// Created: 2003/10/02
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott <dfe@cox.net>
-// License: wxWindows licence
+// License: wxWidgets licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
+ #include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl;
-}
-
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
m_impl->SetExitCode(rc);
NSApplication *cocoaApp = [NSApplication sharedApplication];
- wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]);
+ wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
+ wxTheApp->WakeUpIdle();
+ /* Notes:
+ If we're being called from idle time (which occurs while checking the
+ queue for new events) there may or may not be any events in the queue.
+ In order to successfully stop the event loop, at least one event must
+ be processed. To ensure this always happens, WakeUpIdle is called.
+
+ If the application was active when closed then this is unnecessary
+ because it would receive a deactivate event anyway. However, if the
+ application was not active when closed, then no events would be
+ added to the queue by Cocoa and thus the application would wait
+ indefinitely for the next event.
+ */
[cocoaApp stop: cocoaApp];
}