#ifndef _LIFE_GAME_H_
#define _LIFE_GAME_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "game.h"
#endif
m_name = name;
m_description = description;
m_rules = _("");
- m_shape.Add( wxString::Format("%i %i", -width/2, -height/2) );
+ m_shape.Add( wxString::Format(_T("%i %i"), -width/2, -height/2) );
for(int j = 0; j < height; j++)
- m_shape.Add( wxString(shape + (j * width), (size_t) width) );
+ {
+ wxString tmp;
+
+ for(int i = 0; i < width; i++)
+ {
+ tmp += wxChar(shape[j * width + i]);
+ }
+
+ m_shape.Add( tmp );
+ }
};
wxString m_name;