const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
+
#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
#endif // wxUSE_VALIDATORS
return wxSize(w, h);
}
+ // get the size best suited for the window (in fact, minimal
+ // acceptable size using which it will still look "nice")
+ wxSize GetBestSize() const { return DoGetBestSize(); }
+ void GetBestSize(int *w, int *h) const
+ {
+ wxSize s = DoGetBestSize();
+ if ( w )
+ *w = s.x;
+ if ( h )
+ *h = s.y;
+ }
+
// centre with respect to the the parent window
void Centre( int direction = wxBOTH );
void Center( int direction = wxBOTH ) { Centre(direction); }
int GetMinHeight() const { return m_minHeight; }
int GetMaxWidth() const { return m_maxWidth; }
int GetMaxHeight() const { return m_maxHeight; }
-
+
// window state
// ------------
inline wxWindow *GetGrandParent() const;
// is this window a top level one?
- bool IsTopLevel() const;
+ virtual bool IsTopLevel() const;
// it doesn't really change parent, use ReParent() instead
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
+ // sets the size to be size but take width and/or height from
+ // DoGetBestSize() if width/height of size is -1
+ //
+ // NB: when calling this function from the ctor, the DoGetBestSize() of
+ // the class with the same name as the ctor, not the real (most
+ // derived) one - but this is what we usually want
+ void SetSizeOrDefault(const wxSize& size = wxDefaultSize)
+ {
+ if ( size.x == -1 || size.y == -1 )
+ {
+ wxSize sizeDef = GetBestSize();
+ SetSize( size.x == -1 ? sizeDef.x : size.x,
+ size.y == -1 ? sizeDef.y : size.y);
+ }
+ else
+ {
+ SetSize(size);
+ }
+ }
+
// more pure virtual functions
// ---------------------------
virtual void DoGetSize( int *width, int *height ) const = 0;
virtual void DoGetClientSize( int *width, int *height ) const = 0;
+ // get the size which best suits the window: for a control, it would be
+ // the minimal size which doesn't truncate the control, for a panel - the
+ // same size as it would have after a call to Fit()
+ virtual wxSize DoGetBestSize() const;
+
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
// ----------------------------------------------------------------------------
WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
+
+// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }
#endif