#define _WX_GOODCOMPILER__
// gcc can have problems, but Windows compilers
// are generally OK.
-#define WXWIN_COMPATIBILITY 1
- // Compatibility with 1.66 API.
+#define WXWIN_COMPATIBILITY 0
+ // Compatibility with 1.68 API.
// Level 0: no backward compatibility, all new features
- // Level 1: wxDC, OnSize (etc.) compatibility, but
- // some new features such as event tables
+ // Level 1: Some compatibility. In fact
+ // the compatibility code is now very minimal so there
+ // is little advantage to setting it to 1.
-#define wxUSE_AUTOTRANS 1
- // Define wxTString
+#define wxUSE_AUTOTRANS 1
+ // Define wxTString
#define wxUSE_POSTSCRIPT 0
- // 0 for no PostScript device context
+ // 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
#define wxUSE_SCROLLBAR 1
// Define 1 to compile contributed wxScrollBar class
#define wxUSE_XPM_IN_MSW 0
- // Define 1 to support the XPM package in wxBitmap,
- // separated by platform. If 1, you must link in
- // the XPM library to your applications.
+ // Define 1 to support the XPM package in wxBitmap.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
+// BC++/Win16 can't cope with the amount of data in resource.cpp
+#if defined(__WIN16__) && defined(__BORLANDC__)
+#undef wxUSE_WX_RESOURCES
+#define wxUSE_WX_RESOURCES 0
+#endif
+
#define HAVE_SOCKET 1
// Use WinSock if 1
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
+ // You may need to set this to 0 if using templates (at least
+ // for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
-#define wxUSE_C_MAIN 0
- // Set to 1 to use main.c instead of main.cpp (UNIX only)
-
#define wxUSE_ODBC 1
// Define 1 to use ODBC classes
+#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 1
+#else
+#define wxUSE_IOSTREAMH 0
+#endif
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
+#define wxUSE_THREADS 1
+ // support for multithreaded applications: if
+ // 1, compile in thread classes (thread.h)
+ // and make the library thread safe
+#define wxUSE_ZLIB 1
+ // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG 1
+ // Use PNG bitmap code
+#define wxUSE_STD_IOSTREAM 1
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
+
/*
* Finer detail
*
#define wxUSE_NATIVE_STATUSBAR 1
// Set to 0 to use cross-platform wxStatusBar
+#define wxUSE_DBWIN32 1
+ // Use Andrew Tucker's OutputDebugString implementation
+ // (required on Win95 only). See utils.cpp.
/*
* Any platform
#define wxUSE_NATIVE_STATUSBAR 0
#endif
+// Salford C++ doesn't like some of the memory operator definitions
+#ifdef __SALFORDC__
+#undef wxUSE_MEMORY_TRACING
+#define wxUSE_MEMORY_TRACING 0
+
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
// Minimal setup e.g. for compiling small utilities
#define MINIMAL_WXWINDOWS_SETUP 0