// Created: 06.01.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_POPUPWIN_H_BASE_
#define _WX_POPUPWIN_H_BASE_
-#ifdef __GNUG__
- #pragma interface "popupwinbase.h"
-#endif
-
-#include "wx/window.h"
+#include "wx/defs.h"
#if wxUSE_POPUPWIN
+#include "wx/nonownedwnd.h"
+
// ----------------------------------------------------------------------------
// wxPopupWindow: a special kind of top level window used for popup menus,
// combobox popups and such.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxPopupWindowBase : public wxWindow
+class WXDLLEXPORT wxPopupWindowBase : public wxNonOwnedWindow
{
public:
wxPopupWindowBase() { }
-#ifdef __DARWIN__
- virtual ~wxPopupWindowBase() { }
-#endif
+ virtual ~wxPopupWindowBase();
// create the popup window
//
// the point must be given in screen coordinates!
virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
+
+ virtual bool IsTopLevel() const { return true; }
+
+ DECLARE_NO_COPY_CLASS(wxPopupWindowBase)
};
+
// include the real class declaration
-#ifdef __WXMSW__
+#if defined(__WXMSW__)
#include "wx/msw/popupwin.h"
-#elif __WXGTK__
+#elif defined(__WXPM__)
+ #include "wx/os2/popupwin.h"
+#elif defined(__WXGTK20__)
#include "wx/gtk/popupwin.h"
-#elif __WXMGL__
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/popupwin.h"
+#elif defined(__WXX11__)
+ #include "wx/x11/popupwin.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/popupwin.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/popupwin.h"
+#elif defined(__WXMGL__)
#include "wx/mgl/popupwin.h"
#else
#error "wxPopupWindow is not supported under this platform."
// when the user clicks mouse outside it or if it loses focus in any other way
// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxPopupWindowHandler;
+class WXDLLEXPORT wxPopupFocusHandler;
+
class WXDLLEXPORT wxPopupTransientWindow : public wxPopupWindow
{
public:
// hide the window
virtual void Dismiss();
- // called when a mouse is pressed while the popup is shown: return TRUE
+ // can the window be dismissed now?
+ //
+ // VZ: where is this used??
+ virtual bool CanDismiss()
+ { return true; }
+
+ // called when a mouse is pressed while the popup is shown: return true
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is cilcked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);
+ // Overridden to grab the input on some plaforms
+ virtual bool Show( bool show = true );
+
protected:
// common part of all ctors
void Init();
// remove our event handlers
void PopHandlers();
+ // get alerted when child gets deleted from under us
+ void OnDestroy(wxWindowDestroyEvent& event);
+
+#ifdef __WXMSW__
+ // check if the mouse needs captured or released
+ void OnIdle(wxIdleEvent& event);
+#endif
+
// the child of this popup if any
wxWindow *m_child;
// the window which has the focus while we're shown
wxWindow *m_focus;
+ // these classes may call our DismissAndNotify()
friend class wxPopupWindowHandler;
friend class wxPopupFocusHandler;
+
+ // the handlers we created, may be NULL (if not, must be deleted)
+ wxPopupWindowHandler *m_handlerPopup;
+ wxPopupFocusHandler *m_handlerFocus;
+
+ DECLARE_EVENT_TABLE()
+ DECLARE_DYNAMIC_CLASS(wxPopupTransientWindow)
+ DECLARE_NO_COPY_CLASS(wxPopupTransientWindow)
};
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxComboBox;
-class WXDLLEXPORT wxComboControl;
+class WXDLLEXPORT wxComboCtrl;
class WXDLLEXPORT wxPopupComboWindow : public wxPopupTransientWindow
{
public:
- wxPopupComboWindow(wxComboControl *parent);
+ wxPopupComboWindow() { m_combo = NULL; }
+ wxPopupComboWindow(wxComboCtrl *parent);
- bool Create(wxComboControl *parent);
+ bool Create(wxComboCtrl *parent);
// position the window correctly relatively to the combo
void PositionNearCombo();
// notify the combo here
virtual void OnDismiss();
+ // forward the key presses to the combobox
+ void OnKeyDown(wxKeyEvent& event);
+
// the parent combobox
- wxComboControl *m_combo;
+ wxComboCtrl *m_combo;
+
+ DECLARE_EVENT_TABLE()
+ DECLARE_DYNAMIC_CLASS(wxPopupComboWindow)
};
#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
#endif // wxUSE_POPUPWIN
#endif // _WX_POPUPWIN_H_BASE_
-