- switch (bitmap_id)
- {
- case wxAUI_BUTTON_CLOSE:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_close_bmp;
- else
- bmp = m_active_close_bmp;
- break;
- case wxAUI_BUTTON_LEFT:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_left_bmp;
- else
- bmp = m_active_left_bmp;
- break;
- case wxAUI_BUTTON_RIGHT:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_right_bmp;
- else
- bmp = m_active_right_bmp;
- break;
- case wxAUI_BUTTON_WINDOWLIST:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_windowlist_bmp;
- else
- bmp = m_active_windowlist_bmp;
- break;
- }
+ case wxAUI_BUTTON_CLOSE:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_close_bmp;
+ else
+ bmp = m_active_close_bmp;
+ break;
+ case wxAUI_BUTTON_LEFT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_left_bmp;
+ else
+ bmp = m_active_left_bmp;
+ break;
+ case wxAUI_BUTTON_RIGHT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_right_bmp;
+ else
+ bmp = m_active_right_bmp;
+ break;
+ case wxAUI_BUTTON_WINDOWLIST:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_windowlist_bmp;
+ else
+ bmp = m_active_windowlist_bmp;
+ break;