\helpref{wxCopyFile}{wxcopyfile}\\
\helpref{wxCreateDynamicObject}{wxcreatedynamicobject}\\
\helpref{wxCreateFileTipProvider}{wxcreatefiletipprovider}\\
+\helpref{wxCRIT\_SECT\_DECLARE}{wxcritsectdeclare}\\
+\helpref{wxCRIT\_SECT\_DECLARE\_MEMBER}{wxcritsectdeclaremember}\\
+\helpref{wxCRIT\_SECT\_LOCKER}{wxcritsectlocker}\\
+\helpref{wxCRITICAL\_SECTION}{wxcriticalsectionmacro}\\ % wxcs already taken!
\helpref{wxDDECleanUp}{wxddecleanup}\\
\helpref{wxDDEInitialize}{wxddeinitialize}\\
\helpref{wxDROP\_ICON}{wxdropicon}\\
\helpref{wxDos2UnixFilename}{wxdos2unixfilename}\\
\helpref{wxDynamicCastThis}{wxdynamiccastthis}\\
\helpref{wxDynamicCast}{wxdynamiccast}\\
+\helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction}\\
\helpref{wxEmptyClipboard}{wxemptyclipboard}\\
\helpref{wxEnableTopLevelWindows}{wxenabletoplevelwindows}\\
\helpref{wxEndBusyCursor}{wxendbusycursor}\\
+\helpref{wxENTER\_CRIT\_SECT}{wxentercritsect}\\
\helpref{wxEntry}{wxentry}\\
\helpref{wxEnumClipboardFormats}{wxenumclipboardformats}\\
\helpref{wxError}{wxerror}\\
\helpref{wxFindWindowAtPoint}{wxfindwindowatpoint}\\
\helpref{wxFindWindowByLabel}{wxfindwindowbylabel}\\
\helpref{wxFindWindowByName}{wxfindwindowbyname}\\
+\helpref{wxFinite}{wxfinite}\\
\helpref{wxGetActiveWindow}{wxgetactivewindow}\\
\helpref{wxGetApp}{wxgetapp}\\
\helpref{wxGetClipboardData}{wxgetclipboarddata}\\
\helpref{wxIsAbsolutePath}{wxisabsolutepath}\\
\helpref{wxIsBusy}{wxisbusy}\\
\helpref{wxIsClipboardFormatAvailable}{wxisclipboardformatavailable}\\
+\helpref{wxIsDebuggerRunning}{wxisdebuggerrunning}\\
\helpref{wxIsEmpty}{wxisempty}\\
+\helpref{wxIsMainThread}{wxismainthread}\\
+\helpref{wxIsNaN}{wxisnan}\\
\helpref{wxIsWild}{wxiswild}\\
\helpref{wxKill}{wxkill}\\
+\helpref{wxLEAVE\_CRIT\_SECT}{wxleavecritsect}\\
\helpref{wxLoadUserResource}{wxloaduserresource}\\
\helpref{wxLogDebug}{wxlogdebug}\\
\helpref{wxLogError}{wxlogerror}\\
\helpref{wxRegisterId}{wxregisterid}\\
\helpref{wxRemoveFile}{wxremovefile}\\
\helpref{wxRenameFile}{wxrenamefile}\\
-\helpref{wxResourceAddIdentifier}{wxresourceaddidentifier}\\
-\helpref{wxResourceClear}{wxresourceclear}\\
-\helpref{wxResourceCreateBitmap}{wxresourcecreatebitmap}\\
-\helpref{wxResourceCreateIcon}{wxresourcecreateicon}\\
-\helpref{wxResourceCreateMenuBar}{wxresourcecreatemenubar}\\
-\helpref{wxResourceGetIdentifier}{wxresourcegetidentifier}\\
-\helpref{wxResourceParseData}{wxresourcedata}\\
-\helpref{wxResourceParseFile}{wxresourceparsefile}\\
-\helpref{wxResourceParseString}{wxresourceparsestring}\\
-\helpref{wxResourceRegisterBitmapData}{registerbitmapdata}\\
-\helpref{wxResourceRegisterIconData}{wxresourceregistericondata}\\
\helpref{wxRmdir}{wxrmdir}\\
\helpref{wxSafeShowMessage}{wxsafeshowmessage}\\
\helpref{wxSafeYield}{wxsafeyield}\\
\helpref{wxSplitPath}{wxsplitfunction}\\
\helpref{wxStartTimer}{wxstarttimer}\\
\helpref{wxStaticCast}{wxstaticcast}\\
+\helpref{wxStrcmp}{wxstrcmp}\\
\helpref{wxStricmp}{wxstricmp}\\
\helpref{wxStringEq}{wxstringeq}\\
\helpref{wxStringMatch}{wxstringmatch}\\
\wxheading{Include files}
-<wx/app.h>
+<wx/event.h>
\section{Process control functions}\label{processfunctions}
{\it output}. The fourth version adds the possibility to additionally capture
the messages from standard error output in the {\it errors} array.
