// get just the text of the label, without mnemonic characters ('&')
virtual wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+
+#if wxUSE_MARKUP
+ // Set the label with markup (and mnemonics). Markup is a simple subset of
+ // HTML with tags such as <b>, <i> and <span>. By default it is not
+ // supported i.e. all the markup is simply stripped and SetLabel() is
+ // called but some controls in some ports do support this already and in
+ // the future most of them should.
+ //
+ // Notice that, being HTML-like, markup also supports XML entities so '<'
+ // should be encoded as "<" and so on, a bare '<' in the input will
+ // likely result in an error. As an exception, a bare '&' is allowed and
+ // indicates that the next character is a mnemonic. To insert a literal '&'
+ // in the control you need to use "&" in the input string.
+ //
+ // Returns true if the label was set, even if the markup in it was ignored.
+ // False is only returned if we failed to parse the label.
+ bool SetLabelMarkup(const wxString& markup)
+ {
+ return DoSetLabelMarkup(markup);
+ }
+#endif // wxUSE_MARKUP
+
+
// controls by default inherit the colours of their parents, if a
// particular control class doesn't want to do it, it can override
// ShouldInheritColours() to return false
const wxValidator& validator,
const wxString& name);
+#if wxUSE_MARKUP
+ // This function may be overridden in the derived classes to implement
+ // support for labels with markup. The base class version simply strips the
+ // markup and calls SetLabel() with the remaining text.
+ virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
+
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
// Ellipsize() helper:
static wxString DoEllipsizeSingleLine(const wxString& label, const wxDC& dc,
wxEllipsizeMode mode, int maxWidth,
- int replacementWidth, int marginWidth);
+ int replacementWidth);
+
+#if wxUSE_MARKUP
+ // Remove markup from the given string, returns empty string on error i.e.
+ // if markup was syntactically invalid.
+ static wxString RemoveMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
// this field contains the label in wx format, i.e. with '&' mnemonics,
// as it was passed to the last SetLabel() call