#include "wx/cmdline.h"
#include "wx/thread.h"
#include "wx/confbase.h"
+#include "wx/tokenzr.h"
+#include "wx/utils.h"
+#include "wx/msgout.h"
+
+#if wxUSE_GUI
+ #include "wx/artprov.h"
+#endif // wxUSE_GUI
#if !defined(__WXMSW__) || defined(__WXMICROWIN__)
#include <signal.h> // for SIGTRAP used by wxTrap()
#include "wx/msw/private.h" // includes windows.h for MessageBox()
#endif
+#if defined(__WXMAC__)
+ #include "wx/mac/private.h" // includes mac headers
+#endif
+
+// private functions prototypes
+#ifdef __WXDEBUG__
+ static void LINKAGEMODE SetTraceMasks();
+#endif // __WXDEBUG__
+
// ===========================================================================
// implementation
// ===========================================================================
{
wxTheApp = (wxApp *)this;
- // VZ: what's this? is it obsolete?
+#if WXWIN_COMPATIBILITY_2_2
m_wantDebugOutput = FALSE;
+#endif // WXWIN_COMPATIBILITY_2_2
#if wxUSE_GUI
m_topWindow = (wxWindow *)NULL;
m_exitOnFrameDelete = TRUE;
m_isActive = TRUE;
#endif // wxUSE_GUI
+
+#ifdef __WXDEBUG__
+ SetTraceMasks();
+#endif
+}
+
+wxAppBase::~wxAppBase()
+{
+ // this destructor is required for Darwin
}
#if wxUSE_GUI
#ifdef __WXUNIVERSAL__
if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
return FALSE;
+ wxArtProvider *art = wxTheme::Get()->GetArtProvider();
+ if ( art )
+ wxArtProvider::PushProvider(art);
#endif // __WXUNIVERSAL__
return TRUE;
#endif // wxUSE_GUI
+int wxAppBase::FilterEvent(wxEvent& WXUNUSED(event))
+{
+ // process the events normally by default
+ return -1;
+}
+
+void wxAppBase::DoInit()
+{
+ if(wxMessageOutput::Get()) return;
+#if wxUSE_GUI
+ #ifdef __WXMOTIF__
+ wxMessageOutput::Set(new wxMessageOutputLog);
+ #else
+ wxMessageOutput::Set(new wxMessageOutputMessageBox);
+ #endif
+#else
+ wxMessageOutput::Set(new wxMessageOutputStderr);
+#endif
+}
+
// ----------------------------------------------------------------------------
// cmd line parsing
// ----------------------------------------------------------------------------
bool wxAppBase::OnInit()
{
+ DoInit();
#if wxUSE_CMDLINE_PARSER
wxCmdLineParser parser(argc, argv);
OnInitCmdLine(parser);
bool cont;
- switch ( parser.Parse() )
+ switch ( parser.Parse(FALSE /* don't show usage */) )
{
case -1:
cont = OnCmdLineHelp(parser);
#define OPTION_VERBOSE _T("verbose")
#define OPTION_THEME _T("theme")
+#define OPTION_MODE _T("mode")
void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
{
wxCMD_LINE_SWITCH,
_T(""),
OPTION_VERBOSE,
- gettext_noop("generate verbose log messages")
+ gettext_noop("generate verbose log messages"),
+ wxCMD_LINE_VAL_NONE,
+ 0x0
},
#endif // wxUSE_LOG
_T(""),
OPTION_THEME,
gettext_noop("specify the theme to use"),
- wxCMD_LINE_VAL_STRING
+ wxCMD_LINE_VAL_STRING,
+ 0x0
},
#endif // __WXUNIVERSAL__
+#if defined(__WXMGL__)
+ // VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports
+ // should provide this option. That's why it is in common/appcmn.cpp
+ // and not mgl/app.cpp
+ {
+ wxCMD_LINE_OPTION,
+ _T(""),
+ OPTION_MODE,
+ gettext_noop("specify display mode to use (e.g. 640x480-16)"),
+ wxCMD_LINE_VAL_STRING,
+ 0x0
+ },
+#endif // __WXMGL__
+
// terminator
- { wxCMD_LINE_NONE }
+ {
+ wxCMD_LINE_NONE,
+ _T(""),
+ _T(""),
+ _T(""),
+ wxCMD_LINE_VAL_NONE,
+ 0x0
+ }
};
parser.SetDesc(cmdLineDesc);
}
#endif // __WXUNIVERSAL__
+#if defined(__WXMGL__)
