// Author: Vadim Zeitlin
// Created: 2008-05-08
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
OpenLogFile(s.mb_str()); // OK: always calls narrow string overload
OpenLogFile(s.wc_str()); // OK: always calls wide string overload
@endcode
+A common example of such problem arises with @c std::fstream class constructor
+in Microsoft Visual C++ standard library implementation. In addition to a
+constructor from @c const @c char * which this class must have, it also
+provides a constructor taking a wide character file name. Because of this, code
+like the following
+@code
+ #include <fstream>
+
+ void MyFunc(const wxString& filename)
+ {
+ std::ifstream ifs(filename.c_str());
+ ...
+ }
+@endcode
+does not compile when using Microsoft Visual C++ and needs to be changed to use
+mb_str() (which will not work for file names containing Unicode characters,
+consider using wxWidgets classes and functions to work with such file names as
+they are not supported by standard C++ library).
The other class of incompatible changes is due to modifying some virtual
methods to use @c wxString parameters instead of @c const @c wxChar* ones to
your code if you overrode these functions and change the functions in the
derived classes to use const reference as well.
+- Calling wxConfig::Write() with an enum value will fail to compile because
+ wxConfig now tries to convert all unknown types to wxString automatically
+ using wxToString() function.
+
+ The simplest solution is to cast the enum value to int, e.g.
+ @code
+ enum Colour { Red, Green, Blue };
+
+ wxConfig conf;
+ conf.Write("MyFavouriteColour", Red); // ERROR: no match
+ conf.Write("MyFavouriteColour", int(Red)); // OK
+ @endcode
+
+ Another possibility which exists now is to provide an overload of
+ wxToString() (and wxFromString()) for your own type, e.g.
+
+ @code
+ wxString wxToString(Colour col)
+ {
+ return col == Red ? "R" : col == Green ? "G" : "B";
+ }
+
+ bool wxFromString(const wxString& s, Colour* col)
+ {
+ if ( s.length() != 1 )
+ return false;
+
+ switch ( s[0].GetValue() )
+ {
+ case 'R': *col = Red; return true;
+ case 'G': *col = Green; return true;
+ case 'B': *col = Blue; return true;
+ }
+
+ return false;
+ }
+ @endcode
+
+ Of course, this will change the format of the wxConfig output which may be
+ undesirable.
+
+- wxTE_AUTO_SCROLL style is deprecated as it's always on by default anyhow in
+ the ports which support it so you should simply remove any mentions of it
+ from your code.
+
+- If you use wxScrolled<T>::SetTargetWindow() you must override
+ wxScrolled<T>::GetSizeAvailableForScrollTarget() method to compute the size
+ available for the scroll target as function of the main window size, please
+ see the documentation of this method for more details.
+
+- Signatures of wxDataViewCustomRenderer::Activate(),
+ wxDataViewCustomRenderer::LeftClick() and
+ wxDataViewCustomRenderer::StartDrag() virtual methods changed. You will need
+ to change them in your derived renderer class too if you override them.
+
*/