#include "wx/control.h"
#include "wx/event.h"
+#include "wx/range.h"
-#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
+#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// wxSP_WRAP: value wraps at either end
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl
{
public:
- wxSpinButtonBase() { InitBase(); }
+ // ctor initializes the range with the default (0..100) values
+ wxSpinButtonBase() { m_min = 0; m_max = 100; }
// accessors
virtual int GetValue() const = 0;
virtual int GetMin() const { return m_min; }
virtual int GetMax() const { return m_max; }
+ wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
// operations
virtual void SetValue(int val) = 0;
+ virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; }
+ virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; }
virtual void SetRange(int minVal, int maxVal)
{
m_min = minVal;
m_max = maxVal;
}
+ void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
// is this spin button vertically oriented?
bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
protected:
- // init the base part of the control
- void InitBase()
- {
- m_min = 0;
- m_max = 100;
- }
-
// the range value
int m_min;
int m_max;
+
+ wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
};
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/spinbutt.h"
-#elif defined(__WXMSW__) && defined(__WIN95__)
+#elif defined(__WXMSW__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/spinbutt.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/spinbutt.h"
#elif defined(__WXMAC__)
- #include "wx/mac/spinbutt.h"
+ #include "wx/osx/spinbutt.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/spinbutt.h"
#elif defined(__WXPM__)
// the wxSpinButton event
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
+class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent
{
public:
- wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
- : wxNotifyEvent(commandType, id)
+ wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
+ : wxNotifyEvent(commandType, winid)
{
}
+ wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {}
+
// get the current value of the control
+ int GetValue() const { return m_commandInt; }
+ void SetValue(int value) { m_commandInt = value; }
+
int GetPosition() const { return m_commandInt; }
void SetPosition(int pos) { m_commandInt = pos; }
+ virtual wxEvent *Clone() const { return new wxSpinEvent(*this); }
+
private:
- DECLARE_DYNAMIC_CLASS(wxSpinEvent)
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent)
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
-// macros for handling spin events
-#define EVT_SPIN_UP(id, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
-#define EVT_SPIN_DOWN(id, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
-#define EVT_SPIN(id, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+#define wxSpinEventHandler(func) \
+ wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
+
+// macros for handling spin events: notice that we must use the real values of
+// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
+// here as otherwise the event tables could end up with non-initialized
+// (because of undefined initialization order of the globals defined in
+// different translation units) references in them
+#define EVT_SPIN_UP(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
+#define EVT_SPIN_DOWN(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
+#define EVT_SPIN(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
#endif // wxUSE_SPINBTN