]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/dcbase.cpp
fixing osx_cocoa
[wxWidgets.git] / src / common / dcbase.cpp
index a95db6adcca844f52bf34685f1a06fd72ace51a3..a8b4420651dbc80747ec2d5311f89ecd47a41c46 100644 (file)
@@ -1,17 +1,21 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        dc.cpp
-// Purpose:     wxDC Class
-// Author:      Brian Macy
+// Name:        src/common/dcbase.cpp
+// Purpose:     generic methods of the wxDC Class
+// Author:      Vadim Zeitlin
 // Modified by:
 // Created:     05/25/99
 // RCS-ID:      $Id$
-// Copyright:   (c) wxWindows team
-// Licence:     wxWindows license
+// Copyright:   (c) wxWidgets team
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation "dcbase.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
 
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
     #pragma hdrstop
 #endif
 
+#include "wx/dc.h"
+#include "wx/dcclient.h"
+#include "wx/dcmemory.h"
+#include "wx/dcscreen.h"
+#include "wx/dcprint.h"
+#include "wx/prntbase.h"
+#include "wx/scopeguard.h"
+
 #ifndef WX_PRECOMP
-   #include "wx/window.h"
+    #include "wx/math.h"
+    #include "wx/module.h"
+    #include "wx/window.h"
 #endif
 
 #ifdef __WXMSW__
-   #include "wx/msw/private.h"
+    #include "wx/msw/dcclient.h"
+    #include "wx/msw/dcmemory.h"
+    #include "wx/msw/dcscreen.h"
 #endif
 
