wxAccessible* GetOrCreateAccessible() ;
#endif
+
+ // Set window transparency if the platform supports it
+ virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
+ virtual bool CanSetTransparent() { return false; }
+
+
// implementation
// --------------
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXMGL__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowMGL
- #else // !wxUniv
- #define wxWindowMGL wxWindow
- #endif // wxUniv
+ #define wxWindowNative wxWindowMGL
#include "wx/mgl/window.h"
+#elif defined(__WXDFB__)
+ #define wxWindowNative wxWindowDFB
+ #include "wx/dfb/window.h"
#elif defined(__WXMAC__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMac