-/* Cursor for one display, so we can choose the correct one for
- * the current display.
- */
-class wxXCursor : public wxObject
-{
- DECLARE_DYNAMIC_CLASS(wxXCursor)
-
- public:
- WXDisplay* m_display;
- WXCursor m_cursor;
-};
-
-class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
-{
- friend class WXDLLEXPORT wxBitmap;
- friend class WXDLLEXPORT wxCursor;
-public:
- wxCursorRefData();
- ~wxCursorRefData();
-
- wxList m_cursors; // wxXCursor objects, one per display
- wxStockCursor m_cursorId; // wxWindows standard cursor id
-};
-
-#define M_CURSORDATA ((wxCursorRefData *)m_refData)
-#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)