-#include "wx/dc.h"
+#ifdef __WXGTK20__
+    #include "wx/gtk/dcclient.h"
+    #include "wx/gtk/dcmemory.h"
+    #include "wx/gtk/dcscreen.h"
+#elif defined(__WXGTK__)
+    #include "wx/gtk1/dcclient.h"
+    #include "wx/gtk1/dcmemory.h"
+    #include "wx/gtk1/dcscreen.h"
+#endif
+
+#ifdef __WXMAC__
+    #include "wx/osx/dcclient.h"
+    #include "wx/osx/dcmemory.h"
+    #include "wx/osx/dcscreen.h"
+#endif
+
+#ifdef __WXPM__
+    #include "wx/os2/dcclient.h"
+    #include "wx/os2/dcmemory.h"
+    #include "wx/os2/dcscreen.h"
+#endif
+
+#ifdef __WXCOCOA__
+    #include "wx/cocoa/dcclient.h"
+    #include "wx/cocoa/dcmemory.h"
+    #include "wx/cocoa/dcscreen.h"
+#endif
+
+#ifdef __WXMOTIF__
+    #include "wx/motif/dcclient.h"
+    #include "wx/motif/dcmemory.h"
+    #include "wx/motif/dcscreen.h"
+#endif
+
+#ifdef __WXX11__
+    #include "wx/x11/dcclient.h"
+    #include "wx/x11/dcmemory.h"
+    #include "wx/x11/dcscreen.h"
+#endif
+
+#ifdef __WXDFB__
+    #include "wx/dfb/dcclient.h"
+    #include "wx/dfb/dcmemory.h"
+    #include "wx/dfb/dcscreen.h"
+#endif
+
+#ifdef __WXPALMOS__
+    #include "wx/palmos/dcclient.h"
+    #include "wx/palmos/dcmemory.h"
+    #include "wx/palmos/dcscreen.h"
+#endif
+
+//----------------------------------------------------------------------------
+// wxDCFactory
+//----------------------------------------------------------------------------
+
+wxDCFactory *wxDCFactory::m_factory = NULL;
+
+void wxDCFactory::Set(wxDCFactory *factory)
+{
+    delete m_factory;
+
+    m_factory = factory;
+}
+
+wxDCFactory *wxDCFactory::Get()
+{
+    if ( !m_factory )
+        m_factory = new wxNativeDCFactory;
+
+    return m_factory;
+}
+
+class wxDCFactoryCleanupModule : public wxModule
+{
+public:
+    virtual bool OnInit() { return true; }
+    virtual void OnExit() { wxDCFactory::Set(NULL); }
+
+private:
+    DECLARE_DYNAMIC_CLASS(wxDCFactoryCleanupModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxDCFactoryCleanupModule, wxModule)
+
+//-----------------------------------------------------------------------------
+// wxNativeDCFactory
+//-----------------------------------------------------------------------------
+
+wxDCImpl* wxNativeDCFactory::CreateWindowDC( wxWindowDC *owner, wxWindow *window )
+{
+    wxDCImpl * const impl = new wxWindowDCImpl( owner, window );
+    impl->InheritAttributes(window);
+    return impl;
+}
+
+wxDCImpl* wxNativeDCFactory::CreateClientDC( wxClientDC *owner, wxWindow *window )
+{
+    wxDCImpl * const impl = new wxClientDCImpl( owner, window );
+    impl->InheritAttributes(window);
+    return impl;
+}
+
+wxDCImpl* wxNativeDCFactory::CreatePaintDC( wxPaintDC *owner, wxWindow *window )
+{
+    wxDCImpl * const impl = new wxPaintDCImpl( owner, window );
+    impl->InheritAttributes(window);
+    return impl;
+}
+
+wxDCImpl* wxNativeDCFactory::CreateMemoryDC( wxMemoryDC *owner )
+{
+    return new wxMemoryDCImpl( owner );
+}
+
+wxDCImpl* wxNativeDCFactory::CreateMemoryDC(wxMemoryDC *owner, wxBitmap& bitmap)
+{
+    // the bitmap may be modified when it's selected into a memory DC so make
+    // sure changing this bitmap doesn't affect any other shallow copies of it
+    // (see wxMemoryDC::SelectObject())
+    //
+    // notice that we don't provide any ctor equivalent to SelectObjectAsSource
+    // method because this should be rarely needed and easy to work around by
+    // using the default ctor and calling SelectObjectAsSource itself
+    if ( bitmap.IsOk() )
+        bitmap.UnShare();
+
+    return new wxMemoryDCImpl(owner, bitmap);
+}
+
+wxDCImpl* wxNativeDCFactory::CreateMemoryDC( wxMemoryDC *owner, wxDC *dc )
+{
+    return new wxMemoryDCImpl( owner, dc );
+}
+
+wxDCImpl* wxNativeDCFactory::CreateScreenDC( wxScreenDC *owner )
+{
+    return new wxScreenDCImpl( owner );
+}
+
+#if wxUSE_PRINTING_ARCHITECTURE
+wxDCImpl *wxNativeDCFactory::CreatePrinterDC( wxPrinterDC *owner, const wxPrintData &data )
+{
+    wxPrintFactory *factory = wxPrintFactory::GetFactory();
+    return factory->CreatePrinterDCImpl( owner, data );
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// wxWindowDC
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_ABSTRACT_CLASS(wxWindowDC, wxDC)
+
+wxWindowDC::wxWindowDC(wxWindow *win)
+          : wxDC(wxDCFactory::Get()->CreateWindowDC(this, win))
+{
+}
+
+//-----------------------------------------------------------------------------
+// wxClientDC
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_ABSTRACT_CLASS(wxClientDC, wxWindowDC)
+
+wxClientDC::wxClientDC(wxWindow *win)
+          : wxWindowDC(wxDCFactory::Get()->CreateClientDC(this, win))
+{
+}
+
+//-----------------------------------------------------------------------------
+// wxMemoryDC
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
+
+wxMemoryDC::wxMemoryDC()
+          : wxDC(wxDCFactory::Get()->CreateMemoryDC(this))
+{
+}
+
+wxMemoryDC::wxMemoryDC(wxBitmap& bitmap)
+          : wxDC(wxDCFactory::Get()->CreateMemoryDC(this, bitmap))
+{
+}
+
+wxMemoryDC::wxMemoryDC(wxDC *dc)
+          : wxDC(wxDCFactory::Get()->CreateMemoryDC(this, dc))
+{
+}
+
+void wxMemoryDC::SelectObject(wxBitmap& bmp)
+{
+    if ( bmp.IsSameAs(GetSelectedBitmap()) )
+    {
+        // Nothing to do, this bitmap is already selected.
+        return;
+    }
+
+    // make sure that the given wxBitmap is not sharing its data with other
+    // wxBitmap instances as its contents will be modified by any drawing
+    // operation done on this DC
+    if (bmp.IsOk())
+        bmp.UnShare();
+
+    GetImpl()->DoSelect(bmp);
+}
+
+void wxMemoryDC::SelectObjectAsSource(const wxBitmap& bmp)
+{
+    GetImpl()->DoSelect(bmp);
+}
+
+const wxBitmap& wxMemoryDC::GetSelectedBitmap() const
+{
+    return GetImpl()->GetSelectedBitmap();
+}
+
+wxBitmap& wxMemoryDC::GetSelectedBitmap()
+{
+    return GetImpl()->GetSelectedBitmap();
+}
+
+
+//-----------------------------------------------------------------------------
+// wxPaintDC
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_ABSTRACT_CLASS(wxPaintDC, wxClientDC)
+
+wxPaintDC::wxPaintDC(wxWindow *win)
+         : wxClientDC(wxDCFactory::Get()->CreatePaintDC(this, win))
+{
+}
+
+//-----------------------------------------------------------------------------
+// wxScreenDC
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
+
+wxScreenDC::wxScreenDC()
+          : wxDC(wxDCFactory::Get()->CreateScreenDC(this))
+{
+}
+
+//-----------------------------------------------------------------------------
+// wxPrinterDC
+//-----------------------------------------------------------------------------
+
+#if wxUSE_PRINTING_ARCHITECTURE
+
+IMPLEMENT_DYNAMIC_CLASS(wxPrinterDC, wxDC)
+
+wxPrinterDC::wxPrinterDC()
+           : wxDC(wxDCFactory::Get()->CreatePrinterDC(this, wxPrintData()))
+{
+}
+
+wxPrinterDC::wxPrinterDC(const wxPrintData& data)
+           : wxDC(wxDCFactory::Get()->CreatePrinterDC(this, data))
+{
+}
+
+wxRect wxPrinterDC::GetPaperRect() const
+{
+    return GetImpl()->GetPaperRect();
+}
+
+int wxPrinterDC::GetResolution() const
+{
+    return GetImpl()->GetResolution();
+}
+
+#endif // wxUSE_PRINTING_ARCHITECTURE
+
+//-----------------------------------------------------------------------------
+// wxDCImpl
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_ABSTRACT_CLASS(wxDCImpl, wxObject)
+
+wxDCImpl::wxDCImpl( wxDC *owner )
+        : m_window(NULL)
+        , m_colour(wxColourDisplay())
+        , m_ok(true)
+        , m_clipping(false)
+        , m_isInteractive(0)
+        , m_isBBoxValid(false)
+        , m_logicalOriginX(0), m_logicalOriginY(0)
+        , m_deviceOriginX(0), m_deviceOriginY(0)
+        , m_deviceLocalOriginX(0), m_deviceLocalOriginY(0)
+        , m_logicalScaleX(1.0), m_logicalScaleY(1.0)
+        , m_userScaleX(1.0), m_userScaleY(1.0)
+        , m_scaleX(1.0), m_scaleY(1.0)
+        , m_signX(1), m_signY(1)
+        , m_minX(0), m_minY(0), m_maxX(0), m_maxY(0)
+        , m_clipX1(0), m_clipY1(0), m_clipX2(0), m_clipY2(0)
+        , m_logicalFunction(wxCOPY)
+        , m_backgroundMode(wxBRUSHSTYLE_TRANSPARENT)
+        , m_mappingMode(wxMM_TEXT)
+        , m_pen()
+        , m_brush()
+        , m_backgroundBrush()
+        , m_textForegroundColour(*wxBLACK)
+        , m_textBackgroundColour(*wxWHITE)
+        , m_font()
+#if wxUSE_PALETTE
+        , m_palette()
+        , m_hasCustomPalette(false)
+#endif // wxUSE_PALETTE
+{
+    m_owner = owner;
+
+    m_mm_to_pix_x = (double)wxGetDisplaySize().GetWidth() /
+                    (double)wxGetDisplaySizeMM().GetWidth();
+    m_mm_to_pix_y = (double)wxGetDisplaySize().GetHeight() /
+                    (double)wxGetDisplaySizeMM().GetHeight();
+
+    ResetBoundingBox();
+    ResetClipping();
+}
+
+wxDCImpl::~wxDCImpl()
+{
+}
+
+// ----------------------------------------------------------------------------
+// coordinate conversions and transforms
+// ----------------------------------------------------------------------------
+
