* $Id$
*******************************************************************/
-// ===========================================================================
+// ============================================================================
// declarations
-// ===========================================================================
+// ============================================================================
// ----------------------------------------------------------------------------
// headers
# pragma implementation "wxlwindow.h"
#endif
-#include "wx/wxprec.h"
+#include <wx/wxprec.h>
#ifdef __BORLANDC__
# pragma hdrstop
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxLayoutWindow,wxScrolledWindow)
+ EVT_SIZE (wxLayoutWindow::OnSize)
+
EVT_PAINT (wxLayoutWindow::OnPaint)
EVT_CHAR (wxLayoutWindow::OnChar)
EVT_KEY_UP (wxLayoutWindow::OnKeyUp)
- EVT_LEFT_DOWN(wxLayoutWindow::OnLeftMouseClick)
+ EVT_LEFT_DOWN(wxLayoutWindow::OnLeftMouseDown)
+ EVT_LEFT_UP(wxLayoutWindow::OnLeftMouseUp)
EVT_RIGHT_DOWN(wxLayoutWindow::OnRightMouseClick)
EVT_LEFT_DCLICK(wxLayoutWindow::OnMouseDblClick)
+ EVT_MIDDLE_DOWN(wxLayoutWindow::OnMiddleMouseDown)
EVT_MOTION (wxLayoutWindow::OnMouseMove)
EVT_UPDATE_UI(WXLOWIN_MENU_UNDERLINE, wxLayoutWindow::OnUpdateMenuUnderline)
EVT_KILL_FOCUS(wxLayoutWindow::OnKillFocus)
END_EVENT_TABLE()
-// ===========================================================================
-// implementation
-// ===========================================================================
+// ----------------------------------------------------------------------------
+// function prototypes
+// ----------------------------------------------------------------------------
-/* LEAVE IT HERE UNTIL WXGTK WORKS AGAIN!!! */
-#ifdef __WXGTK__
-/// allows me to compare to wxPoints
-static bool operator != (wxPoint const &p1, wxPoint const &p2)
-{
- return p1.x != p2.x || p1.y != p2.y;
-}
-#endif // __WXGTK__
+/// returns TRUE if keyCode is one of arrows/home/end/page{up|down} keys
+static bool IsDirectionKey(long keyCode);
+
+// ============================================================================
+// implementation
+// ============================================================================
#ifndef wxWANTS_CHARS
#define wxWANTS_CHARS 0
wxDefaultPosition, wxDefaultSize,
wxHSCROLL | wxVSCROLL |
wxBORDER |
- wxWANTS_CHARS)
+ wxWANTS_CHARS),
+ m_llist(NULL)
{
SetStatusBar(NULL); // don't use statusbar
m_Editable = false;
m_bitmap = new wxBitmap(4,4);
m_bitmapSize = wxPoint(4,4);
m_llist = new wxLayoutList();
-
m_BGbitmap = NULL;
m_ScrollToCursor = false;
SetWrapMargin(0);
- wxPoint max = m_llist->GetSize();
- SetScrollbars(X_SCROLL_PAGE, Y_SCROLL_PAGE,
- max.x / X_SCROLL_PAGE + 1, max.y / Y_SCROLL_PAGE + 1);
- EnableScrolling(true, true);
- m_maxx = max.x + X_SCROLL_PAGE;
- m_maxy = max.y + Y_SCROLL_PAGE;
+
+ // no scrollbars initially
+ m_hasHScrollbar =
+ m_hasVScrollbar = false;
+
m_Selecting = false;
#ifdef WXLAYOUT_USE_CARET
wxCaret *caret = new wxCaret(this, 2, 20);
SetCaret(caret);
m_llist->SetCaret(caret);
- caret->Show();
#endif // WXLAYOUT_USE_CARET
+ m_HaveFocus = FALSE;
m_HandCursor = FALSE;
m_CursorVisibility = -1;
SetCursor(wxCURSOR_IBEAM);
SetDirty();
+
+ // at least under Windows, this should be the default behaviour
+ m_AutoDeleteSelection = TRUE;
}
wxLayoutWindow::~wxLayoutWindow()
{
GetLayoutList()->Clear(family,size,style,weight,underline,fg,bg);
SetBackgroundColour(GetLayoutList()->GetDefaultStyleInfo().GetBGColour());
+ wxScrolledWindow::Clear();
ResizeScrollbars(true);
SetDirty();
SetModified(false);
- wxScrolledWindow::Clear();
+
+ if ( m_Editable )
+ m_CursorVisibility = 1;
+
+#ifdef WXLAYOUT_USE_CARET
+ if ( m_CursorVisibility == 1 )
+ GetCaret()->Show();
+#endif // WXLAYOUT_USE_CARET
+
DoPaint((wxRect *)NULL);
}
+void wxLayoutWindow::Refresh(bool eraseBackground, const wxRect *rect)
+{
+ wxScrolledWindow::Refresh(eraseBackground, rect);
+
+ ResizeScrollbars();
+//FIXME is this needed? It causes problems... ScrollToCursor();
+}
+
void
wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
{
wxClientDC dc( this );
PrepareDC( dc );
+#ifdef __WXMSW__
if ( eventId != WXLOWIN_MENU_MOUSEMOVE )
+#endif
{
- // moving the mouse in a window shouldn't give it the focus!
