// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
     if (!uStackSize)
       uStackSize = 131072;
     pThread->m_critsect.Enter();
     tid = _beginthread(wxThreadInternal::OS2ThreadStart,
     if (!uStackSize)
       uStackSize = 131072;
     pThread->m_critsect.Enter();
     tid = _beginthread(wxThreadInternal::OS2ThreadStart,
         // we can't just wait for the thread to terminate because it might be
         // calling some GUI functions and so it will never terminate before we
         // process the Windows messages that result from these functions
         // we can't just wait for the thread to terminate because it might be
         // calling some GUI functions and so it will never terminate before we
         // process the Windows messages that result from these functions
-           if ( IsMain() )
-           {
-               // event processing - needed if we are the main thread
-               // to give other threads a chance to do remaining GUI
-               // processing and terminate cleanly.
-               wxTheApp->HandleSockets();
-               if (wxTheApp->Pending())
-                 if ( !wxTheApp->DoMessage() )
-                 {
-                     // WM_QUIT received: kill the thread
-                     Kill();
-
-                     return wxTHREAD_KILLED;
-                 }
-                 else
-                   wxUsleep(10);
-           }
-           else
-               wxUsleep(10);
+            if ( IsMain() )
+            {
+                // event processing - needed if we are the main thread
+                // to give other threads a chance to do remaining GUI
+                // processing and terminate cleanly.
+                wxTheApp->HandleSockets();
+                if (wxTheApp->Pending())
+                  if ( !wxTheApp->DoMessage() )
+                  {
+                      // WM_QUIT received: kill the thread
+                      Kill();
+
+                      return wxTHREAD_KILLED;
+                  }
+                  else
+                    wxUsleep(10);
+            }
+            else
+                wxUsleep(10);