+wxCoord wxDCImpl::DeviceToLogicalX(wxCoord x) const
+{
+    return wxRound( (double)((x - m_deviceOriginX - m_deviceLocalOriginX) * m_signX) / m_scaleX ) + m_logicalOriginX ;
+}
+
+wxCoord wxDCImpl::DeviceToLogicalY(wxCoord y) const
+{
+    return wxRound( (double)((y - m_deviceOriginY - m_deviceLocalOriginY) * m_signY) / m_scaleY ) + m_logicalOriginY ;
+}
+
+wxCoord wxDCImpl::DeviceToLogicalXRel(wxCoord x) const
+{
+    return wxRound((double)(x) / m_scaleX);
+}
+
+wxCoord wxDCImpl::DeviceToLogicalYRel(wxCoord y) const
+{
+    return wxRound((double)(y) / m_scaleY);
+}
+
+wxCoord wxDCImpl::LogicalToDeviceX(wxCoord x) const
+{
+    return wxRound( (double)((x - m_logicalOriginX) * m_signX) * m_scaleX) + m_deviceOriginX + m_deviceLocalOriginX;
+}
+
+wxCoord wxDCImpl::LogicalToDeviceY(wxCoord y) const
+{
+    return wxRound( (double)((y - m_logicalOriginY) * m_signY) * m_scaleY) + m_deviceOriginY + m_deviceLocalOriginY;
+}
+
+wxCoord wxDCImpl::LogicalToDeviceXRel(wxCoord x) const
+{
+    return wxRound((double)(x) * m_scaleX);
+}
+
+wxCoord wxDCImpl::LogicalToDeviceYRel(wxCoord y) const
+{
+    return wxRound((double)(y) * m_scaleY);
+}
+
+void wxDCImpl::ComputeScaleAndOrigin()
+{
+    m_scaleX = m_logicalScaleX * m_userScaleX;
+    m_scaleY = m_logicalScaleY * m_userScaleY;
+}
+
+void wxDCImpl::SetMapMode( wxMappingMode mode )
+{
+    switch (mode)
+    {
+        case wxMM_TWIPS:
+          SetLogicalScale( twips2mm*m_mm_to_pix_x, twips2mm*m_mm_to_pix_y );
+          break;
+        case wxMM_POINTS:
+          SetLogicalScale( pt2mm*m_mm_to_pix_x, pt2mm*m_mm_to_pix_y );
+          break;
+        case wxMM_METRIC:
+          SetLogicalScale( m_mm_to_pix_x, m_mm_to_pix_y );
+          break;
+        case wxMM_LOMETRIC:
+          SetLogicalScale( m_mm_to_pix_x/10.0, m_mm_to_pix_y/10.0 );
+          break;
+        default:
+        case wxMM_TEXT:
+          SetLogicalScale( 1.0, 1.0 );
+          break;
+    }
+    m_mappingMode = mode;
+}
+
+void wxDCImpl::SetUserScale( double x, double y )
+{
+    // allow negative ? -> no
+    m_userScaleX = x;
+    m_userScaleY = y;
+    ComputeScaleAndOrigin();
+}
+
+void wxDCImpl::SetLogicalScale( double x, double y )
+{
+    // allow negative ?
+    m_logicalScaleX = x;
+    m_logicalScaleY = y;
+    ComputeScaleAndOrigin();
+}
+
+void wxDCImpl::SetLogicalOrigin( wxCoord x, wxCoord y )
+{
+    m_logicalOriginX = x * m_signX;
+    m_logicalOriginY = y * m_signY;
+    ComputeScaleAndOrigin();
+}
+
+void wxDCImpl::SetDeviceOrigin( wxCoord x, wxCoord y )
+{
+    m_deviceOriginX = x;
+    m_deviceOriginY = y;
+    ComputeScaleAndOrigin();
+}
+
+void wxDCImpl::SetDeviceLocalOrigin( wxCoord x, wxCoord y )
+{
+    m_deviceLocalOriginX = x;
+    m_deviceLocalOriginY = y;
+    ComputeScaleAndOrigin();
+}
+
+void wxDCImpl::SetAxisOrientation( bool xLeftRight, bool yBottomUp )
+{
+    // only wxPostScripDC has m_signX = -1, we override SetAxisOrientation there
+    // wxWidgets 2.9: no longer override it
+    m_signX = (xLeftRight ?  1 : -1);
+    m_signY = (yBottomUp  ? -1 :  1);
+    ComputeScaleAndOrigin();
+}
+
+
+// Each element of the widths array will be the width of the string up to and
+// including the corresponding character in text.  This is the generic
+// implementation, the port-specific classes should do this with native APIs
+// if available and if faster.  Note: pango_layout_index_to_pos is much slower
+// than calling GetTextExtent!!
+
+#define FWC_SIZE 256
+
+class FontWidthCache
+{
+public:
+    FontWidthCache() : m_scaleX(1), m_widths(NULL) { }
+    ~FontWidthCache() { delete []m_widths; }
+
+    void Reset()
+    {
+        if (!m_widths)
+            m_widths = new int[FWC_SIZE];
+
+        memset(m_widths, 0, sizeof(int)*FWC_SIZE);
+    }
+
+    wxFont m_font;
+    double m_scaleX;
+    int *m_widths;
+};
+
+static FontWidthCache s_fontWidthCache;
+
+bool wxDCImpl::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const
+{
+    int totalWidth = 0;
+
+    const size_t len = text.length();
+    widths.Empty();
+    widths.Add(0, len);
+
+    // reset the cache if font or horizontal scale have changed
+    if ( !s_fontWidthCache.m_widths ||
+         !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
+         (s_fontWidthCache.m_font != GetFont()) )
+    {
+        s_fontWidthCache.Reset();
+        s_fontWidthCache.m_font = GetFont();
+        s_fontWidthCache.m_scaleX = m_scaleX;
+    }
+
+    // Calculate the position of each character based on the widths of
+    // the previous characters
+    int w, h;
+    for ( size_t i = 0; i < len; i++ )
+    {
+        const wxChar c = text[i];
+        unsigned int c_int = (unsigned int)c;
+
+        if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0))
+        {
+            w = s_fontWidthCache.m_widths[c_int];
+        }
+        else
+        {
+            DoGetTextExtent(c, &w, &h);
+            if (c_int < FWC_SIZE)
+                s_fontWidthCache.m_widths[c_int] = w;
+        }
+
+        totalWidth += w;
+        widths[i] = totalWidth;
+    }
+
+    return true;
+}
+
+void wxDCImpl::GetMultiLineTextExtent(const wxString& text,
+                                      wxCoord *x,
+                                      wxCoord *y,
+                                      wxCoord *h,
+                                      const wxFont *font) const
+{
+    wxCoord widthTextMax = 0, widthLine,
+            heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
+
+    wxString curLine;
+    for ( wxString::const_iterator pc = text.begin(); ; ++pc )
+    {
+        if ( pc == text.end() || *pc == wxT('\n') )
+        {
+            if ( curLine.empty() )
+            {
+                // we can't use GetTextExtent - it will return 0 for both width
+                // and height and an empty line should count in height
+                // calculation
+
+                // assume that this line has the same height as the previous
+                // one
+                if ( !heightLineDefault )
+                    heightLineDefault = heightLine;
+
+                if ( !heightLineDefault )
+                {
+                    // but we don't know it yet - choose something reasonable
+                    DoGetTextExtent(wxT("W"), NULL, &heightLineDefault,
+                                  NULL, NULL, font);
+                }
+
+                heightTextTotal += heightLineDefault;
+            }
+            else
+            {
+                DoGetTextExtent(curLine, &widthLine, &heightLine,
+                              NULL, NULL, font);
+                if ( widthLine > widthTextMax )
+                    widthTextMax = widthLine;
+                heightTextTotal += heightLine;
+            }
+
+            if ( pc == text.end() )
+            {
+               break;
+            }
+            else // '\n'
+            {
+               curLine.clear();
+            }
+        }
+        else
+        {
+            curLine += *pc;
+        }
+    }
+
+    if ( x )
+        *x = widthTextMax;
+    if ( y )
+        *y = heightTextTotal;
+    if ( h )
+        *h = heightLine;
+}
+
+void wxDCImpl::DoDrawCheckMark(wxCoord x1, wxCoord y1,
+                               wxCoord width, wxCoord height)
+{
+    wxCHECK_RET( IsOk(), wxT("invalid window dc") );
+
+    wxCoord x2 = x1 + width,
+            y2 = y1 + height;
+
+    // the pen width is calibrated to give 3 for width == height == 10
+    wxDCPenChanger pen( *m_owner, wxPen(GetTextForeground(), (width + height + 1)/7));
+
+    // we're drawing a scaled version of wx/generic/tick.xpm here
+    wxCoord x3 = x1 + (4*width) / 10,   // x of the tick bottom
+            y3 = y1 + height / 2;       // y of the left tick branch
+    DoDrawLine(x1, y3, x3, y2);
+    DoDrawLine(x3, y2, x2, y1);
+
+    CalcBoundingBox(x1, y1);
+    CalcBoundingBox(x2, y2);
+}
+
+bool
+wxDCImpl::DoStretchBlit(wxCoord xdest, wxCoord ydest,
+                        wxCoord dstWidth, wxCoord dstHeight,
+                        wxDC *source,
+                        wxCoord xsrc, wxCoord ysrc,
+                        wxCoord srcWidth, wxCoord srcHeight,
+                        wxRasterOperationMode rop,
+                        bool useMask,
+                        wxCoord xsrcMask,
+                        wxCoord ysrcMask)
+{
+    wxCHECK_MSG( srcWidth && srcHeight && dstWidth && dstHeight, false,
+                 wxT("invalid blit size") );
+
+    // emulate the stretching by modifying the DC scale
+    double xscale = (double)srcWidth/dstWidth,
+           yscale = (double)srcHeight/dstHeight;
+
+    double xscaleOld, yscaleOld;
+    GetUserScale(&xscaleOld, &yscaleOld);
+    SetUserScale(xscaleOld/xscale, yscaleOld/yscale);
+
+    bool rc = DoBlit(wxCoord(xdest*xscale), wxCoord(ydest*yscale),
+                     wxCoord(dstWidth*xscale), wxCoord(dstHeight*yscale),
+                     source,
+                     xsrc, ysrc, rop, useMask, xsrcMask, ysrcMask);
 
