The description give a short equation on how the values of a resulting
pixel are calculated.
- @R = Result, @S = Source, @D = Destination, colors premultiplied with alpha
- @Ra, @Sa, @Da their alpha components
+ @e R = Result, @e S = Source, @e D = Destination, colors premultiplied with alpha
+ @e Ra, @e Sa, @e Da their alpha components
*/
enum wxCompositionMode
{
-
- /** classic Porter-Duff compositions */
- wxCOMPOSITION_CLEAR, /**< @R = 0 */
- wxCOMPOSITION_SOURCE, /**< @R = S */
- wxCOMPOSITION_OVER, /**< @R = @S + @D*(1 - @Sa) */
- wxCOMPOSITION_IN, /**< @R = @S*@Da */
- wxCOMPOSITION_OUT, /**< @R = @S*(1 - @Da) */
- wxCOMPOSITION_ATOP, /**< @R = @S*@Da + @D*(1 - @Sa) */
-
- wxCOMPOSITION_DEST, /**< @R = @D, essentially a noop */
- wxCOMPOSITION_DEST_OVER, /**< @R = @S*(1 - @Da) + @D */
- wxCOMPOSITION_DEST_IN, /**< @R = @D*@Sa */
- wxCOMPOSITION_DEST_OUT, /**< @R = @D*(1 - @Sa) */
- wxCOMPOSITION_DEST_ATOP, /**< @R = @S*(1 - @Da) + @D*@Sa */
- wxCOMPOSITION_XOR, /**< @R = @S*(1 - @Da) + @D*(1 - @Sa) */
-
- /** mathematical compositions */
- wxCOMPOSITION_ADD, /**< @R = @S + @D */
+ wxCOMPOSITION_CLEAR, /**< @e R = 0 */
+ wxCOMPOSITION_SOURCE, /**< @e R = S */
+ wxCOMPOSITION_OVER, /**< @e R = @e S + @e D*(1 - @e Sa) */
+ wxCOMPOSITION_IN, /**< @e R = @e S*@e Da */
+ wxCOMPOSITION_OUT, /**< @e R = @e S*(1 - @e Da) */
+ wxCOMPOSITION_ATOP, /**< @e R = @e S*@e Da + @e D*(1 - @e Sa) */
+
+ wxCOMPOSITION_DEST, /**< @e R = @e D, essentially a noop */
+ wxCOMPOSITION_DEST_OVER, /**< @e R = @e S*(1 - @e Da) + @e D */
+ wxCOMPOSITION_DEST_IN, /**< @e R = @e D*@e Sa */
+ wxCOMPOSITION_DEST_OUT, /**< @e R = @e D*(1 - @e Sa) */
+ wxCOMPOSITION_DEST_ATOP, /**< @e R = @e S*(1 - @e Da) + @e D*@e Sa */
+ wxCOMPOSITION_XOR, /**< @e R = @e S*(1 - @e Da) + @e D*(1 - @e Sa) */
+ wxCOMPOSITION_ADD, /**< @e R = @e S + @e D */
};