- }
-
- Rect oldbounds, newbounds;
- int new_x, new_y, new_width, new_height;
- int mac_x, mac_y;
-
- new_x = m_x;
- new_y = m_y;
- new_width = m_width;
- new_height = m_height;
-
- if (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)
- {
- new_x = x;
- new_y = y;
- new_width = width;
- new_height = height;
- }
- else
- {
- if (x != -1) new_x = x;
- if (y != -1) new_y = y;
- if (width != -1) new_width = width;
- if (height != -1) new_height = height;
- }
-
- if(sizeFlags & wxSIZE_AUTO)
- {
- wxSize size = GetBestSize();
- if (sizeFlags & wxSIZE_AUTO_WIDTH)
- {
- if (width == -1) new_width = size.x;
- }
- if (sizeFlags & wxSIZE_AUTO_HEIGHT)
- {
- if (height == -1) new_height = size.y;
- }
- }
- AdjustForParentClientOrigin(new_x, new_y, sizeFlags);
-
- mac_x = new_x;
- mac_y = new_y;
- if(GetParent()) {
- GetParent()->MacWindowToRootWindow(&mac_x, &mac_y);
- }
- GetControlBounds( (ControlHandle) m_macControl, &oldbounds);
- oldbounds.right = oldbounds.left + m_width;
- oldbounds.bottom = oldbounds.top + m_height;
-
- bool doMove = false;
- bool doResize = false;
-
- if ( mac_x != (oldbounds.left - m_macHorizontalBorder) ||
- mac_y != (oldbounds.top - m_macVerticalBorder) )
- {
- doMove = true ;
- }
- if ( new_width != oldbounds.right - oldbounds.left - 2 * m_macHorizontalBorder ||
- new_height != oldbounds.bottom - oldbounds.top - 2 * m_macVerticalBorder)
- {
- doResize = true ;
- }
-
- if ( doMove || doResize )
- {
- Refresh() ;
-
- // Ensure resize is within constraints
- if ((m_minWidth != -1) && (new_width < m_minWidth)) {
- new_width = m_minWidth;
- }
- if ((m_minHeight != -1) && (new_height < m_minHeight)) {
- new_height = m_minHeight;
- }
- if ((m_maxWidth != -1) && (new_width > m_maxWidth)) {
- new_width = m_maxWidth;
- }
- if ((m_maxHeight != -1) && (new_height > m_maxHeight)) {
- new_height = m_maxHeight;
- }
-
- if ( doMove )
- {
- m_x = new_x;
- m_y = new_y;
-
- UMAMoveControl( (ControlHandle) m_macControl,
- mac_x + m_macHorizontalBorder, mac_y + m_macVerticalBorder);
-
- wxMoveEvent event(wxPoint(m_x, m_y), m_windowId);
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event) ;
- }
- if ( doResize )
- {
- m_width = new_width;
- m_height = new_height;
-
- UMASizeControl( (ControlHandle) m_macControl,
- m_width - 2 * m_macHorizontalBorder,
- m_height - 2 * m_macVerticalBorder ) ;
-
-
- wxSizeEvent event(wxSize(m_width, m_height), m_windowId);
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
- }
-
- Refresh() ;
- }
-}
-
-bool wxControl::Show(bool show)
-{
- if ( !wxWindow::Show( show ) )
- return FALSE ;
-
- if ( (ControlHandle) m_macControl )
- {
- if ( !show )
- {
- if ( m_macControlIsShown )
- {
- ::UMAHideControl( (ControlHandle) m_macControl ) ;
- m_macControlIsShown = false ;
- }
- }
- else
- {
- if ( MacIsReallyShown() && !m_macControlIsShown )
- {
- ::UMAShowControl( (ControlHandle) m_macControl ) ;
- m_macControlIsShown = true ;
- }
- }
- }
- return TRUE ;
-}
-
-bool wxControl::Enable(bool enable)
-{
- if ( !wxWindow::Enable(enable) )
- return FALSE;
-
- if ( (ControlHandle) m_macControl )
- {
- if ( enable )
- UMAActivateControl( (ControlHandle) m_macControl ) ;
- else
- UMADeactivateControl( (ControlHandle) m_macControl ) ;
- }
- return TRUE ;
-}
-
-void wxControl::Refresh(bool eraseBack, const wxRect *rect)
-{
- wxWindow::Refresh( eraseBack , rect ) ;
-}
-
-void wxControl::MacRedrawControl()
-{
- if ( (ControlHandle) m_macControl && MacGetRootWindow() )
- {
- wxClientDC dc(this) ;
- wxMacPortSetter helper(&dc) ;
-
- // the controls sometimes draw outside their boundaries, this
- // should be resolved differently but is not trivial (e.g. drop shadows)
- // since adding them to the border would yield in enormous gaps between
- // the controls
- Rect r = { 0 , 0 , 32000 , 32000 } ;
- ClipRect( &r ) ;
- wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
- UMADrawControl( (ControlHandle) m_macControl ) ;
- }
-}
-
-void wxControl::OnPaint(wxPaintEvent& event)
-{
- if ( (ControlHandle) m_macControl )
- {
- wxPaintDC dc(this) ;
- wxMacPortSetter helper(&dc) ;
- // the controls sometimes draw outside their boundaries, this
- // should be resolved differently but is not trivial (e.g. drop shadows)
- // since adding them to the border would yield in enormous gaps between
- // the controls
- Rect r = { 0 , 0 , 32000 , 32000 } ;
- ClipRect( &r ) ;