-void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
+    SetUserScale(xscaleOld, yscaleOld);
+
+    return rc;
+}
+
+void wxDCImpl::DrawLines(const wxPointList *list, wxCoord xoffset, wxCoord yoffset)
 {
-    int n = list->Number();
+    int n = list->GetCount();
     wxPoint *points = new wxPoint[n];
 
     int i = 0;
-    for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
+    for ( wxPointList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
     {
-        wxPoint *point = (wxPoint *)node->Data();
+        wxPoint *point = node->GetData();
         points[i].x = point->x;
         points[i].y = point->y;
     }
@@ -48,18 +702,17 @@ void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
     delete [] points;
 }
 
-
-void wxDCBase::DrawPolygon(const wxList *list,
+void wxDCImpl::DrawPolygon(const wxPointList *list,
                            wxCoord xoffset, wxCoord yoffset,
-                           int fillStyle)
+                           wxPolygonFillMode fillStyle)
 {
-    int n = list->Number();
+    int n = list->GetCount();
     wxPoint *points = new wxPoint[n];
 
     int i = 0;
-    for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
+    for ( wxPointList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
     {
-        wxPoint *point = (wxPoint *)node->Data();
+        wxPoint *point = node->GetData();
         points[i].x = point->x;
         points[i].y = point->y;
     }
@@ -69,44 +722,1008 @@ void wxDCBase::DrawPolygon(const wxList *list,
     delete [] points;
 }
 
+void
+wxDCImpl::DoDrawPolyPolygon(int n,
+                            int count[],
+                            wxPoint points[],
+                            wxCoord xoffset, wxCoord yoffset,
+                            wxPolygonFillMode fillStyle)
+{
+    if ( n == 1 )
+    {
+        DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle);
+        return;
+    }
+
+    int      i, j, lastOfs;
+    wxPoint* pts;
+
+    for (i = j = lastOfs = 0; i < n; i++)
+    {
+        lastOfs = j;
+        j      += count[i];
+    }
+    pts = new wxPoint[j+n-1];
+    for (i = 0; i < j; i++)
+        pts[i] = points[i];
+    for (i = 2; i <= n; i++)
+    {
+        lastOfs -= count[n-i];
+        pts[j++] = pts[lastOfs];
+    }
+
+    {
+        wxDCPenChanger setTransp(*m_owner, *wxTRANSPARENT_PEN);
+        DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle);
+    }
+
+    for (i = j = 0; i < n; i++)
+    {
+        DoDrawLines(count[i], pts+j, xoffset, yoffset);
+        j += count[i];
+    }
+    delete[] pts;
+}
 
 #if wxUSE_SPLINES
 
-// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
-void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
+void wxDCImpl::DrawSpline(wxCoord x1, wxCoord y1,
+                          wxCoord x2, wxCoord y2,
+                          wxCoord x3, wxCoord y3)
+{
+    wxPoint points[] = { wxPoint(x1, y1), wxPoint(x2, y2), wxPoint(x3, y3) };
+    DrawSpline(WXSIZEOF(points), points);
+}
+
+void wxDCImpl::DrawSpline(int n, wxPoint points[])
+{
+    wxPointList list;
+    for ( int i = 0; i < n; i++ )
+        list.Append(&points[i]);
+
+    DrawSpline(&list);
+}
+
+// ----------------------------------- spline code ----------------------------------------
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2,
+                         double a3, double b3, double a4, double b4);
+void wx_clear_stack();
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
+        double *y3, double *x4, double *y4);
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
+          double x4, double y4);
+static bool wx_spline_add_point(double x, double y);
+static void wx_spline_draw_point_array(wxDC *dc);
+
+static wxPointList wx_spline_point_list;
+
+#define                half(z1, z2)        ((z1+z2)/2.0)
+#define                THRESHOLD        5
+
+/* iterative version */
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
+                 double b4)
 {
-    wxList point_list;
+    register double  xmid, ymid;
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
 
-    wxPoint *point1 = new wxPoint;
-    point1->x = x1; point1->y = y1;
-    point_list.Append((wxObject*)point1);
+    wx_clear_stack();
+    wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
 
-    wxPoint *point2 = new wxPoint;
-    point2->x = x2; point2->y = y2;
-    point_list.Append((wxObject*)point2);
+    while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
+        xmid = (double)half(x2, x3);
+        ymid = (double)half(y2, y3);
+        if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
+            fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
+            wx_spline_add_point( x1, y1 );
+            wx_spline_add_point( xmid, ymid );
+        } else {
+            wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
+                 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
+            wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
+                 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
+        }
+    }
+}
 
-    wxPoint *point3 = new wxPoint;
-    point3->x = x3; point3->y = y3;
-    point_list.Append((wxObject*)point3);
+/* utilities used by spline drawing routines */
 
-    DrawSpline(&point_list);
+typedef struct wx_spline_stack_struct {
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+} Stack;
 
