IMPLEMENT_DYNAMIC_CLASS(wxToolBarSimple, wxToolBarBase)
-#if !wxUSE_TOOLBAR_NATIVE || defined(__WXUNIVERSAL__)
+#if !wxUSE_TOOLBAR_NATIVE
#include "wx/toolbar.h"
IMPLEMENT_DYNAMIC_CLASS(wxToolBar, wxToolBarSimple)
if ( tool->IsButton() )
{
// Calculate reasonable max size in case Layout() not called
- if ((tool->m_x + tool->GetBitmap1().GetWidth() + m_xMargin) > m_maxWidth)
+ if ((tool->m_x + tool->GetNormalBitmap().GetWidth() + m_xMargin) > m_maxWidth)
m_maxWidth = (wxCoord)((tool->m_x + tool->GetWidth() + m_xMargin));
- if ((tool->m_y + tool->GetBitmap1().GetHeight() + m_yMargin) > m_maxHeight)
+ if ((tool->m_y + tool->GetNormalBitmap().GetHeight() + m_yMargin) > m_maxHeight)
m_maxHeight = (wxCoord)((tool->m_y + tool->GetHeight() + m_yMargin));
}
if (!drawBorder)
{
- memDC.SelectObject(tool->GetBitmap1());
+ memDC.SelectObject(tool->GetNormalBitmap());
dc.Blit(tool->m_x, tool->m_y, tool->GetWidth(), tool->GetHeight(),
&memDC, 0, 0, wxSRC_INVERT);
memDC.SelectObject(wxNullBitmap);
}
else
{
- bitmap = tool->GetBitmap1();
+ bitmap = tool->GetNormalBitmap();
if (m_windowStyle & wxTB_3DBUTTONS)
{