-#if !defined(__WXMSW__) && \
- !defined(__WXMGL__) && \
- !defined(__WXMOTIF__) && \
- !defined(__WXPM__) && \
- !defined(__WXGTK__)
-
- // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
- // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
- // and continue on other platforms
-
- virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
- virtual wxString GetTitle() const { return wxEmptyString; }
-
- // label is just the same as the title (but for, e.g., buttons it
- // makes more sense to speak about labels)
- virtual void SetLabel(const wxString& label) { SetTitle(label); }
- virtual wxString GetLabel() const { return GetTitle(); }
-#else
- // label is just the same as the title (but for, e.g., buttons it
- // makes more sense to speak about labels)
+ // label is just the same as the title (but for, e.g., buttons it
+ // makes more sense to speak about labels), title access
+ // is available from wxTLW classes only (frames, dialogs)