#ifndef WX_PRECOMP
#include "wx/control.h"
#include "wx/frame.h"
-#endif
-
-#if wxUSE_IMAGE
- #include "wx/image.h"
#include "wx/settings.h"
-#endif // wxUSE_IMAGE
+ #if WXWIN_COMPATIBILITY_2_8
+ #include "wx/image.h"
+ #endif // WXWIN_COMPATIBILITY_2_8
+#endif
// ----------------------------------------------------------------------------
// wxWidgets macros
m_defaultHeight = 15;
}
+void wxToolBarBase::FixupStyle()
+{
+ if ( !HasFlag(wxTB_TOP | wxTB_LEFT | wxTB_RIGHT | wxTB_BOTTOM) )
+ {
+ // this is the default
+ m_windowStyle |= wxTB_TOP;
+ }
+}
+
wxToolBarToolBase *wxToolBarBase::DoAddTool(int id,
const wxString& label,
const wxBitmap& bitmap,
return tool;
}
-wxToolBarToolBase *wxToolBarBase::AddControl(wxControl *control)
+wxToolBarToolBase *
+wxToolBarBase::AddControl(wxControl *control, const wxString& label)
{
- return InsertControl(GetToolsCount(), control);
+ return InsertControl(GetToolsCount(), control, label);
}
-wxToolBarToolBase *wxToolBarBase::InsertControl(size_t pos, wxControl *control)
+wxToolBarToolBase *
+wxToolBarBase::InsertControl(size_t pos,
+ wxControl *control,
+ const wxString& label)
{
wxCHECK_MSG( control, (wxToolBarToolBase *)NULL,
_T("toolbar: can't insert NULL control") );
wxCHECK_MSG( pos <= GetToolsCount(), (wxToolBarToolBase *)NULL,
_T("invalid position in wxToolBar::InsertControl()") );
- wxToolBarToolBase *tool = CreateTool(control);
+ wxToolBarToolBase *tool = CreateTool(control, label);
if ( !InsertTool(pos, tool) )
{
{
wxWindowBase::UpdateWindowUI(flags);
+ // don't waste time updating state of tools in a hidden toolbar
+ if ( !IsShown() )
+ return;
+
// There is no sense in updating the toolbar UI
// if the parent window is about to get destroyed
wxWindow *tlw = wxGetTopLevelParent( this );
}
}
-#if wxUSE_IMAGE
-
-/*
- * Make a greyed-out image suitable for disabled buttons.
- * This code is adapted from wxNewBitmapButton in FL.
- */
+#if WXWIN_COMPATIBILITY_2_8
-bool wxCreateGreyedImage(const wxImage& src, wxImage& dst)
+bool wxCreateGreyedImage(const wxImage& in, wxImage& out)
{
- dst = src.Copy();
-
- unsigned char rBg, gBg, bBg;
- if ( src.HasMask() )
- {
- src.GetOrFindMaskColour(&rBg, &gBg, &bBg);
- dst.SetMaskColour(rBg, gBg, bBg);
- }
- else // assuming the pixels along the edges are of the background color
- {
- rBg = src.GetRed(0, 0);
- gBg = src.GetGreen(0, 0);
- bBg = src.GetBlue(0, 0);
- }
-
- const wxColour colBg(rBg, gBg, bBg);
-
- const wxColour colDark = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
- const wxColour colLight = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT);
-
- // Second attempt, just making things monochrome
- const int width = src.GetWidth();
- const int height = src.GetHeight();
-
- for ( int x = 0; x < width; x++ )
- {
- for ( int y = 0; y < height; y++ )
- {
- const int r = src.GetRed(x, y);
- const int g = src.GetGreen(x, y);
- const int b = src.GetBlue(x, y);
-
- if ( r == rBg && g == gBg && b == bBg )
- {
- // Leave the background colour as-is
- continue;
- }
-
- // Change light things to the background colour
- wxColour col;
- if ( r >= (colLight.Red() - 50) &&
- g >= (colLight.Green() - 50) &&
- b >= (colLight.Blue() - 50) )
- {
- col = colBg;
- }
- else // Change dark things to really dark
- {
- col = colDark;
- }
-
- dst.SetRGB(x, y, col.Red(), col.Green(), col.Blue());
- }
- }
+#if wxUSE_IMAGE
+ out = in.ConvertToGreyscale();
+ if ( out.Ok() )
+ return true;
+#endif // wxUSE_IMAGE
- return true;
+ return false;
}
-#endif // wxUSE_IMAGE
+#endif // WXWIN_COMPATIBILITY_2_8
#endif // wxUSE_TOOLBAR