-    for( wxNode *node = point_list.First(); node; node = node->Next() )
+#define         SPLINE_STACK_DEPTH             20
+static Stack    wx_spline_stack[SPLINE_STACK_DEPTH];
+static Stack   *wx_stack_top;
+static int      wx_stack_count;
+
+void wx_clear_stack()
+{
+    wx_stack_top = wx_spline_stack;
+    wx_stack_count = 0;
+}
+
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
+{
+    wx_stack_top->x1 = x1;
+    wx_stack_top->y1 = y1;
+    wx_stack_top->x2 = x2;
+    wx_stack_top->y2 = y2;
+    wx_stack_top->x3 = x3;
+    wx_stack_top->y3 = y3;
+    wx_stack_top->x4 = x4;
+    wx_stack_top->y4 = y4;
+    wx_stack_top++;
+    wx_stack_count++;
+}
+
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
+                  double *x3, double *y3, double *x4, double *y4)
+{
+    if (wx_stack_count == 0)
+        return (0);
+    wx_stack_top--;
+    wx_stack_count--;
+    *x1 = wx_stack_top->x1;
+    *y1 = wx_stack_top->y1;
+    *x2 = wx_stack_top->x2;
+    *y2 = wx_stack_top->y2;
+    *x3 = wx_stack_top->x3;
+    *y3 = wx_stack_top->y3;
+    *x4 = wx_stack_top->x4;
+    *y4 = wx_stack_top->y4;
+    return (1);
+}
+
+static bool wx_spline_add_point(double x, double y)
+{
+    wxPoint *point = new wxPoint( wxRound(x), wxRound(y) );
+    wx_spline_point_list.Append(point );
+    return true;
+}
+
+static void wx_spline_draw_point_array(wxDC *dc)
+{
+    dc->DrawLines(&wx_spline_point_list, 0, 0 );
+    wxPointList::compatibility_iterator node = wx_spline_point_list.GetFirst();
+    while (node)
     {
-        wxPoint *p = (wxPoint *)node->Data();
-        delete p;
+        wxPoint *point = node->GetData();
+        delete point;
+        wx_spline_point_list.Erase(node);
+        node = wx_spline_point_list.GetFirst();
     }
 }
 
-void wxDCBase::DrawSpline(int n, wxPoint points[])
+void wxDCImpl::DoDrawSpline( const wxPointList *points )
 {
-    wxList list;
-    for (int i =0; i < n; i++)
+    wxCHECK_RET( IsOk(), wxT("invalid window dc") );
+
+    wxPoint *p;
+    double           cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
+    double           x1, y1, x2, y2;
+
+    wxPointList::compatibility_iterator node = points->GetFirst();
+    if (!node)
+        // empty list
+        return;
+
+    p = (wxPoint *)node->GetData();
+
+    x1 = p->x;
+    y1 = p->y;
+
+    node = node->GetNext();
+    p = node->GetData();
+
+    x2 = p->x;
+    y2 = p->y;
+    cx1 = (double)((x1 + x2) / 2);
+    cy1 = (double)((y1 + y2) / 2);
+    cx2 = (double)((cx1 + x2) / 2);
+    cy2 = (double)((cy1 + y2) / 2);
+
+    wx_spline_add_point(x1, y1);
+
+    while ((node = node->GetNext())
+#if !wxUSE_STD_CONTAINERS
+           != NULL
+#endif // !wxUSE_STD_CONTAINERS
+          )
     {
-        list.Append((wxObject*)&points[i]);
+        p = node->GetData();
+        x1 = x2;
+        y1 = y2;
+        x2 = p->x;
+        y2 = p->y;
+        cx4 = (double)(x1 + x2) / 2;
+        cy4 = (double)(y1 + y2) / 2;
+        cx3 = (double)(x1 + cx4) / 2;
+        cy3 = (double)(y1 + cy4) / 2;
+
+        wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
+
+        cx1 = cx4;
+        cy1 = cy4;
+        cx2 = (double)(cx1 + x2) / 2;
+        cy2 = (double)(cy1 + y2) / 2;
     }
 
-    DrawSpline(&list);
+    wx_spline_add_point( cx1, cy1 );
+    wx_spline_add_point( x2, y2 );
+
+    wx_spline_draw_point_array( m_owner );
 }
 
