%pragma(python) code = "import wx"
-%{
- static wxString wxPyEmptyStr("");
-%}
-
//---------------------------------------------------------------------------
class wxEvtHandler : public wxObject {
wxPyValidator* ptr = NULL;
wxPyValidator* self = (wxPyValidator*)this;
- wxPyTState* state = wxPyBeginBlockThreads();
+ wxPyBeginBlockThreads();
if (self->m_myInst.findCallback("Clone")) {
PyObject* ro;
ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
Py_DECREF(ro);
}
}
- wxPyEndBlockThreads(state);
+ wxPyEndBlockThreads();
// This is very dangerous!!! But is the only way I could find
// to squash a memory leak. Currently it is okay, but if the
%name(FindWindowByName) wxWindow* FindWindow(const wxString& name);
void Fit();
wxColour GetBackgroundColour();
+ wxBorder GetBorder() const;
//wxList& GetChildren();
%addmethods {
int GetCharWidth();
%name(GetClientSizeTuple) void GetClientSize(int *OUTPUT, int *OUTPUT);
wxSize GetClientSize();
+
+ // get the origin of the client area of the window relative to the
+ // window top left corner (the client area may be shifted because of
+ // the borders, scrollbars, other decorations...)
+ wxPoint GetClientAreaOrigin() const;
+
+ // get the client rectangle in window (i.e. client) coordinates
+ wxRect GetClientRect() const;
+
wxLayoutConstraints * GetConstraints();
wxEvtHandler* GetEventHandler();
long GetWindowStyleFlag();
void SetWindowStyleFlag(long style);
void SetWindowStyle(long style);
+ bool HasScrollbar(int orient) const;
bool Hide();
+ wxHitTest HitTest(const wxPoint& pt);
void InitDialog();
bool IsEnabled();
bool IsExposed( int x, int y, int w=0, int h=0 );
bool LoadFromResource(wxWindow* parent, const wxString& resourceName, const wxResourceTable* resourceTable = NULL);
void Lower();
void MakeModal(bool flag=TRUE);
- %name(MoveXY)void Move(int x, int y);
- void Move(const wxPoint& point);
+ %name(MoveXY)void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
+ void Move(const wxPoint& point, int flags = wxSIZE_USE_EXISTING);
wxEvtHandler* PopEventHandler(bool deleteHandler = FALSE);
void PushEventHandler(wxEvtHandler* handler);
+ // find the given handler in the event handler chain and remove (but
+ // not delete) it from the event handler chain, return TRUE if it was
+ // found and FALSE otherwise (this also results in an assert failure so
+ // this function should only be called when the handler is supposed to
+ // be there)
+ bool RemoveEventHandler(wxEvtHandler *handler);
+
%name(PopupMenuXY)bool PopupMenu(wxMenu *menu, int x, int y);
bool PopupMenu(wxMenu *menu, const wxPoint& pos);
self->SetSize(size);
}
- void SetPosition(const wxPoint& pos) {
- self->Move(pos);
+ void SetPosition(const wxPoint& pos, int flags = wxSIZE_USE_EXISTING) {
+ self->Move(pos, flags);
}
void SetRect(const wxRect& rect, int sizeFlags=wxSIZE_AUTO) {
bool Show(bool show=TRUE);
bool TransferDataFromWindow();
bool TransferDataToWindow();
+ void UpdateWindowUI();
bool Validate();
void WarpPointer(int x, int y);
void SetSizer(wxSizer* sizer);
wxSizer* GetSizer();
+ // Track if this window is a member of a sizer
+ void SetContainingSizer(wxSizer* sizer);
+ wxSizer *GetContainingSizer() const;
+
wxValidator* GetValidator();
void SetValidator(const wxValidator& validator);
wxString GetHelpText();
void SetHelpText(const wxString& helpText);
+ void SetHelpTextForId(const wxString& text);
bool ScrollLines(int lines);
bool ScrollPages(int pages);
wxAcceleratorTable *GetAcceleratorTable();
#ifdef __WXMSW__
- // This seems pretty bogus, but is currently needed for SplitTree
+ // A way to do the native draw first... Too bad it isn't in wxGTK too.
void OnPaint(wxPaintEvent& event);
#endif
+
+ wxButton* GetDefaultItem();
+ void SetDefaultItem(wxButton *btn);
};
%pragma(python) addtomethod = "wxPrePanel:val._setOORInfo(val)"
void InitDialog();
- wxButton* GetDefaultItem();
- void SetDefaultItem(wxButton *btn);
};
class wxMenu : public wxEvtHandler {
public:
- wxMenu(const wxString& title = wxPyEmptyStr, long style = 0);
+ wxMenu(const wxString& title = wxEmptyString, long style = 0);
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
void Append(int id, const wxString& item,
- const wxString& helpString = wxPyEmptyStr,
+ const wxString& helpString = wxEmptyString,
int checkable = FALSE);
%name(AppendMenu)void Append(int id, const wxString& item, wxMenu *subMenu,
- const wxString& helpString = wxPyEmptyStr);
+ const wxString& helpString = wxEmptyString);
%name(AppendItem)void Append(const wxMenuItem* item);
void AppendSeparator();
class wxMenuItem : public wxObject {
public:
wxMenuItem(wxMenu* parentMenu=NULL, int id=wxID_SEPARATOR,
- const wxString& text = wxPyEmptyStr,
- const wxString& help = wxPyEmptyStr,
+ const wxString& text = wxEmptyString,
+ const wxString& help = wxEmptyString,
bool isCheckable = FALSE, wxMenu* subMenu = NULL);