+ // moving the mouse in a window shouldn't give it the focus!
+ // Oh yes! wxGTK's focus handling is so broken, that this is the
+ // only sensible way to go.
SetFocus();
}
findPos.x -= WXLO_XOFFSET;
findPos.y -= WXLO_YOFFSET;
- if(findPos.x < 0) findPos.x = 0;
- if(findPos.y < 0) findPos.y = 0;
+ if(findPos.x < 0)
+ findPos.x = 0;
+ if(findPos.y < 0)
+ findPos.y = 0;
m_ClickPosition = wxPoint(event.GetX(), event.GetY());
&cursorPos, &found);
wxLayoutObject::UserData *u = obj ? obj->GetUserData() : NULL;
- //has the mouse only been moved?
- if(eventId == WXLOWIN_MENU_MOUSEMOVE)
+ // has the mouse only been moved?
+ switch ( eventId )
{
- // found is only true if we are really over an object, not just
- // behind it
- if(found && u && ! m_Selecting)
- {
- if(!m_HandCursor)
- SetCursor(wxCURSOR_HAND);
- m_HandCursor = TRUE;
- if(m_StatusBar && m_StatusFieldLabel != -1)
+ case WXLOWIN_MENU_MOUSEMOVE:
{
- const wxString &label = u->GetLabel();
- if(label.Length())
- m_StatusBar->SetStatusText(label,
- m_StatusFieldLabel);
+ // this variables is used to only erase the message in the status
+ // bar if we had put it there previously - otherwise empting status
+ // bar might be undesirable
+ static bool s_hasPutMessageInStatusBar = false;
+
+ // found is only true if we are really over an object, not just
+ // behind it
+ if(found && u && ! m_Selecting)
+ {
+ if(!m_HandCursor)
+ SetCursor(wxCURSOR_HAND);
+ m_HandCursor = TRUE;
+ if(m_StatusBar && m_StatusFieldLabel != -1)
+ {
+ const wxString &label = u->GetLabel();
+ if(label.Length())
+ {
+ m_StatusBar->SetStatusText(label,
+ m_StatusFieldLabel);
+ s_hasPutMessageInStatusBar = true;
+ }
+ }
+ }
+ else
+ {
+ if(m_HandCursor)
+ SetCursor(wxCURSOR_IBEAM);
+ m_HandCursor = FALSE;
+ if( m_StatusBar && m_StatusFieldLabel != -1 &&
+ s_hasPutMessageInStatusBar )
+ {
+ m_StatusBar->SetStatusText("", m_StatusFieldLabel);
+ }
+ }
}
- }
- else
- {
- if(m_HandCursor)
- SetCursor(wxCURSOR_IBEAM);
- m_HandCursor = FALSE;
- if(m_StatusBar && m_StatusFieldLabel != -1)
- m_StatusBar->SetStatusText("", m_StatusFieldLabel);
- }
- if(event.LeftIsDown())
- {
- if(! m_Selecting)
+
+ // selecting?
+ if ( event.LeftIsDown() )
{
- m_llist->StartSelection(wxPoint(-1, -1), m_ClickPosition);
- m_Selecting = true;
- DoPaint(); // TODO: we don't have to redraw everything!
+ // m_Selecting might not be set if the button got pressed
+ // outside this window, so check for it:
+ if( m_Selecting )
+ {
+ m_llist->ContinueSelection(cursorPos, m_ClickPosition);
+ DoPaint(); // TODO: we don't have to redraw everything!
+ }
}
- else
+
+ if ( u )
{
- m_llist->ContinueSelection(cursorPos, m_ClickPosition);
- DoPaint(); // TODO: we don't have to redraw everything!