-See also \helpref{wxShell}{wxshell}, \helpref{wxProcess}{wxprocess},
-\helpref{Exec sample}{sampleexec}.
+{\bf NB:} Currently wxExecute() can only be used from the main thread, calling
+this function from another thread will result in an assert failure in debug
+build and won't work.
+
+\wxheading{See also}
+
+\helpref{wxShell}{wxshell}, \helpref{wxProcess}{wxprocess}, \helpref{Exec sample}{sampleexec}.
\wxheading{Parameters}
\section{Thread functions}\label{threadfunctions}
+The functions and macros here mainly exist to make it writing the code which
+may be compiled in multi thread build ({\tt wxUSE\_THREADS} $= 1$) as well as
+in single thread configuration ({\tt wxUSE\_THREADS} $= 0$).
+
+For example, a static variable must be protected against simultaneous access by
+multiple threads in the former configuration but in the latter the extra
+overhead of using the critical section is not needed. To solve this problem,
+the \helpref{wxCRITICAL\_SECTION}{wxcriticalsectionmacro} macro may be used
+to create and use the critical section only when needed.
+
\wxheading{Include files}
<wx/thread.h>
\helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex}, \helpref{Multithreading overview}{wxthreadoverview}
+
+\membersection{wxCRIT\_SECT\_DECLARE}\label{wxcritsectdeclare}
+
+\func{}{wxCRIT\_SECT\_DECLARE}{\param{}{cs}}
+
+This macro declares a (static) critical section object named {\it cs} if
+{\tt wxUSE\_THREADS} is $1$ and does nothing if it is $0$.
+
+
+\membersection{wxCRIT\_SECT\_DECLARE\_MEMBER}\label{wxcritsectdeclaremember}
+
+\func{}{wxCRIT\_SECT\_DECLARE}{\param{}{cs}}
+
+This macro declares a critical section object named {\it cs} if
+{\tt wxUSE\_THREADS} is $1$ and does nothing if it is $0$. As it doesn't
+include the {\tt static} keyword (unlike
+\helpref{wxCRIT\_SECT\_DECLARE}{wxcritsectdeclare}), it can be used to declare
+a class or struct member which explains its name.
+
+
+\membersection{wxCRIT\_SECT\_LOCKER}\label{wxcritsectlocker}
+
+\func{}{wxCRIT\_SECT\_LOCKER}{\param{}{name}, \param{}{cs}}
+
+This macro creates a \helpref{critical section lock}{wxcriticalsectionlocker}
+object named {\it name} and associated with the critical section {\it cs} if
+{\tt wxUSE\_THREADS} is $1$ and does nothing if it is $0$.
+
+
+\membersection{wxCRITICAL\_SECTION}\label{wxcriticalsectionmacro}
+
+\func{}{wxCRITICAL\_SECTION}{\param{}{name}}
+
+This macro combines \helpref{wxCRIT\_SECT\_DECLARE}{wxcritsectdeclare} and
+\helpref{wxCRIT\_SECT\_LOCKER}{wxcritsectlocker}: it creates a static critical
+section object and also the lock object associated with it. Because of this, it
+can be only used inside a function, not at global scope. For example:
+
+\begin{verbatim}
+int IncCount()
+{
+ static int s_counter = 0;
+
+ wxCRITICAL_SECTION(counter);
+
+ return ++s_counter;
+}
+\end{verbatim}
+
+(note that we suppose that the function is called the first time from the main
+thread so that the critical section object is initialized correctly by the time
+other threads start calling it, if this is not the case this approach can
+{\bf not} be used and the critical section must be made a global instead).
+
+
+\membersection{wxENTER\_CRIT\_SECT}\label{wxentercritsect}
+
+\func{}{wxENTER\_CRIT\_SECT}{\param{wxCriticalSection\& }{cs}}
+
+This macro is equivalent to \helpref{cs.Enter()}{wxcriticalsectionenter} if
+{\tt wxUSE\_THREADS} is $1$ and does nothing if it is $0$.
+
+
+\membersection{::wxIsMainThread}\label{wxismainthread}
+
+\func{bool}{wxIsMainThread}{\void}
+
+Returns {\tt true} if this thread is the main one. Always returns {\tt true} if
+{\tt wxUSE\_THREADS} is $0$.