 #endif // wxUSE_SPLINES
+
+
+
+void wxDCImpl::DoGradientFillLinear(const wxRect& rect,
+                                    const wxColour& initialColour,
+                                    const wxColour& destColour,
+                                    wxDirection nDirection)
+{
+    // save old pen
+    wxPen oldPen = m_pen;
+    wxBrush oldBrush = m_brush;
+
+    wxUint8 nR1 = initialColour.Red();
+    wxUint8 nG1 = initialColour.Green();
+    wxUint8 nB1 = initialColour.Blue();
+    wxUint8 nR2 = destColour.Red();
+    wxUint8 nG2 = destColour.Green();
+    wxUint8 nB2 = destColour.Blue();
+    wxUint8 nR, nG, nB;
+
+    if ( nDirection == wxEAST || nDirection == wxWEST )
+    {
+        wxInt32 x = rect.GetWidth();
+        wxInt32 w = x;              // width of area to shade
+        wxInt32 xDelta = w/256;     // height of one shade bend
+        if (xDelta < 1)
+            xDelta = 1;
+
+        while (x >= xDelta)
+        {
+            x -= xDelta;
+            if (nR1 > nR2)
+                nR = nR1 - (nR1-nR2)*(w-x)/w;
+            else
+                nR = nR1 + (nR2-nR1)*(w-x)/w;
+
+            if (nG1 > nG2)
+                nG = nG1 - (nG1-nG2)*(w-x)/w;
+            else
+                nG = nG1 + (nG2-nG1)*(w-x)/w;
+
+            if (nB1 > nB2)
+                nB = nB1 - (nB1-nB2)*(w-x)/w;
+            else
+                nB = nB1 + (nB2-nB1)*(w-x)/w;
+
+            wxColour colour(nR,nG,nB);
+            SetPen(wxPen(colour, 1, wxPENSTYLE_SOLID));
+            SetBrush(wxBrush(colour));
+            if(nDirection == wxEAST)
+                DoDrawRectangle(rect.GetRight()-x-xDelta+1, rect.GetTop(),
+                        xDelta, rect.GetHeight());
+            else //nDirection == wxWEST
+                DoDrawRectangle(rect.GetLeft()+x, rect.GetTop(),
+                        xDelta, rect.GetHeight());
+        }
+    }
+    else  // nDirection == wxNORTH || nDirection == wxSOUTH
+    {
+        wxInt32 y = rect.GetHeight();
+        wxInt32 w = y;              // height of area to shade
+        wxInt32 yDelta = w/255;     // height of one shade bend
+        if (yDelta < 1)
+            yDelta = 1;
+
+        while (y > 0)
+        {
+            y -= yDelta;
+            if (nR1 > nR2)
+                nR = nR1 - (nR1-nR2)*(w-y)/w;
+            else
+                nR = nR1 + (nR2-nR1)*(w-y)/w;
+
+            if (nG1 > nG2)
+                nG = nG1 - (nG1-nG2)*(w-y)/w;
+            else
+                nG = nG1 + (nG2-nG1)*(w-y)/w;
+
+            if (nB1 > nB2)
+                nB = nB1 - (nB1-nB2)*(w-y)/w;
+            else
+                nB = nB1 + (nB2-nB1)*(w-y)/w;
+
+            wxColour colour(nR,nG,nB);
+            SetPen(wxPen(colour, 1, wxPENSTYLE_SOLID));
+            SetBrush(wxBrush(colour));
+            if(nDirection == wxNORTH)
+                DoDrawRectangle(rect.GetLeft(), rect.GetTop()+y,
+                        rect.GetWidth(), yDelta);
+            else //nDirection == wxSOUTH
+                DoDrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta+1,
+                        rect.GetWidth(), yDelta);
+        }
+    }
+
+    SetPen(oldPen);
+    SetBrush(oldBrush);
+}
+
+void wxDCImpl::DoGradientFillConcentric(const wxRect& rect,
+                                      const wxColour& initialColour,
+                                      const wxColour& destColour,
+                                      const wxPoint& circleCenter)
+{
+    // save the old pen and ensure it is restored on exit
+    const wxPen penOrig = m_pen;
+    wxON_BLOCK_EXIT_SET(m_pen, penOrig);
+
+    wxUint8 nR1 = destColour.Red();
+    wxUint8 nG1 = destColour.Green();
+    wxUint8 nB1 = destColour.Blue();
+    wxUint8 nR2 = initialColour.Red();
+    wxUint8 nG2 = initialColour.Green();
+    wxUint8 nB2 = initialColour.Blue();
+    wxUint8 nR, nG, nB;
+
+
+    //Radius
+    double cx = rect.GetWidth() / 2;
+    double cy = rect.GetHeight() / 2;
+    double dRadius;
+    if (cx < cy)
+        dRadius = cx;
+    else
+        dRadius = cy;
+
+    //Offset of circle
+    double ptX, ptY;
+    ptX = circleCenter.x;
+    ptY = circleCenter.y;
+    double nCircleOffX = ptX - cx;
+    double nCircleOffY = ptY - cy;
+
+    double dGradient;
+    double dx, dy;
+
+    for ( wxInt32 x = 0; x < rect.GetWidth(); x++ )
+    {
+        for ( wxInt32 y = 0; y < rect.GetHeight(); y++ )
+        {
+            //get color difference
+            dx = x;
+            dy = y;
+
+            dGradient = ((dRadius - sqrt(  (dx - cx - nCircleOffX) * (dx - cx - nCircleOffX)
+                                          +(dy - cy - nCircleOffY) * (dy - cy - nCircleOffY)
+                                         )
+                         ) * 100
+                        ) / dRadius;
+
+            //normalize Gradient
+            if (dGradient < 0)
+                dGradient = 0.0;
+
+            //get dest colors
+            nR = (wxUint8)(nR1 + ((nR2 - nR1) * dGradient / 100));
+            nG = (wxUint8)(nG1 + ((nG2 - nG1) * dGradient / 100));
+            nB = (wxUint8)(nB1 + ((nB2 - nB1) * dGradient / 100));
+
+            //set the pixel
+            SetPen(wxColour(nR,nG,nB));
+            DoDrawPoint(x + rect.GetLeft(), y + rect.GetTop());
+        }
+    }
+}
+
+void wxDCImpl::InheritAttributes(wxWindow *win)
+{
+    wxCHECK_RET( win, "window can't be NULL" );
+
+    SetFont(win->GetFont());
+    SetTextForeground(win->GetForegroundColour());
+    SetTextBackground(win->GetBackgroundColour());
+    SetBackground(win->GetBackgroundColour());
+    SetLayoutDirection(win->GetLayoutDirection());
+}
+
+void wxDCImpl::DoGetFontMetrics(int *height,
+                                int *ascent,
+                                int *descent,
+                                int *internalLeading,
+                                int *externalLeading,
+                                int *averageWidth) const
+{
+    // Average width is typically the same as width of 'x'.
+    wxCoord h, d;
+    DoGetTextExtent("x", averageWidth, &h, &d, externalLeading);
+
+    if ( height )
+        *height = h;
+    if ( ascent )
+        *ascent = h - d;
+    if ( descent )
+        *descent = d;
+    if ( internalLeading )
+        *internalLeading = 0;
+}
+
+//-----------------------------------------------------------------------------
+// wxDC
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
+
+void wxDC::CopyAttributes(const wxDC& dc)
+{
+    SetFont(dc.GetFont());
+    SetTextForeground(dc.GetTextForeground());
+    SetTextBackground(dc.GetTextBackground());
+    SetBackground(dc.GetBackground());
+    SetLayoutDirection(dc.GetLayoutDirection());
+}
+
+void wxDC::DrawLabel(const wxString& text,
+                         const wxBitmap& bitmap,
+                         const wxRect& rect,
+                         int alignment,
+                         int indexAccel,
+                         wxRect *rectBounding)
+{
+    // find the text position
+    wxCoord widthText, heightText, heightLine;
+    GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine);
+
+    wxCoord width, height;
+    if ( bitmap.IsOk() )
+    {
+        width = widthText + bitmap.GetWidth();
+        height = bitmap.GetHeight();
+    }
+    else // no bitmap
+    {
+        width = widthText;
+        height = heightText;
+    }
+
+    wxCoord x, y;
+    if ( alignment & wxALIGN_RIGHT )
+    {
+        x = rect.GetRight() - width;
+    }
+    else if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
+    {
+        x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2;
+    }
+    else // alignment & wxALIGN_LEFT
+    {
+        x = rect.GetLeft();
+    }
+
+    if ( alignment & wxALIGN_BOTTOM )
+    {
+        y = rect.GetBottom() - height;
+    }
+    else if ( alignment & wxALIGN_CENTRE_VERTICAL )
+    {
+        y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
+    }
+    else // alignment & wxALIGN_TOP
+    {
+        y = rect.GetTop();
+    }
+
+    // draw the bitmap first
+    wxCoord x0 = x,
+            y0 = y,
+            width0 = width;
+    if ( bitmap.IsOk() )
+    {
+        DrawBitmap(bitmap, x, y, true /* use mask */);
+
+        wxCoord offset = bitmap.GetWidth() + 4;
+        x += offset;
+        width -= offset;
+
+        y += (height - heightText) / 2;
+    }
+
+    // we will draw the underscore under the accel char later
+    wxCoord startUnderscore = 0,
+            endUnderscore = 0,
