private:
// implement sink functions
- virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t)
+ virtual void DoLog(wxLogLevel level, const wxString& szString, time_t t)
{
// don't put trace messages into listbox or we can get into infinite
// recursion
{
wxPaintDC dc(this);
dc.SetTextForeground(*wxWHITE);
+ wxFont font(*wxSWISS_FONT);
+ font.SetWeight(wxFONTWEIGHT_BOLD);
+ font.SetPointSize(font.GetPointSize() + 2);
+ dc.SetFont(font);
+
dc.DrawLabel(_T("Press keys here"), GetClientRect(), wxALIGN_CENTER);
}
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
MyFrame *frame = new MyFrame(_T("Keyboard wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
case WXK_MENU: key = _T("MENU"); break;
case WXK_PAUSE: key = _T("PAUSE"); break;
case WXK_CAPITAL: key = _T("CAPITAL"); break;
- case WXK_PRIOR: key = _T("PRIOR"); break;
- case WXK_NEXT: key = _T("NEXT"); break;
case WXK_END: key = _T("END"); break;
case WXK_HOME: key = _T("HOME"); break;
case WXK_LEFT: key = _T("LEFT"); break;
case WXK_NUMPAD_UP: key = _T("NUMPAD_UP"); break;
case WXK_NUMPAD_RIGHT: key = _T("NUMPAD_RIGHT"); break;
case WXK_NUMPAD_DOWN: key = _T("NUMPAD_DOWN"); break;
- case WXK_NUMPAD_PRIOR: key = _T("NUMPAD_PRIOR"); break;
case WXK_NUMPAD_PAGEUP: key = _T("NUMPAD_PAGEUP"); break;
case WXK_NUMPAD_PAGEDOWN: key = _T("NUMPAD_PAGEDOWN"); break;
case WXK_NUMPAD_END: key = _T("NUMPAD_END"); break;