// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
- virtual int GetMinWidth() const;
- virtual int GetMinHeight() const;
+ virtual wxSize GetMinSize() const;
virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }