BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
EVT_SIZE(wxTopLevelWindowBase::OnSize)
- EVT_WINDOW_DESTROY(wxTopLevelWindowBase::OnChildDestroy)
- WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase)
END_EVENT_TABLE()
-WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow)
-
// ============================================================================
// implementation
// ============================================================================
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
- m_winDefault =
- m_winTmpDefault = NULL;
-
- WX_INIT_CONTROL_CONTAINER();
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
{
- m_winDefault =
- m_winTmpDefault = NULL;
-
// don't let wxTheApp keep any stale pointers to us
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
i != end;
++i )
{
- wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( win != this && win->IsShown() )
{
// there remains at least one other visible TLW, we can hide this
// then decide whether we should exit at all
for ( i = wxTopLevelWindows.begin(); i != end; ++i )
{
- wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( win->ShouldPreventAppExit() )
{
// there remains at least one important TLW, don't exit
for ( i = wxTopLevelWindows.begin(); i != end; ++i )
{
// don't close twice the windows which are already marked for deletion
- wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( !wxPendingDelete.Member(win) && !win->Close() )
{
// one of the windows refused to close, don't exit
wxSize wxTopLevelWindowBase::GetDefaultSize()
{
wxSize size = wxGetClientDisplayRect().GetSize();
-
+#ifndef __WXOSX_IPHONE__
// create proportionally bigger windows on small screens
if ( size.x >= 1024 )
size.x = 400;
size.y *= 2;
size.y /= 3;
}
-
+#endif
return size;
}
{
// on some platforms centering top level windows is impossible
// because they are always maximized by guidelines or limitations
- if(IsAlwaysMaximized())
+ //
+ // and centering a maximized window doesn't make sense as its position
+ // can't change
+ if ( IsAlwaysMaximized() || IsMaximized() )
return;
// we need the display rect anyhow so store it first: notice that we should
// parent frame under Mac but could happen elsewhere too if the frame
// was hidden/moved away for some reason), don't use it as otherwise
// this window wouldn't be visible at all
- if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
- !rectParent.Contains(rectParent.GetBottomRight()) )
+ if ( !rectParent.Intersects(rectDisplay) )
{
- // this is enough to make IsEmpty() test below pass
- rectParent.width = 0;
+ // just centre on screen then
+ rectParent = rectDisplay;
}
}
-
- if ( rectParent.IsEmpty() )
+ else
{
// we were explicitly asked to centre this window on the entire screen
// or if we have no parent anyhow and so can't centre on it
rectParent = rectDisplay;
}
- // centering maximized window on screen is no-op
- if((rectParent == rectDisplay) && IsMaximized())
- return;
-
if ( !(dir & wxBOTH) )
dir |= wxBOTH; // if neither is specified, center in both directions
// passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
// have any icon), but adding an invalid icon to wxIconBundle is not
wxIconBundle icons;
- if ( icon.Ok() )
+ if ( icon.IsOk() )
icons.AddIcon(icon);
SetIcons(icons);
// whole client area
void wxTopLevelWindowBase::DoLayout()
{
+ // We are called during the window destruction several times, e.g. as
+ // wxFrame tries to adjust to its tool/status bars disappearing. But
+ // actually doing the layout is pretty useless in this case as the window
+ // will disappear anyhow -- so just don't bother.
+ if ( IsBeingDeleted() )
+ return;
+
+
// if we're using constraints or sizers - do use them
if ( GetAutoLayout() )
{
else
{
// do we have _exactly_ one child?
- wxWindow *child = (wxWindow *)NULL;
+ wxWindow *child = NULL;
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
Destroy();
}
-void wxTopLevelWindowBase::OnChildDestroy(wxWindowDestroyEvent& event)
-{
- event.Skip();
-
- wxWindow * const win = event.GetWindow();
- if ( win == m_winDefault )
- m_winDefault = NULL;
- if ( win == m_winTmpDefault )
- m_winTmpDefault = NULL;
-}
-
bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
{
wxIconizeEvent event(GetId(), iconized);