+ u->DecRef();
+ u = NULL;
}
- }
- if(m_Selecting && ! event.LeftIsDown())
- {
- m_llist->EndSelection(cursorPos, m_ClickPosition);
- m_Selecting = false;
- DoPaint(); // TODO: we don't have to redraw everything!
- }
+ break;
- if ( u )
- {
- u->DecRef();
- u = NULL;
- }
- }
- else if(eventId == WXLOWIN_MENU_LCLICK)
- {
- // always move cursor to mouse click:
- m_llist->MoveCursorTo(cursorPos);
+ case WXLOWIN_MENU_LDOWN:
+ {
+ // always move cursor to mouse click:
+// if ( obj )
+ {
+ // we have found the real position
+ m_llist->MoveCursorTo(cursorPos);
+ }
+// else
+// {
+// // click beyond the end of the text
+// m_llist->MoveCursorToEnd();
+// }
+
+ // clicking a mouse removes the selection
+ if ( m_llist->HasSelection() )
+ {
+ m_llist->DiscardSelection();
+ m_Selecting = false;
+ DoPaint(); // TODO: we don't have to redraw everything!
+ }
+
+ // Calculate where the top of the visible area is:
+ int x0, y0;
+ ViewStart(&x0,&y0);
+ int dx, dy;
+ GetScrollPixelsPerUnit(&dx, &dy);
+ x0 *= dx; y0 *= dy;
+
+ wxPoint offset(-x0+WXLO_XOFFSET, -y0+WXLO_YOFFSET);
+
+ if(m_CursorVisibility == -1)
+ m_CursorVisibility = 1;
+#ifdef WXLAYOUT_USE_CARET
+ if ( m_CursorVisibility == 1 )
+ GetCaret()->Show();
+#endif // WXLAYOUT_USE_CARET
- // clicking a mouse removes the selection
- if ( m_llist->HasSelection() )
- {
- m_llist->DiscardSelection();
- DoPaint(); // TODO: we don't have to redraw everything!
- }
+ if(m_CursorVisibility)
+ {
+ // draw a thick cursor for editable windows with focus
+ m_llist->DrawCursor(dc, m_HaveFocus && IsEditable(), offset);
+ }
- // Calculate where the top of the visible area is:
- int x0, y0;
- ViewStart(&x0,&y0);
- int dx, dy;
- GetScrollPixelsPerUnit(&dx, &dy);
- x0 *= dx; y0 *= dy;
+#ifdef __WXGTK__
+ DoPaint(); // DoPaint suppresses flicker under GTK
+#endif // wxGTK
- wxPoint offset(-x0+WXLO_XOFFSET, -y0+WXLO_YOFFSET);
+ // start selection
+ m_llist->StartSelection(wxPoint(-1, -1), m_ClickPosition);
+ m_Selecting = true;
+ }
+ break;
- if(m_CursorVisibility == -1)
- m_CursorVisibility = 1;
+ case WXLOWIN_MENU_LUP:
+ if ( m_Selecting )
+ {
+ m_llist->EndSelection();
+ m_Selecting = false;
- if(m_CursorVisibility != 0)
- {
- // draw a thick cursor for editable windows with focus
- m_llist->DrawCursor(dc, m_HaveFocus && IsEditable(), offset);
- }
+ DoPaint(); // TODO: we don't have to redraw everything!
+ }
+ break;
- // VZ: this should be unnecessary because mouse can only click on a
- // visible part of the canvas
-#if 0
- ScrollToCursor();
-#endif // 0
+ case WXLOWIN_MENU_MDOWN:
+ Paste(TRUE);
+ break;
-#ifdef __WXGTK__
- DoPaint(); // DoPaint suppresses flicker under GTK
-#endif // wxGTK
+ case WXLOWIN_MENU_DBLCLICK:
+ // select a word under cursor
+ m_llist->MoveCursorTo(cursorPos);
+ m_llist->MoveCursorWord(-1);
+ m_llist->StartSelection();
+ m_llist->MoveCursorWord(1, false);
+ m_llist->EndSelection();
+ m_Selecting = false;
+ DoPaint(); // TODO: we don't have to redraw everything!
+ break;
}
// notify about mouse events?
}
}
- if( u )
- u->DecRef();
+ if( u ) u->DecRef();
}
-/*
- * Some simple keyboard handling.
- */
+// ----------------------------------------------------------------------------
+// keyboard handling.
+// ----------------------------------------------------------------------------
+
void
wxLayoutWindow::OnChar(wxKeyEvent& event)
{
int keyCode = event.KeyCode();
+ bool ctrlDown = event.ControlDown();
#ifdef WXLAYOUT_DEBUG
if(keyCode == WXK_F1)
}
#endif
- if(! m_Selecting && event.ShiftDown())
+ // Force m_Selecting to be false if shift is no longer
+ // pressed. OnKeyUp() cannot catch all Shift-Up events.
+ if(m_Selecting && !event.ShiftDown())
+ {
+ m_Selecting = false;
+ m_llist->EndSelection();
+ }
+
+ // If we deleted the selection here, we must not execute the
+ // deletion in Delete/Backspace handling.
+ bool deletedSelection = false;
+ // pressing any non-arrow key optionally replaces the selection:
+ if(m_AutoDeleteSelection
+ && !m_Selecting
+ && m_llist->HasSelection()
+ && ! IsDirectionKey(keyCode)
+ && ! (event.AltDown() || ctrlDown)
+ )
{
- switch(keyCode)
+ m_llist->DeleteSelection();
+ deletedSelection = true;
+ }
+
+ // <Shift>+<arrow> starts selection
+ if ( IsDirectionKey(keyCode) )
+ {
+ if ( m_Selecting )
+ {
+ // just continue the old selection
+ if( event.ShiftDown() )
+ m_llist->ContinueSelection();
+ else
+ {
+ m_llist->DiscardSelection();
+ m_Selecting = false;
+ }
+ }
+ else if( event.ShiftDown() )
{
- case WXK_UP:
- case WXK_DOWN:
- case WXK_RIGHT:
- case WXK_LEFT:
- case WXK_PRIOR:
- case WXK_NEXT:
- case WXK_HOME:
- case WXK_END:
m_Selecting = true;
m_llist->StartSelection();
- break;
- default:
- ;
}
+
}
-
+
// If needed, make cursor visible:
if(m_CursorVisibility == -1)
m_CursorVisibility = 1;
cursor, etc. It's default will process all keycodes causing
modifications to the buffer, but only if editing is allowed.
*/
- bool ctrlDown = event.ControlDown();
switch(keyCode)
{
case WXK_RIGHT:
break;
case WXK_END:
if ( ctrlDown )
- m_llist->MoveCursorTo(m_llist->GetSize());
+ m_llist->MoveCursorToEnd();
else
m_llist->MoveCursorToEndOfLine();
break;
else if( IsEditable() )
{
/* First, handle control keys */
- if(event.ControlDown() && ! event.AltDown())
+ if(ctrlDown && ! event.AltDown())
{
switch(keyCode)
{
Copy();
break;
case WXK_DELETE :
+ if(! deletedSelection)
+ m_llist->DeleteWord();
+ break;
case 'd':
- m_llist->Delete(1);
+ if(! deletedSelection) // already done
+ m_llist->Delete(1);
break;
case 'y':
m_llist->DeleteLines(1);
if(event.ShiftDown())
Cut();
else
- m_llist->Delete(1);
+ if(! deletedSelection)
+ m_llist->Delete(1);
break;
case WXK_BACK: // backspace
- if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
+ if(! deletedSelection)
+ if(m_llist->MoveCursorHorizontally(-1))
+ m_llist->Delete(1);
break;
case WXK_RETURN:
if(m_WrapMargin > 0)
m_llist->WrapLine(m_WrapMargin);
m_llist->LineBreak();
break;
+
+ case WXK_TAB:
+ if ( !event.ShiftDown() )
+ {
+ // TODO should be configurable
+ static const int tabSize = 8;
+
+ CoordType x = m_llist->GetCursorPos().x;
+ size_t numSpaces = tabSize - x % tabSize;
+ m_llist->Insert(wxString(' ', numSpaces));
+ }
+ break;
+
default:
if((!(event.ControlDown() || event.AltDown() || event.MetaDown()))
&& (keyCode < 256 && keyCode >= 32)
SetModified();
}// if(IsEditable())
}// first switch()
- if(m_Selecting)
+
+ if ( m_Selecting )
{
- if(event.ShiftDown())
- m_llist->ContinueSelection();
- else
- {
- m_llist->EndSelection();
- m_Selecting = false;
- }
+ // continue selection to the current (new) cursor position
+ m_llist->ContinueSelection();
}
// we must call ResizeScrollbars() before ScrollToCursor(), otherwise the
void
wxLayoutWindow::OnKeyUp(wxKeyEvent& event)
{
- if(event.KeyCode() == WXK_SHIFT && m_llist->IsSelecting())
+ if ( event.KeyCode() == WXK_SHIFT && m_Selecting )
{
m_llist->EndSelection();
m_Selecting = false;
}
+
event.Skip();
}
WXLO_DEBUG(("ScrollToCursor: ViewStart is %d/%d", x0, y0));
// Get the size of the visible window:
- GetClientSize(&x1,&y1);
-
- // notice that the client size may be (0, 0)...