+ wxString modeDesc;
+ if ( parser.Found(OPTION_MODE, &modeDesc) )
+ {
+ unsigned w, h, bpp;
+ if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 )
+ {
+ wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
+
+ return FALSE;
+ }
+
+ if ( !SetDisplayMode(wxDisplayModeInfo(w, h, bpp)) )
+ return FALSE;
+ }
+#endif // __WXMGL__
+
return TRUE;
}
// debugging support
// ----------------------------------------------------------------------------
+/* static */
+bool wxAppBase::CheckBuildOptions(const wxBuildOptions& opts)
+{
+#define wxCMP(what) (what == opts.m_ ## what)
+
+ bool
+#ifdef __WXDEBUG__
+ isDebug = TRUE;
+#else
+ isDebug = FALSE;
+#endif
+
+ int verMaj = wxMAJOR_VERSION,
+ verMin = wxMINOR_VERSION;
+
+ if ( !(wxCMP(isDebug) && wxCMP(verMaj) && wxCMP(verMin)) )
+ {
+ wxLogFatalError(_T("Mismatch between the program and library build ")
+ _T("versions detected."));
+
+ // normally wxLogFatalError doesn't return
+ return FALSE;
+ }
+#undef wxCMP
+
+ return TRUE;
+}
+
#ifdef __WXDEBUG__
+static void LINKAGEMODE SetTraceMasks()
+{
+ wxString mask;
+ if ( wxGetEnv(wxT("WXTRACE"), &mask) )
+ {
+ wxStringTokenizer tkn(mask, wxT(","));
+ while ( tkn.HasMoreTokens() )
+ wxLog::AddTraceMask(tkn.GetNextToken());
+ }
+}
+
// wxASSERT() helper
bool wxAssertIsEqual(int x, int y)
{
{
#if defined(__WXMSW__) && !defined(__WXMICROWIN__)
DebugBreak();
-#elif defined(__WXMAC__)
+#elif defined(__WXMAC__) && !defined(__DARWIN__)
#if __powerc
Debugger();
#else
// show the assert modal dialog
static
-void ShowAssertDialog(const wxChar *szFile, int nLine, const wxChar *szMsg)
+void ShowAssertDialog(const wxChar *szFile,
+ int nLine,
+ const wxChar *szCond,
+ const wxChar *szMsg)
{
// this variable can be set to true to suppress "assert failure" messages
static bool s_bNoAsserts = FALSE;
wxChar szBuf[4096];
- // make life easier for people using VC++ IDE: clicking on the message
- // will take us immediately to the place of the failed assert
+ // make life easier for people using VC++ IDE by using this format: like
+ // this, clicking on the message will take us immediately to the place of
+ // the failed assert
wxSnprintf(szBuf, WXSIZEOF(szBuf),
-#ifdef __VISUALC__
- wxT("%s(%d): assert failed"),
-#else // !VC++
- // make the error message more clear for all the others
- wxT("Assert failed in file %s at line %d"),
-#endif // VC/!VC
- szFile, nLine);
+ wxT("%s(%d): assert \"%s\" failed"),
+ szFile, nLine, szCond);
if ( szMsg != NULL )
{
}
// this function is called when an assert fails
-void wxOnAssert(const wxChar *szFile, int nLine, const wxChar *szMsg)
+void wxOnAssert(const wxChar *szFile,
+ int nLine,
+ const wxChar *szCond,
+ const wxChar *szMsg)
{
// FIXME MT-unsafe
static bool s_bInAssert = FALSE;
{
// by default, show the assert dialog box - we can't customize this
// behaviour
- ShowAssertDialog(szFile, nLine, szMsg);
+ ShowAssertDialog(szFile, nLine, szCond, szMsg);
}
else
{
// let the app process it as it wants
- wxTheApp->OnAssert(szFile, nLine, szMsg);
+ wxTheApp->OnAssert(szFile, nLine, szCond, szMsg);
}
s_bInAssert = FALSE;
}
-void wxAppBase::OnAssert(const wxChar *file, int line, const wxChar *msg)
+void wxAppBase::OnAssert(const wxChar *file,
+ int line,
+ const wxChar *cond,
+ const wxChar *msg)
{
- ShowAssertDialog(file, line, msg);
+ ShowAssertDialog(file, line, cond, msg);
}
#endif //WXDEBUG