+            yUnderscore = 0;
+
+    // split the string into lines and draw each of them separately
+    //
+    // NB: while wxDC::DrawText() on some platforms supports drawing multi-line
+    //     strings natively, this is not the case for all of them, notably not
+    //     wxMSW which uses this function for multi-line texts, so we may only
+    //     call DrawText() for single-line strings from here to avoid infinite
+    //     recursion.
+    wxString curLine;
+    for ( wxString::const_iterator pc = text.begin(); ; ++pc )
+    {
+        if ( pc == text.end() || *pc == '\n' )
+        {
+            int xRealStart = x; // init it here to avoid compielr warnings
+
+            if ( !curLine.empty() )
+            {
+                // NB: can't test for !(alignment & wxALIGN_LEFT) because
+                //     wxALIGN_LEFT is 0
+                if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
+                {
+                    wxCoord widthLine;
+                    GetTextExtent(curLine, &widthLine, NULL);
+
+                    if ( alignment & wxALIGN_RIGHT )
+                    {
+                        xRealStart += width - widthLine;
+                    }
+                    else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
+                    {
+                        xRealStart += (width - widthLine) / 2;
+                    }
+                }
+                //else: left aligned, nothing to do
+
+                DrawText(curLine, xRealStart, y);
+            }
+
+            y += heightLine;
+
+            // do we have underscore in this line? we can check yUnderscore
+            // because it is set below to just y + heightLine if we do
+            if ( y == yUnderscore )
+            {
+                // adjust the horz positions to account for the shift
+                startUnderscore += xRealStart;
+                endUnderscore += xRealStart;
+            }
+
+            if ( pc == text.end() )
+                break;
+
+            curLine.clear();
+        }
+        else // not end of line
+        {
+            if ( pc - text.begin() == indexAccel )
+            {
+                // remeber to draw underscore here
+                GetTextExtent(curLine, &startUnderscore, NULL);
+                curLine += *pc;
+                GetTextExtent(curLine, &endUnderscore, NULL);
+
+                yUnderscore = y + heightLine;
+            }
+            else
+            {
+                curLine += *pc;
+            }
+        }
+    }
+
+    // draw the underscore if found
+    if ( startUnderscore != endUnderscore )
+    {
+        // it should be of the same colour as text
+        SetPen(wxPen(GetTextForeground(), 0, wxPENSTYLE_SOLID));
+
+        // This adjustment is relatively arbitrary: we need to draw the
+        // underline slightly higher to avoid overflowing the character cell
+        // but whether we should do it 1, 2 or 3 pixels higher is not clear.
+        //
+        // The currently used value seems to be compatible with native MSW
+        // behaviour, i.e. it results in the same appearance of the owner-drawn
+        // and normal labels.
+        yUnderscore -= 2;
+
+        DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
+    }
+
+    // return bounding rect if requested
+    if ( rectBounding )
+    {
+        *rectBounding = wxRect(x, y - heightText, widthText, heightText);
+    }
+
+    CalcBoundingBox(x0, y0);
+    CalcBoundingBox(x0 + width0, y0 + height);
+}
+
+#if WXWIN_COMPATIBILITY_2_8
+    // for compatibility with the old code when wxCoord was long everywhere
+void wxDC::GetTextExtent(const wxString& string,
+                       long *x, long *y,
+                       long *descent,
+                       long *externalLeading,
+                       const wxFont *theFont) const
+    {
+        wxCoord x2, y2, descent2, externalLeading2;
+        m_pimpl->DoGetTextExtent(string, &x2, &y2,
+                        &descent2, &externalLeading2,
+                        theFont);
+        if ( x )
+            *x = x2;
+        if ( y )
+            *y = y2;
+        if ( descent )
+            *descent = descent2;
+        if ( externalLeading )
+            *externalLeading = externalLeading2;
+    }
+
+void wxDC::GetLogicalOrigin(long *x, long *y) const
+    {
+        wxCoord x2, y2;
+        m_pimpl->DoGetLogicalOrigin(&x2, &y2);
+        if ( x )
+            *x = x2;
+        if ( y )
+            *y = y2;
+    }
+
+void wxDC::GetDeviceOrigin(long *x, long *y) const
+    {
+        wxCoord x2, y2;
+        m_pimpl->DoGetDeviceOrigin(&x2, &y2);
+        if ( x )
+            *x = x2;
+        if ( y )
+            *y = y2;
+    }
+
+void wxDC::GetClippingBox(long *x, long *y, long *w, long *h) const
+    {
+        wxCoord xx,yy,ww,hh;
+        m_pimpl->DoGetClippingBox(&xx, &yy, &ww, &hh);
+        if (x) *x = xx;
+        if (y) *y = yy;
+        if (w) *w = ww;
+        if (h) *h = hh;
+    }
+
+void wxDC::DrawObject(wxDrawObject* drawobject)
+{
+    drawobject->Draw(*this);
+    CalcBoundingBox(drawobject->MinX(),drawobject->MinY());
+    CalcBoundingBox(drawobject->MaxX(),drawobject->MaxY());
+}
+
+#endif  // WXWIN_COMPATIBILITY_2_8
+
+/*
+Notes for wxWidgets DrawEllipticArcRot(...)
+
+wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
+It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
+which are also new.
+
+All methods are generic, so they can be implemented in wxDCBase.
+DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
+methods like (WinCE) wxDC::DoDrawArc(...).
+
+CalculateEllipticPoints(...) fills a given list of wxPoints with some points
+of an elliptic arc. The algorithm is pixel-based: In every row (in flat
+parts) or every column (in steep parts) only one pixel is calculated.
+Trigonometric calculation (sin, cos, tan, atan) is only done if the
+starting angle is not equal to the ending angle. The calculation of the
+pixels is done using simple arithmetic only and should perform not too
+bad even on devices without floating point processor. I didn't test this yet.
+
+Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
+For instance: an ellipse rotated 180 degrees is drawn
+slightly different from the original.
+
+The points are then moved to an array and used to draw a polyline and/or polygon
+(with center added, the pie).
+The result looks quite similar to the native ellipse, only e few pixels differ.
+
+The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
+slower as DrawEllipse(...), which calls the native API.
+An rotated ellipse outside the clipping region takes nearly the same time,
+while an native ellipse outside takes nearly no time to draw.
+
+If you draw an arc with this new method, you will see the starting and ending angles
+are calculated properly.
+If you use DrawEllipticArc(...), you will see they are only correct for circles
+and not properly calculated for ellipses.
+
+Peter Lenhard
+p.lenhard@t-online.de
+*/
+
+#ifdef __WXWINCE__
+void wxDCImpl::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
+                                     wxCoord w, wxCoord h,
+                                     double sa, double ea, double angle )
+{
+    wxPointList list;
+
+    CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
+    Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
+
+    // Add center (for polygon/pie)
+    list.Append( new wxPoint( x+w/2, y+h/2 ) );
+
+    // copy list into array and delete list elements
+    int n = list.GetCount();
+    wxPoint *points = new wxPoint[n];
+    int i = 0;
+    wxPointList::compatibility_iterator node;
+    for ( node = list.GetFirst(); node; node = node->GetNext(), i++ )
+    {
+        wxPoint *point = node->GetData();
+        points[i].x = point->x;
+        points[i].y = point->y;
+        delete point;
+    }
+
+    // first draw the pie without pen, if necessary
+    if( GetBrush() != *wxTRANSPARENT_BRUSH )
+    {
+        wxPen tempPen( GetPen() );
+        SetPen( *wxTRANSPARENT_PEN );
+        DoDrawPolygon( n, points, 0, 0 );
+        SetPen( tempPen );
+    }
+
+    // then draw the arc without brush, if necessary
+    if( GetPen() != *wxTRANSPARENT_PEN )
+    {
+        // without center
+        DoDrawLines( n-1, points, 0, 0 );
+    }
+
+    delete [] points;
+
+} // DrawEllipticArcRot
+
+void wxDCImpl::Rotate( wxPointList* points, double angle, wxPoint center )
+{
