]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/src/windows.i
compilation fix for recent commit
[wxWidgets.git] / wxPython / src / windows.i
index f164ac73482345af9f33f4ae4af2f458e67bef4a..29a0fc72f99138f0b443914c33fa4175efb27bd0 100644 (file)
@@ -123,7 +123,7 @@ public:
         wxPyValidator* ptr = NULL;
         wxPyValidator* self = (wxPyValidator*)this;
 
-        wxPyTState* state = wxPyBeginBlockThreads();
+        wxPyBeginBlockThreads();
         if (self->m_myInst.findCallback("Clone")) {
             PyObject* ro;
             ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
@@ -132,7 +132,7 @@ public:
                 Py_DECREF(ro);
             }
         }
-        wxPyEndBlockThreads(state);
+        wxPyEndBlockThreads();
 
         // This is very dangerous!!! But is the only way I could find
         // to squash a memory leak.  Currently it is okay, but if the
@@ -402,7 +402,7 @@ public:
     wxAcceleratorTable *GetAcceleratorTable();
 
 #ifdef __WXMSW__
-    // This seems pretty bogus, but is currently needed for SplitTree
+    // A way to do the native draw first...  Too bad it isn't in wxGTK too.
     void OnPaint(wxPaintEvent& event);
 #endif
 };