int extraHeight = cy1;
+ /* We'll assume the adjustments below are OK for Win 3.1 too
#if defined(CTL3D) && !CTL3D
// Requires a bigger group box in plain Windows
extraHeight *= 3;
extraHeight /= 2;
#endif
-
+ */
+
int height = GetNumVer() * sizeBtn.y + cy1/2 + extraHeight;
int width = GetNumHor() * (sizeBtn.x + cx1) + cx1;
+ // Add extra space under the label, if it exists.
+ if (!wxControl::GetLabel().IsEmpty())
+ height += cy1/2;
+
// and also wide enough for its label
int widthLabel;
GetTextExtent(GetTitle(), &widthLabel, NULL);
x_offset += cx1;
y_offset += cy1;
-#if defined(CTL3D) && (!CTL3D)
- y_offset += (int)(cy1/2); // Fudge factor since buttons overlapped label
- // JACS 2/12/93. CTL3D draws group label quite high.
-#endif
+ // Add extra space under the label, if it exists.
+ if (!wxControl::GetLabel().IsEmpty())
+ y_offset += cy1/2;
int startX = x_offset;
int startY = y_offset;