// Created: 2003/10/02
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott <dfe@cox.net>
-// License: wxWindows licence
+// License: wxWidgets licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
+
+#include "wx/evtloop.h"
+
#ifndef WX_PRECOMP
#include "wx/log.h"
+ #include "wx/app.h"
#endif //WX_PRECOMP
-#include "wx/evtloop.h"
-
#import <AppKit/NSApplication.h>
#import <AppKit/NSEvent.h>
#import <Foundation/NSRunLoop.h>
// ========================================================================
-// wxEventLoopImpl
-// ========================================================================
-
-class WXDLLEXPORT wxEventLoopImpl
-{
-public:
- // ctor
- wxEventLoopImpl() { SetExitCode(0); }
-
- // set/get the exit code
- void SetExitCode(int exitcode) { m_exitcode = exitcode; }
- int GetExitCode() const { return m_exitcode; }
-
-private:
- // the exit code of the event loop
- int m_exitcode;
-};
-
-// ========================================================================
-// wxEventLoop
+// wxGUIEventLoop
// ========================================================================
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
-wxEventLoop::~wxEventLoop()
-{
- wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
-}
-
-bool wxEventLoop::IsRunning() const
-{
- return m_impl;
-}
-
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
-
- m_impl = new wxEventLoopImpl;
+ wxEventLoopActivator activate(this);
[[NSApplication sharedApplication] run];
- int exitcode = m_impl->GetExitCode();
- delete m_impl;
- m_impl = NULL;
+ OnExit();
- ms_activeLoop = oldLoop;
-
- return exitcode;
+ return m_exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
- m_impl->SetExitCode(rc);
+ m_exitcode = rc;
NSApplication *cocoaApp = [NSApplication sharedApplication];
- wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]);
+ wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
+ wxTheApp->WakeUpIdle();
+ /* Notes:
+ If we're being called from idle time (which occurs while checking the
+ queue for new events) there may or may not be any events in the queue.
+ In order to successfully stop the event loop, at least one event must
+ be processed. To ensure this always happens, WakeUpIdle is called.
+
+ If the application was active when closed then this is unnecessary
+ because it would receive a deactivate event anyway. However, if the
+ application was not active when closed, then no events would be
+ added to the queue by Cocoa and thus the application would wait
+ indefinitely for the next event.
+ */
[cocoaApp stop: cocoaApp];
}
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
// a pointer to the event is returned if there is one, or nil if not
return [[NSApplication sharedApplication]
dequeue: NO];
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
// This check is required by wxGTK but probably not really for wxCocoa
// Keep it here to encourage developers to write cross-platform code
dequeue: YES])
{
[cocoaApp sendEvent: event];
- return true;
}
- return false;
+
+ return true;
+}
+
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ NSApplication *cocoaApp = [NSApplication sharedApplication];
+ NSEvent *event = [cocoaApp
+ nextEventMatchingMask:NSAnyEventMask
+ untilDate:[[NSDate alloc] initWithTimeIntervalSinceNow:timeout/1000]
+ inMode:NSDefaultRunLoopMode
+ dequeue: YES];
+ if ( !event )
+ return -1;
+
+ [cocoaApp sendEvent: event];
+
+ return true;
}
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+#if wxUSE_LOG
+ // disable log flushing from here because a call to wxYield() shouldn't
+ // normally result in message boxes popping up &c
+ wxLog::Suspend();
+#endif // wxUSE_LOG
+
+ m_isInsideYield = true;
+ m_eventsToProcessInsideYield = eventsToProcess;
+
+ // Run the event loop until it is out of events
+ while (1)
+ {
+ // TODO: implement event filtering using the eventsToProcess mask
+
+ wxAutoNSAutoreleasePool pool;
+ /* NOTE: It may be better to use something like
+ NSEventTrackingRunLoopMode since we don't necessarily want all
+ timers/sources/observers to run, only those which would
+ run while tracking events. However, it should be noted that
+ NSEventTrackingRunLoopMode is in the common set of modes
+ so it may not effectively make much of a difference.
+ */
+ NSEvent *event = [GetNSApplication()
+ nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantPast]
+ inMode:NSDefaultRunLoopMode
+ dequeue: YES];
+ if(!event)
+ break;
+ [GetNSApplication() sendEvent: event];
+ }
+
+ /*
+ Because we just told NSApplication to avoid blocking it will in turn
+ run the CFRunLoop with a timeout of 0 seconds. In that case, our
+ run loop observer on kCFRunLoopBeforeWaiting never fires because
+ no waiting occurs. Therefore, no idle events are sent.
+
+ Believe it or not, this is actually desirable because we do not want
+ to process idle from here. However, we do want to process pending
+ events because some user code expects to do work in a thread while
+ the main thread waits and then notify the main thread by posting
+ an event.
+ */
+ if (wxTheApp)
+ wxTheApp->ProcessPendingEvents();
+
+#if wxUSE_LOG
+ // let the logs be flashed again
+ wxLog::Resume();
+#endif // wxUSE_LOG
+
+ m_isInsideYield = false;
+
+ return true;
+}