+    if( angle != 0.0 )
+    {
+        double pi(M_PI);
+        double dSinA = -sin(angle*2.0*pi/360.0);
+        double dCosA = cos(angle*2.0*pi/360.0);
+        wxPointList::compatibility_iterator node;
+        for ( node = points->GetFirst(); node; node = node->GetNext() )
+        {
+            wxPoint* point = node->GetData();
+
+            // transform coordinates, if necessary
+            if( center.x ) point->x -= center.x;
+            if( center.y ) point->y -= center.y;
+
+            // calculate rotation, rounding simply by implicit cast to integer
+            int xTemp = point->x * dCosA - point->y * dSinA;
+            point->y = point->x * dSinA + point->y * dCosA;
+            point->x = xTemp;
+
+            // back transform coordinates, if necessary
+            if( center.x ) point->x += center.x;
+            if( center.y ) point->y += center.y;
+        }
+    }
+}
+
+void wxDCImpl::CalculateEllipticPoints( wxPointList* points,
+                                        wxCoord xStart, wxCoord yStart,
+                                        wxCoord w, wxCoord h,
+                                        double sa, double ea )
+{
+    double pi = M_PI;
+    double sar = 0;
+    double ear = 0;
+    int xsa = 0;
+    int ysa = 0;
+    int xea = 0;
+    int yea = 0;
+    int sq = 0;
+    int eq = 0;
+    bool bUseAngles = false;
+    if( w<0 ) w = -w;
+    if( h<0 ) h = -h;
+    // half-axes
+    wxCoord a = w/2;
+    wxCoord b = h/2;
+    // decrement 1 pixel if ellipse is smaller than 2*a, 2*b
+    int decrX = 0;
+    if( 2*a == w ) decrX = 1;
+    int decrY = 0;
+    if( 2*b == h ) decrY = 1;
+    // center
+    wxCoord xCenter = xStart + a;
+    wxCoord yCenter = yStart + b;
+    // calculate data for start and end, if necessary
+    if( sa != ea )
+    {
+        bUseAngles = true;
+        // normalisation of angles
+        while( sa<0 ) sa += 360;
+        while( ea<0 ) ea += 360;
+        while( sa>=360 ) sa -= 360;
+        while( ea>=360 ) ea -= 360;
+        // calculate quadrant numbers
+        if( sa > 270 ) sq = 3;
+        else if( sa > 180 ) sq = 2;
+        else if( sa > 90 ) sq = 1;
+        if( ea > 270 ) eq = 3;
+        else if( ea > 180 ) eq = 2;
+        else if( ea > 90 ) eq = 1;
+        sar = sa * pi / 180.0;
+        ear = ea * pi / 180.0;
+        // correct angle circle -> ellipse
+        sar = atan( -a/(double)b * tan( sar ) );
+        if ( sq == 1 || sq == 2 ) sar += pi;
+        ear = atan( -a/(double)b * tan( ear ) );
+        if ( eq == 1 || eq == 2 ) ear += pi;
+        // coordinates of points
+        xsa = xCenter + a * cos( sar );
+        if( sq == 0 || sq == 3 ) xsa -= decrX;
+        ysa = yCenter + b * sin( sar );
+        if( sq == 2 || sq == 3 ) ysa -= decrY;
+        xea = xCenter + a * cos( ear );
+        if( eq == 0 || eq == 3 ) xea -= decrX;
+        yea = yCenter + b * sin( ear );
+        if( eq == 2 || eq == 3 ) yea -= decrY;
+    } // if iUseAngles
+    // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
+    double c1 = b * b;
+    double c2 = 2.0 / w;
+    c2 *= c2;
+    c2 *= c1;
+    wxCoord x = 0;
+    wxCoord y = b;
+    long x2 = 1;
+    long y2 = y*y;
+    long y2_old = 0;
+    long y_old = 0;
+    // Lists for quadrant 1 to 4
+    wxPointList pointsarray[4];
+    // Calculate points for first quadrant and set in all quadrants
+    for( x = 0; x <= a; ++x )
+    {
+        x2 = x2+x+x-1;
+        y2_old = y2;
+        y_old = y;
+        bool bNewPoint = false;
+        while( y2 > c1 - c2 * x2 && y > 0 )
+        {
+            bNewPoint = true;
+            y2 = y2-y-y+1;
+            --y;
+        }
+        // old y now too big: set point with old y, old x
+        if( bNewPoint && x>1)
+        {
+            int x1 = x - 1;
+            // remove points on the same line
+            pointsarray[0].Insert( new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
+            pointsarray[1].Append( new wxPoint( xCenter - x1, yCenter - y_old ) );
+            pointsarray[2].Insert( new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
+            pointsarray[3].Append( new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
+        } // set point
+    } // calculate point
+
+    // Starting and/or ending points for the quadrants, first quadrant gets both.
+    pointsarray[0].Insert( new wxPoint( xCenter + a - decrX, yCenter ) );
+    pointsarray[0].Append( new wxPoint( xCenter, yCenter - b ) );
+    pointsarray[1].Append( new wxPoint( xCenter - a, yCenter ) );
+    pointsarray[2].Append( new wxPoint( xCenter, yCenter + b - decrY ) );
+    pointsarray[3].Append( new wxPoint( xCenter + a - decrX, yCenter ) );
+
+    // copy quadrants in original list
+    if( bUseAngles )
+    {
+        // Copy the right part of the points in the lists
+        // and delete the wxPoints, because they do not leave this method.
+        points->Append( new wxPoint( xsa, ysa ) );
+        int q = sq;
+        bool bStarted = false;
+        bool bReady = false;
+        bool bForceTurn = ( sq == eq && sa > ea );
+        while( !bReady )
+        {
+            wxPointList::compatibility_iterator node;
+            for( node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
+            {
+                // once: go to starting point in start quadrant
+                if( !bStarted &&
+                    (
+                      node->GetData()->x < xsa+1 && q <= 1
+                      ||
+                      node->GetData()->x > xsa-1 && q >= 2
+                    )
+                  )
+                {
+                    bStarted = true;
+                }
+
+                // copy point, if not at ending point
+                if( bStarted )
+                {
+                    if( q != eq || bForceTurn
+                        ||
+                        ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1
+                        ||
+                        ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2
+                      )
+                    {
+                        // copy point
+                        wxPoint* pPoint = new wxPoint( *(node->GetData()) );
+                        points->Append( pPoint );
+                    }
+                    else if( q == eq && !bForceTurn || node->GetData()->x == xea)
+                    {
+                        bReady = true;
+                    }
+                }
+            } // for node
+            ++q;
+            if( q > 3 ) q = 0;
+            bForceTurn = false;
+            bStarted = true;
+        } // while not bReady
+        points->Append( new wxPoint( xea, yea ) );
+
+        // delete points
+        for( q = 0; q < 4; ++q )
+        {
+            wxPointList::compatibility_iterator node;
+            for( node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
+            {
+                wxPoint *p = node->GetData();
+                delete p;
+            }
+        }
+    }
+    else
+    {
+        wxPointList::compatibility_iterator node;
+        // copy whole ellipse, wxPoints will be deleted outside
+        for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() )
+        {
+            wxPoint *p = node->GetData();
+            points->Append( p );
+        }
+        for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() )
+        {
+            wxPoint *p = node->GetData();
+            points->Append( p );
+        }
+        for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() )
+        {
+            wxPoint *p = node->GetData();
+            points->Append( p );
+        }
+        for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() )
+        {
+            wxPoint *p = node->GetData();
+            points->Append( p );
+        }
+    } // not iUseAngles
+} // CalculateEllipticPoints
+
+#endif // __WXWINCE__
+
+float wxDCImpl::GetFontPointSizeAdjustment(float dpi)
+{
+    // wxMSW has long-standing bug where wxFont point size is interpreted as
+    // "pixel size corresponding to given point size *on screen*". In other
+    // words, on a typical 600dpi printer and a typical 96dpi screen, fonts
+    // are ~6 times smaller when printing. Unfortunately, this bug is so severe
+    // that *all* printing code has to account for it and consequently, other
+    // ports need to emulate this bug too:
+    const wxSize screenPPI = wxGetDisplayPPI();
+    return float(screenPPI.y) / dpi;
+}