// Created: 08/05/99
// RCS-ID:
// Copyright: (c)
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_GEOMETRY__
-#define _WX_GEOMETRY__
+#ifndef _WX_GEOMETRY_H_
+#define _WX_GEOMETRY_H_
#ifdef __GNUG__
-#pragma interface "geometry.h"
+ #pragma interface "geometry.cpp"
#endif
+#include "wx/defs.h"
+
+#ifndef wxUSE_GEOMETRY
+ #define wxUSE_GEOMETRY 0
+#endif
+
+#if wxUSE_GEOMETRY
+
+#include "wx/utils.h"
+#include "wx/gdicmn.h"
+#include <math.h>
+
#ifdef __WXMSW__
- #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
+ #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
#elif defined( __WXMAC__ )
- #include "Math64.h"
- #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
+ #ifdef __WXMAC_X__
+ #include <CarbonCore/Math64.h>
+ #else
+ #include "Math64.h"
+ #endif
+ #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
#else
- #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
+ #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
#endif
class wxDataInputStream ;
enum wxOutCode
{
- wxInside = 0x00 ,
- wxOutLeft = 0x01 ,
- wxOutRight = 0x02 ,
- wxOutTop = 0x08 ,
- wxOutBottom = 0x04
+ wxInside = 0x00 ,
+ wxOutLeft = 0x01 ,
+ wxOutRight = 0x02 ,
+ wxOutTop = 0x08 ,
+ wxOutBottom = 0x04
} ;
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
class WXDLLEXPORT wxPoint2DDouble
{
public :
- wxPoint2DDouble();
- wxPoint2DDouble( wxDouble x , wxDouble y ) ;
- wxPoint2DDouble( const wxPoint2DDouble &pt ) ;
-
- // two different conversions to integers, floor and rounding
- void GetFloor( wxInt32 *x , wxInt32 *y ) ;
- void GetRounded( wxInt32 *x , wxInt32 *y ) ;
-
- wxDouble GetVectorLength() ;
- wxDouble GetVectorAngle() ;
- void SetVectorLength( wxDouble length ) ;
- void SetVectorAngle( wxDouble degrees ) ;
- void SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
- // set the vector length to 1.0, preserving the angle
- void Normalize() ;
-
- wxDouble GetDistance( const wxPoint2DDouble &pt ) ;
- wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ;
- wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ;
- wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ;
-
- // the reflection of this point
- wxPoint2DDouble operator-() ;
-
- wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ;
- wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ;
- wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ;
- wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ;
- wxPoint2DDouble& operator*=(wxDouble n) ;
- wxPoint2DDouble& operator*=(wxInt32 n) ;
- wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ;
- wxPoint2DDouble& operator/=(wxDouble n) ;
- wxPoint2DDouble& operator/=(wxInt32 n) ;
-
- bool operator==(const wxPoint2DDouble& pt) const ;
- bool operator!=(const wxPoint2DDouble& pt) const ;
-
- wxDouble m_x ;
- wxDouble m_y ;
+ wxPoint2DDouble();
+ wxPoint2DDouble( wxDouble x , wxDouble y ) ;
+ wxPoint2DDouble( const wxPoint2DDouble &pt ) ;
+
+ // two different conversions to integers, floor and rounding
+ void GetFloor( wxInt32 *x , wxInt32 *y ) ;
+ void GetRounded( wxInt32 *x , wxInt32 *y ) ;
+
+ wxDouble GetVectorLength() ;
+ wxDouble GetVectorAngle() ;
+ void SetVectorLength( wxDouble length ) ;
+ void SetVectorAngle( wxDouble degrees ) ;
+ void SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
+ // set the vector length to 1.0, preserving the angle
+ void Normalize() ;
+
+ wxDouble GetDistance( const wxPoint2DDouble &pt ) ;
+ wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ;
+ wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ;
+ wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ;
+
+ // the reflection of this point
+ wxPoint2DDouble operator-() ;
+
+ wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ;
+ wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ;
+ wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ;
+ wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ;
+ wxPoint2DDouble& operator*=(wxDouble n) ;
+ wxPoint2DDouble& operator*=(wxInt32 n) ;
+ wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ;
+ wxPoint2DDouble& operator/=(wxDouble n) ;
+ wxPoint2DDouble& operator/=(wxInt32 n) ;
+
+ bool operator==(const wxPoint2DDouble& pt) const ;
+ bool operator!=(const wxPoint2DDouble& pt) const ;
+
+ wxDouble m_x ;
+ wxDouble m_y ;
} ;
wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
inline wxPoint2DDouble::wxPoint2DDouble()
{
- m_x = 0.0 ;
- m_y = 0.0 ;
+ m_x = 0.0 ;
+ m_y = 0.0 ;
}
inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
{
- m_x = x ;
- m_y = y ;
+ m_x = x ;
+ m_y = y ;
}
inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
{
- m_x = pt.m_x ;
- m_y = pt.m_y ;
+ m_x = pt.m_x ;
+ m_y = pt.m_y ;
}
-
+
inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
{
- *x = (wxInt32) floor( m_x ) ;
- *y = (wxInt32) floor( m_y ) ;
+ *x = (wxInt32) floor( m_x ) ;
+ *y = (wxInt32) floor( m_y ) ;
}
inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
{
- *x = (wxInt32) floor( m_x + 0.5 ) ;
- *y = (wxInt32) floor( m_y + 0.5) ;
+ *x = (wxInt32) floor( m_x + 0.5 ) ;
+ *y = (wxInt32) floor( m_y + 0.5) ;
}
-inline wxDouble wxPoint2DDouble::GetVectorLength() ;
-inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) ;
-inline wxDouble wxPoint2DDouble::GetVectorAngle() ;
-inline void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) ;
-inline void wxPoint2DDouble::SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
-inline void wxPoint2DDouble::Normalize() ;
-
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
{
- return sqrt( GetDistanceSquare( pt ) );
+ return sqrt( GetDistanceSquare( pt ) );
