*/
}
-void wxGLContext::SetColour(const char *colour)
+void wxGLContext::SetColour(const wxChar *colour)
{
float r = 0.0;
float g = 0.0;
parent->AddChild(this);
DWORD msflags = 0;
- if ( style & wxBORDER )
- msflags |= WS_BORDER;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
/*
A general rule with OpenGL and Win32 is that any window that will have a
books that contain the wgl function descriptions.
*/
+ WXDWORD exStyle = 0;
msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
-
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
-
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
- if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
- (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
- {
- msflags |= WS_BORDER;
- }
+ msflags |= MSWGetStyle(style, & exStyle) ;
return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
}
}
}
-void wxGLCanvas::SetColour(const char *colour)
+void wxGLCanvas::SetColour(const wxChar *colour)
{
if (m_glContext)
m_glContext->SetColour(colour);