// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
-// RCS-ID: $Id: utils.mm 48805 2007-09-19 14:52:25Z SC $
+// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@implementation ModalDialogDelegate
- (id)init
{
- [super init];
+ self = [super init];
sheetFinished = NO;
resultCode = -1;
impl = 0;
int width = subrect != NULL ? subrect->width : sz.x;
int height = subrect != NULL ? subrect->height : sz.y ;
- NSView* view = (NSView*) m_window->GetHandle();
- [view lockFocus];
- // we use this method as other methods force a repaint, and this method can be
- // called from OnPaint, even with the window's paint dc as source (see wxHTMLWindow)
- NSBitmapImageRep *rep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]] retain];
- [view unlockFocus];
-
wxBitmap bitmap(width, height);
- if ( [rep respondsToSelector:@selector(CGImage)] )
- {
- CGImageRef cgImageRef = (CGImageRef)[rep CGImage];
- CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
- // since our context is upside down we dont use CGContextDrawImage
- wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
- CGImageRelease(cgImageRef);
- cgImageRef = NULL;
- }
- else
+ NSView* view = (NSView*) m_window->GetHandle();
+ if ( [view isHiddenOrHasHiddenAncestor] == NO )
{
- // TODO for 10.4 in case we can support this for osx_cocoa
+ [view lockFocus];
+ // we use this method as other methods force a repaint, and this method can be
+ // called from OnPaint, even with the window's paint dc as source (see wxHTMLWindow)
+ NSBitmapImageRep *rep = [[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]];
+ [view unlockFocus];
+ if ( [rep respondsToSelector:@selector(CGImage)] )
+ {
+ CGImageRef cgImageRef = (CGImageRef)[rep CGImage];
+
+ CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
+ // since our context is upside down we dont use CGContextDrawImage
+ wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
+ }
+ else
+ {
+ // TODO for 10.4 in case we can support this for osx_cocoa
+ }
+ [rep release];
}
- [rep release];
return bitmap;
}