- wxASSERT(x1 >= 0 && y1 >= 0);
+ GetClientSize(&x1, &y1);
- // VZ: I think this is false - if you do it here, ResizeScrollbars() won't
- // call SetScrollbars() later
-#if 0
- // As we have the values anyway, use them to avoid unnecessary scrollbar
- // updates.
- if(x1 > m_maxx) m_maxx = x1;
- if(y1 > m_maxy) m_maxy = y1;
-#endif // 0
+ // update the cursor screen position
+ m_llist->Layout(dc);
// Make sure that the scrollbars are at a position so that the cursor is
// visible if we are editing
wxLayoutWindow::DoPaint(const wxRect *updateRect)
{
#ifdef __WXGTK__
+ // Calling Refresh() causes bad flicker under wxGTK!!!
InternalPaint(updateRect);
-#else // Causes bad flicker under wxGTK!!!
+#else
+ // shouldn't specify the update rectangle if it doesn't include all the
+ // changed locations - otherwise, they won't be repainted at all because
+ // the system clips the display to the update rect
Refresh(FALSE); //, updateRect);
-
- if ( !::UpdateWindow(GetHwnd()) )
- wxLogLastError("UpdateWindow");
#endif
}
m_llist->Layout(dc);
ResizeScrollbars();
}
+
/* Check whether the window has grown, if so, we need to reallocate
the bitmap to be larger. */
if(x1 > m_bitmapSize.x || y1 > m_bitmapSize.y)
}
m_memDC->SetDeviceOrigin(0,0);
- m_memDC->SetBrush(wxBrush(m_llist->GetDefaultStyleInfo().GetBGColour(),wxSOLID));
+ m_memDC->SetBackground(wxBrush(m_llist->GetDefaultStyleInfo().GetBGColour(),wxSOLID));
m_memDC->SetPen(wxPen(m_llist->GetDefaultStyleInfo().GetBGColour(),
0,wxTRANSPARENT));
m_memDC->SetLogicalFunction(wxCOPY);
#ifdef WXLAYOUT_USE_CARET
// show the caret back after everything is redrawn
- m_caret->Show();
+ GetCaret()->Show();
#endif // WXLAYOUT_USE_CARET
ResetDirty();
}
}
+void
+wxLayoutWindow::OnSize(wxSizeEvent &event)
+{
+ if ( m_llist )
+ {
+ ResizeScrollbars();
+ }
+
+ event.Skip();
+}
+
// change the range and position of scrollbars
void
wxLayoutWindow::ResizeScrollbars(bool exact)
{
wxPoint max = m_llist->GetSize();
+ wxSize size = GetClientSize();
WXLO_DEBUG(("ResizeScrollbars: max size = (%ld, %ld)",
(long int)max.x, (long int) max.y));
+ // in the absence of scrollbars we should compare with the client size
+ if ( !m_hasHScrollbar )
+ m_maxx = size.x;// - WXLO_ROFFSET;
+ if ( !m_hasVScrollbar )
+ m_maxy = size.y;// - WXLO_BOFFSET;
+
+ // check if the text hasn't become too big
+ // TODO why do we set both at once? they're independent...
if( max.x > m_maxx - WXLO_ROFFSET || max.y > m_maxy - WXLO_BOFFSET || exact )
{
+ // text became too large
if ( !exact )
{
// add an extra bit to the sizes to avoid future updates
m_ViewStartX, m_ViewStartY,
true);
+ m_hasHScrollbar =
+ m_hasVScrollbar = true;
+
m_maxx = max.x + X_SCROLL_PAGE;
m_maxy = max.y + Y_SCROLL_PAGE;
}
+#if 0
+ //FIXME: this code is pretty broken, producing "arithmetic
+ //exception" crashes (div by 0??)
