const wxString& label,
const wxRect& rect,
int flags = 0);
+ virtual void DrawCheckItem(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags = 0);
virtual void DrawCheckButton(wxDC& dc,
const wxString& label,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
+ virtual void DrawScrollbarArrow(wxDC& dc,
+ wxDirection dir,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawScrollCorner(wxDC& dc,
+ const wxRect& rect);
+
#if wxUSE_TEXTCTRL
virtual void DrawTextLine(wxDC& dc,
const wxString& text,
int flags = 0);
virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
+
+ virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
+ const wxRect& rect) const;
+ virtual wxRect GetTextClientArea(const wxTextCtrl *text,
+ const wxRect& rect,
+ wxCoord *extraSpaceBeyond) const;
#endif // wxUSE_TEXTCTRL
virtual wxRect GetBorderDimensions(wxBorder border) const;
virtual bool AreScrollbarsInsideBorder() const;
+ virtual void AdjustSize(wxSize *size, const wxWindow *window);
+
+ virtual wxCoord GetListboxItemHeight(wxCoord fontHeight);
+
#if wxUSE_SCROLLBAR
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
#endif // wxUSE_SCROLLBAR
+#if wxUSE_STATUSBAR
+ virtual void DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags = 0, int style = 0);
+
+ virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
+#endif // wxUSE_STATUSBAR
+
+ virtual wxCoord GetCheckItemMargin() const { return 0; }
+
+
+ virtual void DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton = 0,
+ int specialButtonFlag = 0);
+ virtual void DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags);
+ virtual void DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags);
+ virtual void DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0);
+
+ virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
+
+ virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
+
+ virtual wxSize GetFrameMinSize(int flags) const;
+
+ virtual wxSize GetFrameIconSize() const;
+
+ virtual int HitTestFrame(const wxRect& rect,
+ const wxPoint& pt,
+ int flags = 0) const;
protected:
// various constants
+ enum ArrowDirection
+ {
+ Arrow_Left,
+ Arrow_Right,
+ Arrow_Up,
+ Arrow_Down,
+ Arrow_Max
+ };
+
+ enum ArrowStyle
+ {
+ Arrow_Normal,
+ Arrow_Disabled,
+ Arrow_Pressed,
+ Arrow_Inverted,
+ Arrow_InvertedDisabled,
+ Arrow_StateMax
+ };
+
+ enum FrameButtonType
+ {
+ FrameButton_Close,
+ FrameButton_Minimize,
+ FrameButton_Maximize,
+ FrameButton_Restore,
+ FrameButton_Help,
+ FrameButton_Max
+ };
+
enum IndicatorType
{
IndicatorType_Check,
IndicatorType_Radio,
- IndicatorType_Menu,
+ IndicatorType_MaxCtrl,
+ IndicatorType_Menu = IndicatorType_MaxCtrl,
IndicatorType_Max
};
IndicatorState& state,
IndicatorStatus& status);
+ // translate wxDirection to ArrowDirection
+ static ArrowDirection GetArrowDirection(wxDirection dir);
+
+
// fill the rectangle with a brush of given colour (must be valid)
void DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect);
virtual void DrawRaisedBorder(wxDC& dc, wxRect *rect);
virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);
virtual void DrawAntiSunkenBorder(wxDC& dc, wxRect *rect);
+ virtual void DrawBoxBorder(wxDC& dc, wxRect *rect);
+ virtual void DrawStaticBorder(wxDC& dc, wxRect *rect);
+ virtual void DrawExtraBorder(wxDC& dc, wxRect *rect);
// draw the frame with non-empty label inside the given rectText
const wxRect& rectLabel);
+ // draw the bitmap for a check item (which is by default the same as check
+ // box one but may be different)
+ virtual void DrawCheckItemBitmap(wxDC& dc,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags);
+
// common routine for drawing check and radio buttons
void DrawCheckOrRadioButton(wxDC& dc,
const wxString& label,
virtual wxBitmap GetRadioBitmap(int flags) = 0;
virtual wxBitmap GetCheckBitmap(int flags) = 0;
+ // return the frame icon bitmap
+ virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type) = 0;
+
+#if wxUSE_TEXTCTRL
+ // return the width of the border around the text area in the text control
+ virtual int GetTextBorderWidth(const wxTextCtrl *text) const;
+#endif // wxUSE_TEXTCTRL
// return the starting and ending positions, in pixels, of the thumb of a
// scrollbar with the given logical position, thumb size and range and the
m_penLightGrey,
m_penHighlight;
+ wxFont m_titlebarFont;
+
// the colours we use, they never change currently so we don't have to ever
// update m_penXXX objects above
const wxColourScheme * const m_scheme;