// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "containr.h"
#endif
m_winLastFocused =
m_winTmpDefault =
m_winDefault = NULL;
+ m_inSetFocus = false;
}
bool wxControlContainer::AcceptsFocus() const
// otherwise we can accept focus either if we have no children at all
// (in this case we're probably not used as a container) or only when
// at least one child will accept focus
- wxWindowList::Node *node = m_winParent->GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
if ( !node )
return TRUE;
// the node of the children list from which we should start looking for the
// next acceptable child
- wxWindowList::Node *node, *start_node;
+ wxWindowList::compatibility_iterator node, start_node;
// we should start from the first/last control and not from the one which
// had focus the last time if we're propagating the event downwards because
node = forward ? children.GetFirst() : children.GetLast();
// we want to cycle over all nodes
- start_node = (wxWindowList::Node *)NULL;
+ start_node = wxWindowList::compatibility_iterator();
}
else
{
}
else
{
- start_node = (wxWindowList::Node *)NULL;
+ start_node = wxWindowList::compatibility_iterator();
}
if ( !start_node && m_winLastFocused )
// and instead give it to the first/last child depending from which
// direction we're coming
event.SetEventObject(m_winParent);
+ // disable propagation for this call as otherwise the event might
+ // bounce back to us.
+ wxPropagationDisabler disableProp(event);
if ( !child->GetEventHandler()->ProcessEvent(event) )
{
// set it first in case SetFocusFromKbd() results in focus
wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."),
(unsigned long)m_winParent->GetHandle());
+ if (m_inSetFocus)
+ return true;
+
+ m_inSetFocus = true;
+
// when the panel gets the focus we move the focus to either the last
// window that had the focus or the first one that can get it unless the
// focus had been already set to some other child
win = win->GetParent();
}
- return SetFocusToChild();
+ bool ret = SetFocusToChild();
+
+ m_inSetFocus = false;
+
+ return ret;
}
void wxControlContainer::HandleOnFocus(wxFocusEvent& event)
}
// set the focus to the first child who wants it
- wxWindowList::Node *node = win->GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
wxWindow *child = node->GetData();