+
+
+\membersection{wxLEAVE\_CRIT\_SECT}\label{wxleavecritsect}
+
+\func{}{wxLEAVE\_CRIT\_SECT}{\param{wxCriticalSection\& }{cs}}
+
+This macro is equivalent to \helpref{cs.Leave()}{wxcriticalsectionleave} if
+{\tt wxUSE\_THREADS} is $1$ and does nothing if it is $0$.
+
+
\membersection{::wxMutexGuiEnter}\label{wxmutexguienter}
\func{void}{wxMutexGuiEnter}{\void}
\begin{twocollist}\itemsep=0pt
\twocolitemruled{Platform}{Return types}
-\twocolitem{Mac OS}{Return value is wxMAC when compiled with CodeWarrior under Mac OS 8.x/9.x and Mac OS X, wxMAC\_DARWIN when compiled with the Apple Developer Tools under Mac OS X.}
+\twocolitem{Mac OS}{Return value is wxMAC when compiled with CodeWarrior under Mac OS 8.x/9.x and Mac OS X, wxMAC\_DARWIN when compiled with the Apple Developer Tools under Mac OS X.
+
+Both {\it major} and {\it minor} have to be looked at as hexadecimal numbers. So System 10.2.4 returns 0x10, resp 16 for {\it major} and 0x24, resp 36 for {\it minor}. }
\twocolitem{GTK}{Return value is wxGTK, For GTK 1.0, {\it major} is 1, {\it minor} is 0. }
\twocolitem{Motif}{Return value is wxMOTIF\_X, {\it major} is X version, {\it minor} is X revision.}
\twocolitem{OS/2}{Return value is wxOS2\_PM.}
Returns {\tt true} if the pointer is either {\tt NULL} or points to an empty
string, {\tt false} otherwise.
+\membersection{::wxStrcmp}\label{wxstrcmp}
+
+\func{int}{wxStrcmp}{\param{const char *}{p1}, \param{const char *}{p2}}
+
+Returns a negative value, 0, or positive value if {\it p1} is less than, equal
+to or greater than {\it p2}. The comparison is case-sensitive.
+
+This function complements the standard C function {\it stricmp()} which performs
+case-insensitive comparison.
+
\membersection{::wxStricmp}\label{wxstricmp}
\func{int}{wxStricmp}{\param{const char *}{p1}, \param{const char *}{p2}}
\membersection{::wxMessageBox}\label{wxmessagebox}
-\func{int}{wxMessageBox}{\param{const wxString\& }{message}, \param{const wxString\& }{caption = ``Message"}, \param{int}{ style = wxOK \pipe wxCENTRE},\\
+\func{int}{wxMessageBox}{\param{const wxString\& }{message}, \param{const wxString\& }{caption = ``Message"}, \param{int}{ style = wxOK},\\
\param{wxWindow *}{parent = NULL}, \param{int}{ x = -1}, \param{int}{ y = -1}}
General purpose message dialog. {\it style} may be a bit list of the
\twocolitem{wxCANCEL}{Puts a Cancel button on the message box. May be combined with
wxYES\_NO or wxOK.}
\twocolitem{wxOK}{Puts an Ok button on the message box. May be combined with wxCANCEL.}
-\twocolitem{wxCENTRE}{Centres the text.}
\twocolitem{wxICON\_EXCLAMATION}{Displays an exclamation mark symbol.}
\twocolitem{wxICON\_HAND}{Displays an error symbol.}
\twocolitem{wxICON\_ERROR}{Displays an error symbol - the same as wxICON\_HAND.}
{\it message} may contain newline characters, in which case the
message will be split into separate lines, to cater for large messages.
-Under Windows, the native MessageBox function is used unless wxCENTRE
-is specified in the style, in which case a generic function is used.
-This is because the native MessageBox function cannot centre text.
-The symbols are not shown when the generic function is used.
-
\wxheading{Include files}
<wx/msgdlg.h>
<wx/tipdlg.h>
+
+\section{Math functions}
+
+\wxheading{Include files}
+
+<wx/math.h>
+
+\membersection{wxFinite}\label{wxfinite}
+
+\func{int}{wxFinite}{\param{double }{x}}
+
+Returns a non-zero value if {\it x} is neither infinite or NaN (not a number),
+returns 0 otherwise.
+
+\membersection{wxIsNaN}\label{wxisnan}
+
+\func{bool}{wxIsNaN}{\param{double }{x}}
+
+Returns a non-zero value if {\it x} is NaN (not a number), returns 0
+otherwise.
+
+
\section{GDI functions}\label{gdifunctions}
The following are relevant to the GDI (Graphics Device Interface).
