-// TODO: add platform-specific arguments
-int WXDLLEXPORT wxEntry( int argc, char *argv[] , bool enterLoop = TRUE);
-
-void wxMacConvertFromPCForControls( char * p ) ;
-
-void wxMacConvertToPC( const char *from , char *to , int len ) ;
-void wxMacConvertFromPC( const char *from , char *to , int len ) ;
-void wxMacConvertToPC( const char *from , char *to , int len ) ;
-void wxMacConvertFromPC( char * p ) ;
-void wxMacConvertFromPC( unsigned char *p ) ;
-wxString wxMacMakeMacStringFromPC( const char * p ) ;
-void wxMacConvertToPC( char * p ) ;
-void wxMacConvertToPC( unsigned char *p ) ;
-wxString wxMacMakePCStringFromMac( const char * p ) ;
-
-// converts this string into a pascal with optional pc 2 mac encoding
-void wxMacStringToPascal( const char * from , unsigned char* to , bool pc2macEncoding ) ;
-
-// converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC
-inline void wxMacStringToPascal( const char * from , unsigned char* to )
- { wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; }
-
-// converts this string into a pascal with optional mac 2 pc encoding
-wxString wxMacMakeStringFromPascal( unsigned char* from , bool mac2pcEncoding ) ;
-
-// converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
-inline wxString wxMacMakeStringFromPascal( unsigned char* from )
- { return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; }
-
-// converts this c string into a wxString with optional mac 2 pc encoding
-wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ;
-
-// converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
-inline wxString wxMacMakeStringFromMacString( const char* from )
- { return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; }
-