case wxPAT_POINTER:
#if wxUSE_STRUTILS
{
- wxASSERT(lenScratch >= 0 && lenScratch < wxMAX_SVNPRINTF_SCRATCHBUFFER_LEN);
+ wxASSERT( /* lenScratch >= 0 && */ lenScratch < wxMAX_SVNPRINTF_SCRATCHBUFFER_LEN);
if (lenMax < lenScratch)
{
// fill output buffer and then return -1