virtual bool Pending() ;
virtual void Dispatch() ;
virtual bool Yield(bool onlyIfNeeded = FALSE);
+ virtual bool ProcessIdle();
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
virtual bool OnInit();
void DeletePendingObjects();
- bool ProcessIdle();
bool IsExiting() { return !m_keepGoing ; }
public: