// ----------------------------------------------------------------------------
// convert to/from the string representation: format is
-// facename[;charset]
+// encodingid;facename[;charset]
bool wxNativeEncodingInfo::FromString(const wxString& s)
{
wxStringTokenizer tokenizer(s, _T(";"));
+ wxString encid = tokenizer.GetNextToken();
+ long enc;
+ if ( !encid.ToLong(&enc) )
+ return FALSE;
+ encoding = (wxFontEncoding)enc;
+
facename = tokenizer.GetNextToken();
if ( !facename )
return FALSE;
wxString wxNativeEncodingInfo::ToString() const
{
- wxString s(facename);
+ wxString s;
+
+ s << (long)encoding << _T(';') << facename;
+
if ( charset != 0 )
{
s << _T(';') << charset;
return FALSE;
}
+ info->encoding = encoding;
+
return TRUE;
}