// Purpose: interface of wxArray<T>
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
functions are inline, so they do not take @e any space at all.
wxWidgets has three different kinds of array. All of them derive from
- wxBaseArray class which works with untyped data and can not be used
+ wxBaseArray class which works with untyped data and cannot be used
directly. The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
and WX_DEFINE_OBJARRAY() are used to define a new class deriving from it.
The classes declared will be called in this documentation wxArray,
however dumb, C++ compiler in the world.
Remember to include @<wx/arrimpl.cpp@> just before each
- WX_DEFINE_OBJARRAY() ocurrence in your code, even if you have several in
+ WX_DEFINE_OBJARRAY() occurrence in your code, even if you have several in
the same file.
Things are much simpler for wxArray and wxSortedArray however: it is enough
/**
This macro may be used to delete all elements of the array before emptying
- it. It can not be used with wxObjArrays - but they will delete their
+ it. It cannot be used with wxObjArrays - but they will delete their
elements anyway when you call Empty().
*/
#define WX_CLEAR_ARRAY(wxArray_arrayToBeCleared)