}
inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
{
- return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
+ return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
}
inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
{
- return ( m_x * vec.m_x + m_y * vec.m_y ) ;
+ return ( m_x * vec.m_x + m_y * vec.m_y ) ;
}
inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
{
- return ( m_x * vec.m_y - vec.m_x * m_y ) ;
+ return ( m_x * vec.m_y - vec.m_x * m_y ) ;
}
inline wxPoint2DDouble wxPoint2DDouble::operator-()
{
- return wxPoint2DDouble( -m_x, -m_y);
+ return wxPoint2DDouble( -m_x, -m_y);
}
inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
{
- m_x = pt.m_x ;
- m_y = pt.m_y;
- return *this ;
+ m_x = pt.m_x ;
+ m_y = pt.m_y;
+ return *this ;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
{
- m_x = m_x + pt.m_x ;
- m_y = m_y + pt.m_y;
- return *this ;
+ m_x = m_x + pt.m_x ;
+ m_y = m_y + pt.m_y;
+ return *this ;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
{
- m_x = m_x - pt.m_x ;
- m_y = m_y - pt.m_y;
- return *this ;
+ m_x = m_x - pt.m_x ;
+ m_y = m_y - pt.m_y;
+ return *this ;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
{
- m_x = m_x + pt.m_x ;
- m_y = m_y + pt.m_y;
- return *this ;
+ m_x = m_x * pt.m_x ;
+ m_y = m_y * pt.m_y;
+ return *this ;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
{
- m_x = m_x - pt.m_x ;
- m_y = m_y - pt.m_y;
- return *this ;
+ m_x = m_x / pt.m_x ;
+ m_y = m_y / pt.m_y;
+ return *this ;
}
inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
{
- return m_x == pt.m_x && m_y == pt.m_y;
+ return m_x == pt.m_x && m_y == pt.m_y;
}
inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
{
- return m_x != pt.m_x || m_y != pt.m_y;
+ return m_x != pt.m_x || m_y != pt.m_y;
}
inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
- return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
+ return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
}
inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
- return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
+ return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
}
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
- return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
+ return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
}
inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
{
- return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
}
inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
{
- return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
}
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
{
- return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
}
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
{
- return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
}
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
- return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
+ return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
}
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
{
- return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
+ return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
}
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
{
- return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
+ return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
}
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
class WXDLLEXPORT wxRect2DDouble
{
public:
- wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; }
- wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
- wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
- wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
- wxRect2DDouble(const wxRect2DDouble& rect);
-
- // single attribute accessors
-
- inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); }
- inline wxSize GetSize() { return wxSize(m_width, m_height); }
-
- // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
- // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
-
- inline wxDouble GetLeft() const { return m_x; }
- inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; }
- inline void MoveLeftTo( wxDouble n ) { m_x = n ; }
- inline wxDouble GetTop() const { return m_y; }
- inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; }
- inline void MoveTopTo( wxDouble n ) { m_y = n ; }
- inline wxDouble GetBottom() const { return m_y + m_height; }
- inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;}
- inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; }
- inline wxDouble GetRight() const { return m_x + m_width; }
- inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
- inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; }
-
- inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; }
- inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
- inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }
- inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; }
- inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
- inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
- inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; }
- inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
- inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
- inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; }
- inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
- inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
- inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; }
- inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving...
- inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
- inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
- { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
- ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
- ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
- ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
- inline bool Contains( const wxPoint2DDouble &pt ) const
- { return GetOutcode( pt ) == wxInside ; }
- inline bool Contains( const wxRect2DDouble &rect ) const
- { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
- ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
- inline bool IsEmpty() const
- { return ( m_width <= 0 || m_height <= 0 ) ; }
- inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
- { return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
-
- inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
- inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
- { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
- inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
- void ConstrainTo( const wxRect2DDouble &rect ) ;
- inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
-
- static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
- inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; }
- inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; }
- bool Intersects( const wxRect2DDouble &rect ) const ;
-
- static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
- void Union( const wxRect2DDouble &otherRect ) { Union( *this , otherRect , this ) ; }
- void Union( const wxPoint2DDouble &pt ) ;
- inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; }
-
- inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
- inline void Scale( wxInt32 num , wxInt32 denum )
- { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ;
- m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;}
-
- wxRect2DDouble& operator = (const wxRect2DDouble& rect);
- bool operator == (const wxRect2DDouble& rect);
- bool operator != (const wxRect2DDouble& rect);
-
- wxDouble m_x ;
- wxDouble m_y ;
- wxDouble m_width;
- wxDouble m_height;
+ wxRect2DDouble()
+ { m_x = m_y = m_width = m_height = 0 ; }
+ wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
+ { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
+/*
+ wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
+ wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
+ wxRect2DDouble(const wxRect2DDouble& rect);
+*/
+ // single attribute accessors
+
+ inline wxPoint2DDouble GetPosition()
+ { return wxPoint2DDouble(m_x, m_y); }
+ inline wxSize GetSize()
+ { return wxSize((int) m_width, (int) m_height); }
+
+ // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
+ // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
+
+ inline wxDouble GetLeft() const { return m_x; }
+ inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; }
+ inline void MoveLeftTo( wxDouble n ) { m_x = n ; }
+ inline wxDouble GetTop() const { return m_y; }
+ inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; }
+ inline void MoveTopTo( wxDouble n ) { m_y = n ; }
+ inline wxDouble GetBottom() const { return m_y + m_height; }
+ inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;}
+ inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; }
+ inline wxDouble GetRight() const { return m_x + m_width; }
+ inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
+ inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; }
+
+ inline wxPoint2DDouble GetLeftTop() const
+ { return wxPoint2DDouble( m_x , m_y ) ; }
+ inline void SetLeftTop( const wxPoint2DDouble &pt )
+ { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
+ inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x ; m_y = pt.m_y ; }
+ inline wxPoint2DDouble GetLeftBottom() const
+ { return wxPoint2DDouble( m_x , m_y + m_height ) ; }
+ inline void SetLeftBottom( const wxPoint2DDouble &pt )
+ { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
+ inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
+ inline wxPoint2DDouble GetRightTop() const
+ { return wxPoint2DDouble( m_x+m_width , m_y ) ; }
+ inline void SetRightTop( const wxPoint2DDouble &pt )
+ { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
+ inline void MoveRightTopTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
+ inline wxPoint2DDouble GetRightBottom() const
+ { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; }
+ inline void SetRightBottom( const wxPoint2DDouble &pt )
+ { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
+ inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
+ { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
+ inline wxPoint2DDouble GetCentre() const
+ { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; }
+ inline void SetCentre( const wxPoint2DDouble &pt )
+ { MoveCentreTo( pt ) ; } // since this is impossible without moving...
+ inline void MoveCentreTo( const wxPoint2DDouble &pt )
+ { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
+ inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
+ { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
+ ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
+ ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
+ ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
+ inline bool Contains( const wxPoint2DDouble &pt ) const
+ { return GetOutcode( pt ) == wxInside ; }
+ inline bool Contains( const wxRect2DDouble &rect ) const
+ { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
+ ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
+ inline bool IsEmpty() const
+ { return ( m_width <= 0 || m_height <= 0 ) ; }
+ inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
+ { return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
+
+ inline void Inset( wxDouble x , wxDouble y )
+ { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
+ inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
+ { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
+ inline void Offset( const wxPoint2DDouble &pt )
+ { m_x += pt.m_x ; m_y += pt.m_y ; }
+
+ void ConstrainTo( const wxRect2DDouble &rect );
+
+ inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
+ { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
+
+ static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
+ inline void Intersect( const wxRect2DDouble &otherRect )
+ { Intersect( *this , otherRect , this ) ; }
+ inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
+ { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; }
+ bool Intersects( const wxRect2DDouble &rect ) const ;
+
+ static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
+ void Union( const wxRect2DDouble &otherRect )
+ { Union( *this , otherRect , this ) ; }
+ void Union( const wxPoint2DDouble &pt ) ;
+ inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
+ { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; }
+
+ inline void Scale( wxDouble f )
+ { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
+ inline void Scale( wxInt32 num , wxInt32 denum )
+ { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ;
+ m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;}
+
+/*
+ wxRect2DDouble& operator = (const wxRect2DDouble& rect);
+ bool operator == (const wxRect2DDouble& rect);
+ bool operator != (const wxRect2DDouble& rect);
+*/
+
+ wxDouble m_x;
+ wxDouble m_y ;
+ wxDouble m_width;
+ wxDouble m_height;
};
class WXDLLEXPORT wxPoint2DInt
{
public :
- wxPoint2DInt();
- wxPoint2DInt( wxInt32 x , wxInt32 y ) ;
- wxPoint2DInt( const wxPoint2DInt &pt ) ;
- wxPoint2DInt( const wxPoint &pt ) ;
-
- // two different conversions to integers, floor and rounding
- void GetFloor( wxInt32 *x , wxInt32 *y ) ;
- void GetRounded( wxInt32 *x , wxInt32 *y ) ;
-
- wxDouble GetVectorLength() ;
- wxDouble GetVectorAngle() ;
- void SetVectorLength( wxDouble length ) ;
- void SetVectorAngle( wxDouble degrees ) ;
- void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
- // set the vector length to 1.0, preserving the angle
- void Normalize() ;
-
- wxDouble GetDistance( const wxPoint2DInt &pt ) const ;
- wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
- wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
- wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
-
- // the reflection of this point
- wxPoint2DInt operator-() ;
-
- wxPoint2DInt& operator=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator*=(wxDouble n) ;
- wxPoint2DInt& operator*=(wxInt32 n) ;
- wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator/=(wxDouble n) ;
- wxPoint2DInt& operator/=(wxInt32 n) ;
- operator wxPoint() const ;
- bool operator==(const wxPoint2DInt& pt) const ;
- bool operator!=(const wxPoint2DInt& pt) const ;
-
- void WriteTo( wxDataOutputStream &stream ) const ;
- void ReadFrom( wxDataInputStream &stream ) ;
-
- wxInt32 m_x ;
- wxInt32 m_y ;
+ wxPoint2DInt();
+ wxPoint2DInt( wxInt32 x , wxInt32 y ) ;
+ wxPoint2DInt( const wxPoint2DInt &pt ) ;
+ wxPoint2DInt( const wxPoint &pt ) ;
+
+ // two different conversions to integers, floor and rounding
+ void GetFloor( wxInt32 *x , wxInt32 *y ) ;
+ void GetRounded( wxInt32 *x , wxInt32 *y ) ;
+
+ wxDouble GetVectorLength() ;
+ wxDouble GetVectorAngle() ;
+ void SetVectorLength( wxDouble length ) ;
+ void SetVectorAngle( wxDouble degrees ) ;
+ void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
+ // set the vector length to 1.0, preserving the angle
+ void Normalize() ;
+
+ wxDouble GetDistance( const wxPoint2DInt &pt ) const ;
+ wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
+ wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
+ wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
+
+ // the reflection of this point
+ wxPoint2DInt operator-() ;
+
+ wxPoint2DInt& operator=(const wxPoint2DInt& pt) ;
+ wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ;
+ wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ;
+ wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ;
+ wxPoint2DInt& operator*=(wxDouble n) ;
+ wxPoint2DInt& operator*=(wxInt32 n) ;
+ wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ;
+ wxPoint2DInt& operator/=(wxDouble n) ;
+ wxPoint2DInt& operator/=(wxInt32 n) ;
+ operator wxPoint() const ;
+ bool operator==(const wxPoint2DInt& pt) const ;
+ bool operator!=(const wxPoint2DInt& pt) const ;
+
+ void WriteTo( wxDataOutputStream &stream ) const ;
+ void ReadFrom( wxDataInputStream &stream ) ;
+
+ wxInt32 m_x ;
+ wxInt32 m_y ;
} ;
wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
inline wxPoint2DInt::wxPoint2DInt()
{
- m_x = 0.0 ;
- m_y = 0.0 ;
+ m_x = 0 ;
+ m_y = 0 ;
}
inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
{
- m_x = x ;
- m_y = y ;
+ m_x = x ;
+ m_y = y ;
}
inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
{
- m_x = pt.m_x ;
- m_y = pt.m_y ;
+ m_x = pt.m_x ;
+ m_y = pt.m_y ;
}
-
+
inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
{
- m_x = pt.x ;
- m_y = pt.y ;
+ m_x = pt.x ;
+ m_y = pt.y ;
}
-
+
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
{
- *x = (wxInt32) floor( m_x ) ;
- *y = (wxInt32) floor( m_y ) ;
+ *x = (wxInt32) floor( m_x ) ;
+ *y = (wxInt32) floor( m_y ) ;
}
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
{
- *x = (wxInt32) floor( m_x + 0.5 ) ;
- *y = (wxInt32) floor( m_y + 0.5) ;
+ *x = (wxInt32) floor( m_x + 0.5 ) ;
+ *y = (wxInt32) floor( m_y + 0.5) ;
}
inline wxDouble wxPoint2DInt::GetVectorLength()
{
- return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
+ return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
}
inline void wxPoint2DInt::SetVectorLength( wxDouble length )
{
- wxDouble before = GetVectorLength() ;
- m_x *= length / before ;
- m_y *= length / before ;
+ wxDouble before = GetVectorLength() ;
+ m_x = (wxInt32)(m_x * length / before) ;
+ m_y = (wxInt32)(m_y * length / before) ;
}
-inline void wxPoint2DInt::SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
inline void wxPoint2DInt::Normalize()
{
- SetVectorLength( 1 ) ;
+ SetVectorLength( 1 ) ;
}
inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
{
- return sqrt( GetDistanceSquare( pt ) );
+ return sqrt( GetDistanceSquare( pt ) );
}
inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
{
- return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
+ return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
}
inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
{
- return ( m_x * vec.m_x + m_y * vec.m_y ) ;
+ return ( m_x * vec.m_x + m_y * vec.m_y ) ;
}
inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
{
- return ( m_x * vec.m_y - vec.m_x * m_y ) ;
+ return ( m_x * vec.m_y - vec.m_x * m_y ) ;
}
inline wxPoint2DInt::operator wxPoint() const
{
- return wxPoint( m_x, m_y);
+ return wxPoint( m_x, m_y);
}
inline wxPoint2DInt wxPoint2DInt::operator-()
{
- return wxPoint2DInt( -m_x, -m_y);
+ return wxPoint2DInt( -m_x, -m_y);
}
inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
{
- m_x = pt.m_x ;
- m_y = pt.m_y;
- return *this ;
+ m_x = pt.m_x ;
+ m_y = pt.m_y;
+ return *this ;
}
inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
{
- m_x = m_x + pt.m_x ;
- m_y = m_y + pt.m_y;
- return *this ;
+ m_x = m_x + pt.m_x ;
+ m_y = m_y + pt.m_y;
+ return *this ;
}
inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
{
- m_x = m_x - pt.m_x ;
- m_y = m_y - pt.m_y;
- return *this ;
+ m_x = m_x - pt.m_x ;
+ m_y = m_y - pt.m_y;
+ return *this ;
}
inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
{
- m_x = m_x + pt.m_x ;
- m_y = m_y + pt.m_y;
- return *this ;
+ m_x = m_x + pt.m_x ;
+ m_y = m_y + pt.m_y;
+ return *this ;
}
inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
{
- m_x = m_x - pt.m_x ;
- m_y = m_y - pt.m_y;
- return *this ;
+ m_x = m_x - pt.m_x ;
+ m_y = m_y - pt.m_y;
+ return *this ;
}
inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
{
- return m_x == pt.m_x && m_y == pt.m_y;
+ return m_x == pt.m_x && m_y == pt.m_y;
}
inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
{
- return m_x != pt.m_x || m_y != pt.m_y;
+ return m_x != pt.m_x || m_y != pt.m_y;
}
inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
- return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
+ return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
}
inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
- return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
+ return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
}
inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
- return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
+ return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
}
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
{
- return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
}
inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
{
- return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ) ;
}
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
{
- return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
}
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
{
- return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
+ return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ) ;
}
inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
- return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
+ return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
}
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
{
- return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
+ return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
}
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
{
- return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
+ return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ) ;
}
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
class WXDLLEXPORT wxRect2DInt
{
public:
- wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; }
- wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
- wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
- wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
- wxRect2DInt(const wxRect2DInt& rect);
-
- // single attribute accessors
-
- inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
- inline wxSize GetSize() { return wxSize(m_width, m_height); }
-
- // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
- // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
-
- inline wxInt32 GetLeft() const { return m_x; }
- inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; }
- inline void MoveLeftTo( wxInt32 n ) { m_x = n ; }
- inline wxInt32 GetTop() const { return m_y; }
- inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; }
- inline void MoveTopTo( wxInt32 n ) { m_y = n ; }
- inline wxInt32 GetBottom() const { return m_y + m_height; }
- inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;}
- inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; }
- inline wxInt32 GetRight() const { return m_x + m_width; }
- inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
- inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; }
-
- inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; }
- inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
- inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }
- inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; }
- inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
- inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
- inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; }
- inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
- inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
- inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; }
- inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
- inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
- inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; }
- inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving...
- inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
- inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
- { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
- ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
- ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
- ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
- inline bool Contains( const wxPoint2DInt &pt ) const
- { return GetOutcode( pt ) == wxInside ; }
- inline bool Contains( const wxRect2DInt &rect ) const
- { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
- ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
- inline bool IsEmpty() const
- { return ( m_width <= 0 || m_height <= 0 ) ; }
- inline bool HaveEqualSize( const wxRect2DInt &rect ) const
- { return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
-
- inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
- inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
- { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
- inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
- void ConstrainTo( const wxRect2DInt &rect ) ;
- inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
-
- static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
- inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; }
- inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; }
- bool Intersects( const wxRect2DInt &rect ) const ;
-
- static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
- void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; }
- void Union( const wxPoint2DInt &pt ) ;
- inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; }
-
- inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
- inline void Scale( wxInt32 num , wxInt32 denum )
- { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ;
- m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;}
-
- wxRect2DInt& operator = (const wxRect2DInt& rect);
- bool operator == (const wxRect2DInt& rect);
- bool operator != (const wxRect2DInt& rect);
-
- void WriteTo( wxDataOutputStream &stream ) const ;
- void ReadFrom( wxDataInputStream &stream ) ;
-
- wxInt32 m_x ;
- wxInt32 m_y ;
- wxInt32 m_width;
- wxInt32 m_height;
+ wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; }
+ wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
+ wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
+ wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
+ wxRect2DInt(const wxRect2DInt& rect);
+
+ // single attribute accessors
+
+ inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
+ inline wxSize GetSize() { return wxSize(m_width, m_height); }
+
+ // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
+ // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
+
+ inline wxInt32 GetLeft() const { return m_x; }
+ inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; }
+ inline void MoveLeftTo( wxInt32 n ) { m_x = n ; }
+ inline wxInt32 GetTop() const { return m_y; }
+ inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; }
+ inline void MoveTopTo( wxInt32 n ) { m_y = n ; }
+ inline wxInt32 GetBottom() const { return m_y + m_height; }
+ inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;}
+ inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; }
+ inline wxInt32 GetRight() const { return m_x + m_width; }
+ inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
+ inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; }
+
+ inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; }
+ inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
+ inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }
+ inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; }
+ inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
+ inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
+ inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; }
+ inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
+ inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
+ inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; }
+ inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
+ inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
+ inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; }
+ inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving...
+ inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
+ inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
+ ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
+ ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
+ ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
+ inline bool Contains( const wxPoint2DInt &pt ) const
+ { return GetOutcode( pt ) == wxInside ; }
+ inline bool Contains( const wxRect2DInt &rect ) const
+ { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
+ ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
+ inline bool IsEmpty() const
+ { return ( m_width <= 0 || m_height <= 0 ) ; }
+ inline bool HaveEqualSize( const wxRect2DInt &rect ) const
+ { return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
+
+ inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
+ inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
+ { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
+ inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
+ void ConstrainTo( const wxRect2DInt &rect ) ;
+ inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
+
+ static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
+ inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; }
+ inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; }
+ bool Intersects( const wxRect2DInt &rect ) const ;
+
+ static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
+ void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; }
+ void Union( const wxPoint2DInt &pt ) ;
+ inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; }
+
+ inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
+ inline void Scale( wxInt32 num , wxInt32 denum )
+ { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ;
+ m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;}
+
+ wxRect2DInt& operator = (const wxRect2DInt& rect);
+ bool operator == (const wxRect2DInt& rect);
+ bool operator != (const wxRect2DInt& rect);
+
+ void WriteTo( wxDataOutputStream &stream ) const ;
+ void ReadFrom( wxDataInputStream &stream ) ;
+
+ wxInt32 m_x ;
+ wxInt32 m_y ;
+ wxInt32 m_width;
+ wxInt32 m_height;
};
inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
{
- m_x = r.m_x ;
- m_y = r.m_y ;
- m_width = r.m_width ;
- m_height = r.m_height ;
+ m_x = r.m_x ;
+ m_y = r.m_y ;
+ m_width = r.m_width ;
+ m_height = r.m_height ;
}
-
+
inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
{
- m_x = wxMin( a.m_x , b.m_x ) ;
- m_y = wxMin( a.m_y , b.m_y ) ;
- m_width = abs( a.m_x - b.m_x ) ;
- m_height = abs( a.m_y - b.m_y ) ;
+ m_x = wxMin( a.m_x , b.m_x ) ;
+ m_y = wxMin( a.m_y , b.m_y ) ;
+ m_width = abs( a.m_x - b.m_x ) ;
+ m_height = abs( a.m_y - b.m_y ) ;
}
class wxTransform2D
{
public :
- virtual void Transform( wxPoint2DInt* pt )const = 0 ;
- virtual void Transform( wxRect2DInt* r ) const ;
- virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ;
- virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
-
- virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
- virtual void InverseTransform( wxRect2DInt* r ) const ;
- virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
- virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
+ virtual void Transform( wxPoint2DInt* pt )const = 0 ;
+ virtual void Transform( wxRect2DInt* r ) const ;
+ virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ;
+ virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
+
+ virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
+ virtual void InverseTransform( wxRect2DInt* r ) const ;
+ virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
+ virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
} ;
-inline void wxTransform2D::Transform( wxRect2DInt* r ) const
+inline void wxTransform2D::Transform( wxRect2DInt* r ) const
{ wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; }
-inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
+inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
{ wxPoint2DInt res = pt ; Transform( &res ) ; return res ; }
-inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
+inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
{ wxRect2DInt res = r ; Transform( &res ) ; return res ; }
-inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
+inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
{ wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; }
-inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
+inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
{ wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; }
-inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
+inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
{ wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; }
-#endif
+
+#endif // wxUSE_GEOMETRY
+
+#endif // _WX_GEOMETRY_H_