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[wxWidgets.git] / include / wx / msw / setup.h
index 1b96a7e26e70876578f1a765fe9ebf06da78146d..b59284a7382d87f0c4c7c6479555e05205f963f3 100644 (file)
 #define _WX_GOODCOMPILER__
                                 // gcc can have problems, but Windows compilers
                                 // are generally OK.
-#define WXWIN_COMPATIBILITY  1
-                                // Compatibility with 1.66 API.
+#define WXWIN_COMPATIBILITY  0
+                                // Compatibility with 1.68 API.
                                 // Level 0: no backward compatibility, all new features
-                                // Level 1: wxDC, OnSize (etc.) compatibility, but
-                                //          some new features such as event tables
+                                // Level 1: Some compatibility. In fact
+                                // the compatibility code is now very minimal so there
+                                // is little advantage to setting it to 1.
 
-#define wxUSE_AUTOTRANS        1
-                                                               // Define wxTString
+#define wxUSE_AUTOTRANS   1
+                                // Define wxTString
 #define wxUSE_POSTSCRIPT  0
-                               // 0 for no PostScript device context
+                            // 0 for no PostScript device context
 #define wxUSE_AFM_FOR_POSTSCRIPT 0
                                 // 1 to use font metric files in GetTextExtent
 #define wxUSE_METAFILE    1
@@ -79,9 +80,7 @@
 #define wxUSE_SCROLLBAR   1
                                     // Define 1 to compile contributed wxScrollBar class
 #define wxUSE_XPM_IN_MSW  0
-                                    // Define 1 to support the XPM package in wxBitmap,
-                                    // separated by platform. If 1, you must link in
-                                    // the XPM library to your applications.
+                                    // Define 1 to support the XPM package in wxBitmap.
 #define wxUSE_IMAGE_LOADING_IN_MSW        1
                                   // Use dynamic DIB loading/saving code in utils/dib under MSW.
 #define wxUSE_RESOURCE_LOADING_IN_MSW     1
 #define wxUSE_WX_RESOURCES        1
                                   // Use .wxr resource mechanism (requires PrologIO library)
 
+// BC++/Win16 can't cope with the amount of data in resource.cpp
+#if defined(__WIN16__) && defined(__BORLANDC__)
+#undef wxUSE_WX_RESOURCES
+#define wxUSE_WX_RESOURCES        0
+#endif
+
 #define HAVE_SOCKET             1
                                   // Use WinSock if 1
 #define wxUSE_DOC_VIEW_ARCHITECTURE 1
                                   // In debug mode, causes new to be defined to
                                   // be WXDEBUG_NEW (see object.h).
                                   // If this causes problems (e.g. link errors), set this to 0.
+                                  // You may need to set this to 0 if using templates (at least
+                                  // for VC++).
 
 #define REMOVE_UNUSED_ARG 1
                                   // Set this to 0 if your compiler can't cope
                                   // with omission of prototype parameters.
 
-#define wxUSE_C_MAIN 0
-                                  // Set to 1 to use main.c instead of main.cpp (UNIX only)
-
 #define wxUSE_ODBC                   1
                                     // Define 1 to use ODBC classes
 
+#ifndef __MWERKS__
 #define wxUSE_IOSTREAMH     1
+#else
+#define wxUSE_IOSTREAMH     0
+#endif
                                   // VC++ 4.2 and above allows <iostream> and <iostream.h>
                                   // but you can't mix them. Set to 1 for <iostream.h>,
                                   // 0 for <iostream>
                                   // if enabled, compiles built-in OS independent wxConfig
                                   // class and it's file (any platform) and registry (Win)
                                   // based implementations
+#define wxUSE_THREADS       1
+                                  // support for multithreaded applications: if
+                                  // 1, compile in thread classes (thread.h)
+                                  // and make the library thread safe
+#define wxUSE_ZLIB          1
+                                  // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG        1
+                                  // Use PNG bitmap code
+#define wxUSE_STD_IOSTREAM  1
+                                  // Use standard C++ streams if 1. If 0, use wxWin
+                                  // streams implementation.
+
 /*
  * Finer detail
  *
 
 #define wxUSE_NATIVE_STATUSBAR        1
                                     // Set to 0 to use cross-platform wxStatusBar
+#define wxUSE_DBWIN32                 1
+                                    // Use Andrew Tucker's OutputDebugString implementation
+                                    // (required on Win95 only). See utils.cpp.
 
 /*
  * Any platform
 #define wxUSE_NATIVE_STATUSBAR 0
 #endif
 
+// Salford C++ doesn't like some of the memory operator definitions
+#ifdef __SALFORDC__
+#undef  wxUSE_MEMORY_TRACING
+#define wxUSE_MEMORY_TRACING      0
+
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
 // Minimal setup e.g. for compiling small utilities
 #define MINIMAL_WXWINDOWS_SETUP 0