The clipboard must have previously been opened for this call to succeed.
+
\section{Miscellaneous functions}\label{miscellany}
+\membersection{wxDYNLIB\_FUNCTION}\label{wxdynlibfunction}
+
+\func{}{wxDYNLIB\_FUNCTION}{\param{}{type}, \param{}{name}, \param{}{dynlib}}
+
+When loading a function from a DLL you always have to cast the returned
+\tt{void *} pointer to the correct type and, even more annoyingly, you have to
+repeat this type twice if you want to declare and define a function pointer all
+in one line
+
+This macro makes this slightly less painful by allowing you to specify the
+type only once, as the first parameter, and creating a variable of this type
+named after the function but with {\tt pfn} prefix and initialized with the
+function \arg{name} from the \helpref{wxDynamicLibrary}{wxdynamiclibrary}
+\arg{dynlib}.
+
+\wxheading{Parameters}
+
+\docparam{type}{the type of the function}
+
+\docparam{name}{the name of the function to load, not a string (without quotes,
+it is quoted automatically by the macro)}
+
+\docparam{dynlib}{the library to load the function from}
+
+
\membersection{wxEXPLICIT}\label{wxexplicit}
{\tt wxEXPLICIT} is a macro which expands to the C++ {\tt explicit} keyword if
where {\tt file.ext} is a file that the resource compiler can find.
-One use of this is to store {\tt .wxr} files instead of including the data in the C++ file; some compilers
-cannot cope with the long strings in a {\tt .wxr} file. The resource data can then be parsed
-using \helpref{wxResourceParseString}{wxresourceparsestring}.
-
This function is available under Windows only.
\wxheading{Include files}
\helpref{wxDynamicCast}{wxdynamiccast}\\
\helpref{wxConstCast}{wxconstcast}
-\section{Resource functions}\label{resourcefuncs}
-
-\overview{Resource functions}{resourceformats}
-
-This section details functions for manipulating wxWindows (.WXR) resource
-files and loading user interface elements from resources.
-
-\normalbox{Please note that this use of the word `resource' is different from that used when talking
-about initialisation file resource reading and writing, using such functions
-as wxWriteResource and wxGetResource. It is just an unfortunate clash of terminology.}
-
-\helponly{For an overview of the wxWindows resource mechanism, see \helpref{the wxWindows resource system}{resourceformats}.}
-
-See also \helpref{wxWindow::LoadFromResource}{wxwindowloadfromresource} for
-loading from resource data.
-
-\membersection{::wxResourceAddIdentifier}\label{wxresourceaddidentifier}
-
-\func{bool}{wxResourceAddIdentifier}{\param{const wxString\& }{name}, \param{int }{value}}
-
-Used for associating a name with an integer identifier (equivalent to dynamically\rtfsp
-{\tt\#}defining a name to an integer). Unlikely to be used by an application except
-perhaps for implementing resource functionality for interpreted languages.
-
-\membersection{::wxResourceClear}\label{wxresourceclear}
-
-\func{void}{wxResourceClear}{\void}
-
-Clears the wxWindows resource table.
-
-\membersection{::wxResourceCreateBitmap}\label{wxresourcecreatebitmap}
-
-\func{wxBitmap *}{wxResourceCreateBitmap}{\param{const wxString\& }{resource}}
-
-Creates a new bitmap from a file, static data, or Windows resource, given a valid
-wxWindows bitmap resource identifier. For example, if the .WXR file contains
-the following:
-
-\begin{verbatim}
-static const wxString\& project_resource = "bitmap(name = 'project_resource',\
- bitmap = ['project', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
- bitmap = ['project.xpm', wxBITMAP_TYPE_XPM, 'X']).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxBitmap *bitmap = wxResourceCreateBitmap("project_resource");
-\end{verbatim}
-
-\membersection{::wxResourceCreateIcon}\label{wxresourcecreateicon}
-
-\func{wxIcon *}{wxResourceCreateIcon}{\param{const wxString\& }{resource}}
-
-Creates a new icon from a file, static data, or Windows resource, given a valid
-wxWindows icon resource identifier. For example, if the .WXR file contains
-the following:
-
-\begin{verbatim}
-static const wxString\& project_resource = "icon(name = 'project_resource',\
- icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
- icon = ['project', wxBITMAP_TYPE_XBM_DATA, 'X']).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxIcon *icon = wxResourceCreateIcon("project_resource");
-\end{verbatim}
-
-\membersection{::wxResourceCreateMenuBar}\label{wxresourcecreatemenubar}
-
-\func{wxMenuBar *}{wxResourceCreateMenuBar}{\param{const wxString\& }{resource}}
-
-Creates a new menu bar given a valid wxWindows menubar resource
-identifier. For example, if the .WXR file contains the following:
-
-\begin{verbatim}
-static const wxString\& menuBar11 = "menu(name = 'menuBar11',\
- menu = \
- [\
- ['&File', 1, '', \
- ['&Open File', 2, 'Open a file'],\
- ['&Save File', 3, 'Save a file'],\
- [],\
- ['E&xit', 4, 'Exit program']\
- ],\
- ['&Help', 5, '', \
- ['&About', 6, 'About this program']\
- ]\
- ]).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxMenuBar *menuBar = wxResourceCreateMenuBar("menuBar11");
-\end{verbatim}
-
-
-\membersection{::wxResourceGetIdentifier}\label{wxresourcegetidentifier}
-
-\func{int}{wxResourceGetIdentifier}{\param{const wxString\& }{name}}
-
-Used for retrieving the integer value associated with an identifier.
