/////////////////////////////////////////////////////////////////////////////
-// Name: bitmap.h
+// Name: wx/osx/bitmap.h
// Purpose: wxBitmap class
// Author: Stefan Csomor
// Modified by:
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
+
+ // creates an bitmap from the native image format
+ wxBitmap(CGImageRef image);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
+ bool Create( CGImageRef image );
+
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// returns a CGImageRef which must released after usage with CGImageRelease
CGImageRef CreateCGImage() const ;
-#if wxOSX_USE_COCOA_OR_IPHONE
+#if wxOSX_USE_COCOA
// returns an autoreleased version of the image
WX_NSImage GetNSImage() const;
+#endif
+#if wxOSX_USE_IPHONE
+ // returns an autoreleased version of the image
+ WX_UIImage GetUIImage() const;
#endif
// returns a IconRef which must be retained before and released after usage
IconRef GetIconRef() const;