+ else
+ {
+ // check if the window hasn't become too big, thus making the scrollbars
+ // unnecessary
+ if ( !exact )
+ {
+ // add an extra bit to the sizes to avoid future updates
+ max.x -= WXLO_ROFFSET;
+ max.y -= WXLO_BOFFSET;
+ }
+
+ if ( m_hasHScrollbar && (max.x < m_maxx) )
+ {
+ // remove the horizontal scrollbar
+ SetScrollbars(0, -1, 0, -1, 0, -1, true);
+ m_hasHScrollbar = false;
+ }
+
+ if ( m_hasVScrollbar && (max.y < m_maxy) )
+ {
+ // remove the vertical scrollbar
+ SetScrollbars(-1, 0, -1, 0, -1, 0, true);
+ m_hasVScrollbar = false;
+ }
+ }
+#endif
}
+// ----------------------------------------------------------------------------
+// clipboard operations
+//
+// ----------------------------------------------------------------------------
+
void
-wxLayoutWindow::Paste(void)
+wxLayoutWindow::Paste(bool primary)
{
// Read some text
if (wxTheClipboard->Open())
{
+#if __WXGTK__
+ if(primary)
+ wxTheClipboard->UsePrimarySelection();
+#endif
#if wxUSE_PRIVATE_CLIPBOARD_FORMAT
wxLayoutDataObject wxldo;
if (wxTheClipboard->IsSupported( wxldo.GetFormat() ))
wxTheClipboard->GetData(&wxldo);
{
}
- //FIXME: missing functionality m_llist->Insert(wxldo.GetList());
+ //FIXME: missing functionality m_llist->Insert(wxldo.GetList());
}
else
#endif
}
wxTheClipboard->Close();
}
-
-#if 0
- /* My attempt to get the primary selection, but it does not
- work. :-( */
- if(text.Length() == 0)
- {
- wxTextCtrl tmp_tctrl(this,-1);
- tmp_tctrl.Paste();
- text += tmp_tctrl.GetValue();
- }
-#endif
}
bool
else
return FALSE;
}
+
+// ----------------------------------------------------------------------------
+// searching
+// ----------------------------------------------------------------------------
+
bool
wxLayoutWindow::Find(const wxString &needle,
wxPoint * fromWhere)
return false;
}
+// ----------------------------------------------------------------------------
+// popup menu stuff
+// ----------------------------------------------------------------------------
+
wxMenu *
wxLayoutWindow::MakeFormatMenu()
{
switch (event.GetId())
{
case WXLOWIN_MENU_LARGER:
- m_llist->SetFontLarger();
- break;
+ m_llist->SetFontLarger(); DoPaint(); break;
case WXLOWIN_MENU_SMALLER:
- m_llist->SetFontSmaller();
- break;
-
+ m_llist->SetFontSmaller(); DoPaint(); break;
case WXLOWIN_MENU_UNDERLINE:
- m_llist->ToggleFontUnderline();
- break;
+ m_llist->ToggleFontUnderline(); DoPaint(); break;
case WXLOWIN_MENU_BOLD:
- m_llist->ToggleFontWeight();
- break;
+ m_llist->ToggleFontWeight(); DoPaint(); break;
case WXLOWIN_MENU_ITALICS:
- m_llist->ToggleFontItalics();
- break;
-
+ m_llist->ToggleFontItalics(); DoPaint(); break;
case WXLOWIN_MENU_ROMAN:
- m_llist->SetFontFamily(wxROMAN); break;
+ m_llist->SetFontFamily(wxROMAN); DoPaint(); break;
case WXLOWIN_MENU_TYPEWRITER:
- m_llist->SetFontFamily(wxFIXED); break;
+ m_llist->SetFontFamily(wxFIXED); DoPaint(); break;
case WXLOWIN_MENU_SANSSERIF:
- m_llist->SetFontFamily(wxSWISS); break;
+ m_llist->SetFontFamily(wxSWISS); DoPaint(); break;
}
}
+// ----------------------------------------------------------------------------
+// focus
+// ----------------------------------------------------------------------------
+
void
wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
{
m_HaveFocus = true;
ev.Skip();
+ DoPaint(); // cursor must change
}
void
{
m_HaveFocus = false;
ev.Skip();
+ DoPaint();// cursor must change
+}
+
+// ----------------------------------------------------------------------------
+// private functions
+// ----------------------------------------------------------------------------
+
+static bool IsDirectionKey(long keyCode)
+{
+ switch(keyCode)
+ {
+ case WXK_UP:
+ case WXK_DOWN:
+ case WXK_RIGHT:
+ case WXK_LEFT:
+ case WXK_PRIOR:
+ case WXK_NEXT:
+ case WXK_HOME:
+ case WXK_END:
+ return true;
+
+ default:
+ return false;
+ }
}