-A zero value indicates that the identifier was not found.
-
-See \helpref{wxResourceAddIdentifier}{wxresourceaddidentifier}.
-
-\membersection{::wxResourceParseData}\label{wxresourcedata}
-
-\func{bool}{wxResourceParseData}{\param{const wxString\& }{resource}, \param{wxResourceTable *}{table = NULL}}
-
-Parses a string containing one or more wxWindows resource objects. If
-the resource objects are global static data that are included into the
-C++ program, then this function must be called for each variable
-containing the resource data, to make it known to wxWindows.
-
-{\it resource} should contain data in the following form:
-
-\begin{verbatim}
-dialog(name = 'dialog1',
- style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
- title = 'Test dialog box',
- x = 312, y = 234, width = 400, height = 300,
- modal = 0,
- control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
- control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
- 156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
-\end{verbatim}
-
-This function will typically be used after including a {\tt .wxr} file into
-a C++ program as follows:
-
-\begin{verbatim}
-#include "dialog1.wxr"
-\end{verbatim}
-
-Each of the contained resources will declare a new C++ variable, and each
-of these variables should be passed to wxResourceParseData.
-
-\membersection{::wxResourceParseFile}\label{wxresourceparsefile}
-
-\func{bool}{wxResourceParseFile}{\param{const wxString\& }{filename}, \param{wxResourceTable *}{table = NULL}}
-
-Parses a file containing one or more wxWindows resource objects
-in C++-compatible syntax. Use this function to dynamically load
-wxWindows resource data.
-
-\membersection{::wxResourceParseString}\label{wxresourceparsestring}
-
-\func{bool}{wxResourceParseString}{\param{char *}{s}, \param{wxResourceTable *}{table = NULL}}
-
-Parses a string containing one or more wxWindows resource objects. If
-the resource objects are global static data that are included into the
-C++ program, then this function must be called for each variable
-containing the resource data, to make it known to wxWindows.
-
-{\it resource} should contain data with the following form:
-
-\begin{verbatim}
-dialog(name = 'dialog1',
- style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
- title = 'Test dialog box',
- x = 312, y = 234, width = 400, height = 300,
- modal = 0,
- control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
- control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
- 156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
-\end{verbatim}
-
-This function will typically be used after calling \helpref{wxLoadUserResource}{wxloaduserresource} to
-load an entire {\tt .wxr file} into a string.
-
-\membersection{::wxResourceRegisterBitmapData}\label{registerbitmapdata}
-
-\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char *}{xbm\_data}, \param{int }{width},
-\param{int }{height}, \param{wxResourceTable *}{table = NULL}}
-
-\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char **}{xpm\_data}}
-
-Makes {\tt\#}included XBM or XPM bitmap data known to the wxWindows resource system.
-This is required if other resources will use the bitmap data, since otherwise there
-is no connection between names used in resources, and the global bitmap data.
-
-\membersection{::wxResourceRegisterIconData}\label{wxresourceregistericondata}
-
-Another name for \helpref{wxResourceRegisterBitmapData}{registerbitmapdata}.
-
\section{Log functions}\label{logfunctions}
These functions provide a variety of logging functions: see \helpref{Log classes overview}{wxlogoverview} for
<wx/debug.h>
+
+\membersection{::wxIsDebuggerRunning}\label{wxisdebuggerrunning}
+
+\func{bool}{wxIsDebuggerRunning}{\void}
+
+Returns {\tt true} if the program is running under debugger, {\tt false}
+otherwise.
+
+Please note that this function is currently only implemented for Mac builds
+using CodeWarrior and always returns {\tt false} elsewhere.
+
+
\section{Environment access functions}\label{environfunctions}
The functions in this section allow to access (get) or change value of