC` into another `wx.MemoryDC`.", "
+`wx.MemoryDC` into another `wx.MemoryDC`. The ``quality`` parameter
+specifies what method to use for resampling the image. It can be
+either wx.IMAGE_QUALITY_NORMAL, which uses the normal default scaling
+method of pixel replication, or wx.IMAGE_QUALITY_HIGH which uses
+bicubic and box averaging resampling methods for upsampling and
+downsampling respectively.", "
+
+It should be noted that although using wx.IMAGE_QUALITY_HIGH produces
+much nicer looking results it is a slower method. Downsampling will
+use the box averaging method which seems to operate very fast. If you
+are upsampling larger images using this method you will most likely
+notice that it is a bit slower and in extreme cases it will be quite
+substantially slower as the bicubic algorithm has to process a lot of
+data.
+
+It should also be noted that the high quality scaling may not work as
+expected when using a single mask colour for transparency, as the
+scaling will blur the image and will therefore remove the mask
+partially. Using the alpha channel will work.
:see: `Rescale`");
+
+
+ wxImage ResampleBox(int width, int height) const;
+ wxImage ResampleBicubic(int width, int height) const;
+
+ DocDeclStr(
+ wxImage , Blur(int radius),
+ "Blurs the image in both horizontal and vertical directions by the
+specified pixel ``radius``. This should not be used when using a
+single mask colour for transparency.", "");
+
+ DocDeclStr(
+ wxImage , BlurHorizontal(int radius),
+ "Blurs the image in the horizontal direction only. This should not be
+used when using a single mask colour for transparency.
+", "");
+
+ DocDeclStr(
+ wxImage , BlurVertical(int radius),
+ "Blurs the image in the vertical direction only. This should not be
+used when using a single mask colour for transparency.", "");
+
+
DocDeclStr(
wxImage , ShrinkBy( int xFactor , int yFactor ) const ,
"Return a version of the image scaled smaller by the given factors.", "");
DocDeclStr(
- wxImage& , Rescale(int width, int height),
+ wxImage& , Rescale(int width, int height, int quality = wxIMAGE_QUALITY_NORMAL),
"Changes the size of the image in-place by scaling it: after a call to
this function, the image will have the given width and height.
DocDeclStr(
- bool , Ok(),
+ bool , IsOk(),
"Returns true if image data is present.", "");
+ %pythoncode { Ok = IsOk }
DocDeclStr(
int , GetWidth(),
"Converts a color in HSV color space to RGB color space.", "");
- %pythoncode { def __nonzero__(self): return self.Ok() }
+ %pythoncode { def __nonzero__(self): return self.IsOk() }
%property(AlphaBuffer, GetAlphaBuffer, SetAlphaBuffer, doc="See `GetAlphaBuffer` and `SetAlphaBuffer`");
%property(AlphaData, GetAlphaData, SetAlphaData, doc="See `GetAlphaData` and `SetAlphaData`");
%property(MaskBlue, GetMaskBlue, doc="See `GetMaskBlue`");
%property(MaskGreen, GetMaskGreen, doc="See `GetMaskGreen`");
%property(MaskRed, GetMaskRed, doc="See `GetMaskRed`");
- %property(Size, GetSize, doc="See `GetSize`");
%property(Width, GetWidth, doc="See `GetWidth`");
+
};
};
-#if wxUSE_IFF
+
+#if 0
+%{
+#include <wx/imagiff.h>
+%}
+
DocStr(wxIFFHandler,
"A `wx.ImageHandler` for IFF image files.", "");
class wxIFFHandler : public wxImageHandler {
};
#endif
+
+%{
+#include <wx/imagtga.h>
+%}
+
+DocStr(wxTGAHandler,
+"A `wx.ImageHandler` for TGA image files.", "");
+class wxTGAHandler : public wxImageHandler {
+public:
+ wxTGAHandler();
+};
+
+
//---------------------------------------------------------------------------
%{